Posts Tagged ‘Game Design’

Genre Drift

I find this to be an extremely puzzling and often frustrating occurrence among games. At one point you will be playing a certain game, and as time goes on maybe the sequel. Before you know it years have passed and you are on game number 4 or 5 in the series and somehow it’s gone [...]

MMO Movement

This might sound petty, but if a MMO’s movement sucks then my interest in the game is immediately diminished.  My first, and coincidentally clearest, memory of LotRO is the wonky movement.  GW2 has wonky movement too.  When characters ‘slide’ across the ground or don’t appear to be making connection and reaction to the ground, I [...]

Players Naturally Seek Out Shortcuts

I just dinged level 40 in Neverwinter.  That might not be anything special, except a few hours ago I was level 16. How did I jumped 24 levels in one evening of playing? I used the Foundry. Players can make their own content using the Foundry.  I wrote before how much I love this feature, [...]

Leveling Isn’t Necessary

Just like PvP, leveling isn’t necessary. In fact, I think leveling and designing leveling is not only a waste of time for developers, and as a result a direct waste of money, but its also detrimental to game design when it isn’t necessary but included anyway. In World of Warcraft, I find most  of my [...]

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