Posts Tagged ‘Mechanics’

Creatively Improve Stealth, Don’t Remove It

Stealth is an interesting mechanic; some people despise it in all forms, and others won’t play without a class that can stealth and sneak around.  I’ve had those moments where I hate stealth and the people at the controls.  I can remember as far back as DAoC (the first game I truly got into PvP) [...]

Of World PvP and Battlegrounds

The thought of world PvP and battlegrounds has been on my mind lately as I think on the subject of dynamic content and experience games like Rift and WoW with their battlegrounds.  We really hashed out this subject a lot when WAR launched and we saw the immediate negative effects from their scenario/battleground system.  Over [...]

Deathwing’s dynamic contribution

This was news to me when I read it on the official forums that in Cataclysm Deathwing will fly around Azeroth causing destruction.  I think that’s a really cool idea.  I’m in favor of having events going on in the world that add to the atmosphere and set a mood.  That’s why I also love [...]

More on FFXIV, learning as I go

FFXIV’s class system is interesting. It was advertised that players simply equip a weapon and they’re immediately that class. That’s actually how it works. You put on a cane and you’re a Conjurer; put on a spinning wheel and you’re a weaver. It works for combat and crafting and you can be all of the [...]

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