Where should the best loot come from? Really think about that question for a moment because it defines the entire game. Whatever opinions I might have fighting big bosses because it’s cool, this generation only goes where they can get the best loot — the bragging rights prevail. It don’t know why I find this so insightful or enlightening all of a sudden, but it just dawned on me that if you stop having the best loot come from raids… people won’t raid anymore.
We keep trying to think of ways to wean people off raiding, but the solution really is to give them an alternative way to get better gear. If a game had raid content, but the same gear could be obtained in a group of six then people would go in groups of six. If I could farm items on my own and craft better gear, then farming would be the prevailing activity. It’s not hard to herd the cattle if you know exactly how to motivate them.
Getting back to the question at hand, where should the best loot come from then? Should it be raiding? If so, why? I see absolutely no reason why raiding should give better gear than groups. I see people who feel entitled. I get the logic behind putting the carrot just out of reach so people will constantly push towards something and keep playing, but that can easily be something other than raids. Why can’t the best gear be crafted or found in groups? Players should have options, and there should not be one place or playstyle given priority.
I’m interested in what you think. I lean towards crafting as the primary source for the best loot with every type of activity providing ways for you to earn some type of resource that you can give to a crafter (or use yourself) to improve your items. I’m also a believer that items shouldn’t be replaced so often, and that our dependence on gear should be minimized in favor of character progression, but those are topics for another time. Realistically, in today’s themepark content driven generation, I’d prefer group content giving the same loot as raid content.