I play Clash Royale every single day. When I’m away from home, it’s my game of choice. In fact, some days when I have huge downtime or I’m traveling, I could spend a couple of hours playing. While I’m not very good (I constantly float between 1300 and 1900 trophies), I still love to play the game. What I hate though are the emote spammers.
I’ll be playing a game and lose by one single goblin spear. That’s a fraction of a second loss. I’ll emote the “Good game well played” and my opponent will spam me with tears and laughs and rage faces and more tears. WTF? Another game will go by and I’ll be obliterated—crushed, destroyed, no chance of victory—and I’ll say nothing or GG the opponent and they’ll once again spam me with emotes.
Players like me feel this is disruptive to a friendly and competitive environment, but Supercell says the emote spam is here to stay.
The same principle – evoking strong emotions – is at the heart of why we’re not planning to implement a mute option. Emotes are loved by some and hated by others – even within the Clash Royale team! We believe these strong emotions are integral to the core of the game.
Hey, I get it. Clash Royale makes me rage, shout for joy, etc. The game elicits emotions and they’ve done a FANTASTIC job. But being able to mute those emotes won’t stop those emotions. If they’re worried it would make the spammer’s experience less enjoyable then they wouldn’t have to let that person know I’ve muted them. What it probably boils down to is a realization their most of their players are emote spammers, and making a move against he majority isn’t in their best interest.
For now, I’ll just have to suck it up and deal with the spam.