Camelot Unchained offered up one of their more interesting reveals last week: There will be “a wee bit” (read: a lot) more classes than originally planned. The reasons cited ranged from symmetrical class design being too restrictive all the way to being easier to balance asymmetrical classes.
Classes in CU won’t all have the same number of skill trees, and if I’m reading this all correctly it sounds like we won’t necessarily see mirrors across the realms. Lots of classes that aren’t the same? Less homogenization? Those are all the things I like to hear.
Dark Age of Camelot took a very similar approach. All realms had archers, speed classes, tanks, etc., but they weren’t all identical. Granted, they did all have (if I remember correctly) the same number of paths. However, they all played entirely unique. The Hunter was very different from the Scout.
Being able to say that essentially make any changes to any classes does make balancing easier on a per-class basis, but introducing more classes can quickly become difficult to balance if all of the classes are given enough diversity. Having 3 realms and maybe 10 classes per realm could mean having almost 30 different classes with the ability to all be very different. This is a breeding ground for flavors of the month.
The risk is worth the reward here, though, and I look forward to a return of more classes in a MMO with differing playstyles and themes. I credit the number of classes and replayability as the biggest reason I stuck with DAoC for as long as I did. Lots of classes and lots of diversity are now a requirement for me to play an MMO, and I’m glad to see CSE stepping it up in CU.
Heads up, backers like myself can vote for which class reveals we want to see.