Back in 2010 I concluded that the MMO industry is working backwords. January 3, 2010 I said, “Looking at what the MMORPG’s of the past were able to accomplish, and what is being designed and attempted today, does it not appear as though we are working backwards?” MMOs were once achieving certain things, progressing (EQ/AC [...]
Posts Tagged ‘Mark Jacobs’
Dedicated Crafting Classes
I believe that dedicated crafting classes are one of, if not the most, important features in a MMO. If a game can sustain multiple play styles, that game will have far more depth than a game where crafting is something anyone can pick up and max. Something about crafting relaxes me. For over a month [...]
Penalties for dying in PvP
The subject of consequences isn’t foreign to this blog. We talk all the time about wanting games with more meaningful decisions. Over the past few days, Mark Jacobs has been publishing a lot of what he calls “Foundational Principles” wherein he discusses his thoughts on this very subject. While reading his thoughts, and contemplating my [...]
Next-gen MMORPG Crafting
Mark Jacobs has come to the Keen and Graev Community Forums once again. This time he’s gathering ideas and opinions about what a next-gen MMORPG crafting system should be like, and he’s given a framework to work in which seems to indicate Camelot Unchained’s direction.. I jotted down a few of my ideas. They’re mostly [...]



