Kingdom Hearts Unchained X Tips

Graev KHUX

So apparently Graev is like a savant at Kingdom Hearts Unchained X (KHUx). He’ll downplay his awesomeness by saying he’s the worst player in his group (like a guild) but last I checked he’s in the top players (the above image is old) in the game. I started picking his brain for all kinds of tips and he schooled me on how to become great at KHUx.

Know Your Medal Types

I completely glossed over this earlier, but the medal types are Red (Strength), Blue (Magic), and Green (Speed). Red beats green, green beats blue, and blue beats red. Enemies will come in different varieties and can be countered more easily when using the appropriate medal type.

Level-up-medals

Level Up & Evolve Your Medals

Here’s something I didn’t really know much about, but apparently leveling medals is not only important — it’s imperative. Huey, Dewey, and Louie are used to level up medals corresponding to their color. Leveling up my Mickey Medal, I want to use Dewey medals. These get dragged into the Mickey Medal and combined into it (with some Munny) to create a stronger version of the medal. Once max level, the medal can evolve using special medals like the Three Fairies — also conveniently color coded for the 3 medal types.

get-better-medals-in-khux

Get the Daily Deal

When starting out, the Daily Deal (600 Jewels for 3 Medals) is really good. I received several 5 star with ability medals that have propelled me waaaay ahead. Considering how easily they flood you with gems early on, this can be a good way to spend them.

avatar-board-in-khux

Unlock Bonuses on the Avatar Board

Definitely visit the Avatar Board and spend your Avatar Coins to get bonuses. Don’t worry about going for the cosmetic upgrades, unless you really want them. The bonuses are worth it because you’ll get more AP (used for running missions), more HP, and more Keyblade cost capacity.

Play Lots During the Grand Opening Celebration

All month long the AP cost for all quests is HALVED. That means you’ll be able to do twice as many missions before having to stop and wait for AP to recharge. Yes, this is a gimmick to get you to spend money to regen your AP. It’s a common mobile game tool to limit how much you play in order to get you to pay to play more. But when you unlock the Avatar Board bonuses and play during this event you’ll be grateful you didn’t wait — especially for those special evolve mission rewards.

Kingdom Hearts Unchained X

Kingdom Hearts Unchained X

Kingdom Hearts Unchained X released in North America this past week for iOS and Android. Unchained X reveals the origins of Kingdom Hearts, taking place before any of the other games in the series. Unchained X’s story will connect to the upcoming Kingdom Hearts III game.

You are a Keyblade wielder — one of many — on a quest to rid the world of Darkness and fight with your Union over control of the remaining light.When you start the game you get to choose a Union. This Union is your faction of Keyblade wielders and each week your points are tallied to see which Union wins. There’s a neat multiplayer element to KH Unchained X where you get to fight raid bosses with members of your union, though it’s not truly playing with others in real time.

The presentation is in the form of a fairy tale. In the very beginning (while the game is downloading a good amount) you are presented a fairy tell in popup book format. Kairi’s Grandmother is telling her a favorite story from the past (the story you’re going to be playing) about how the whole thing got started.

KH Uchained X is free to play. The cash shop doesn’t appear to be too invasive. I’m not super far into the game by any means, but from what I can see it all appears to be cosmetic/”I want to be in the top 100 players” kind of stuff. It  doesn’t appear necessary for the story gameplay at all. Medals can be purchased with in-game currency in a form of random packs, and I feel like the game gives you plenty of in-game currency to avoid needing to spend money.

Gameplay happens in “quests” or missions. So far they seem pretty quick, taking no more than a couple of minutes to complete. These missions involve a main objective like killing a particular encounter. Combat is handled well. Tap the screen to attack, swipe to area attack, and drag medals off of your Keyblade to use abilities. Combat in general is somewhat turn-based. Each action you take rotates the medals in your Keyblade. When the enemy’s action comes around, they take a move. So you’re trying to utilize your actions knowing that the enemy’s action is likely to come around soon.

Customization is pretty good too. You’ll get to slot the medals you want, customize our character’s looks/outfit, and level things up with a bit of choice as to what you combine. Overall, a decent system. It’s like a mix of Days and CoM.

Kingdom Hearts Unchained X comes across very well on mobile devices. The story telling methods they use work for both mobile and the KH narrative. There are plenty of familiar faces, lots of Disney which is great, and the feeling of Kingdom Hearts is all there. The price is right, and KHUx is one of the most ‘complete’ feeling mobile games I’ve played.

The Plight of 1200 Trophies in Clash Royale

clash-royaleClash Royale is my goto game whenever I have downtime. If I’m in line at Disneyland, I pull of CR. If I’m waiting for my car at the service center I pull out CR. If I’m in line for lunch I pull our CR. I play it all the time. That’s part of the appeal for me — CR can be continually played without any penalty and without being forced to wait 30 minutes for something to reset.

Despite playing for hours and hours, I’m struggling to advance. I’m stuck around 1200 trophies. Every time I come within a win of pushing past, I go on a losing streak. I’ve stopped tweaking my decks as much, but that’s not the issue anymore. The issue really is that regardless of what I use, I seem to hit the people who are higher level than me or wanting to counter me.

All things considered, I win as much as I lose. I hover around 1100, spike to 1200, drop to 100, and sit at 1100 fighting people who are level 6-7 with cards 1-2 levels above mine. When I fight someone with cards like mine at level 5 it’s not even a contest — I feel like I crush them.

A few tips I’m learning to use more in my matches:

  • If they’re not sending cards, you should probably not send cards unless you have lots of 4+ elixir cards in hand.
    • The trick is to counter when they play and push against their weakness.
  • Know when to hold your cards at bay while letting towers soak up some damage. Nothing is worse than dropping a card to counter the 3 flying minions when you realize your towers can take them no problem. You’re down 3-4 elixir and they’re already likely regenerated theirs.
  • Elixir advantage is king. You can’t win if you constantly starve yourself.

aggresive-battle-deck

My current deck I use is mega aggresive with minor defensive counters. I’m also playing with another option but ultimately all of my problems seem to stem back to having no Baby Dragon or Skeleton army. The decks I want to build need those cards to push to later arenas.

I still haven’t spent a dime. I’m not going to, either. I’ll just keep playing until my cards are either leveled so much that I wreck people at my trophy levels or I simply get better. One has to happen eventually!

Albion Online Won’t Be Free to Play

Albion Online Not F2P

I have followed Albion Online for a very long time. Having played in the earliest stages of Alpha, and now in the Closed Beta, I can say that I have always been excited about the prospects of a game that comes close to creating a modernized version of Ultima Online with just enough EVE to make things interesting. The one thing keeping Albion Online back in the mind was their F2P model; however, all of that is about to change now that Albion Online is official not going F2P at launch.

Stefan Wiezorek, Founder/CEO of Albion Online, posted a rather shocking road map that included the following details:

  1. The closed beta will be extended until at least 1st August 2016
  2. The game will not be free to play at launch

Here’s their reasoning behind the massive change of direction:

Making the game ready for a free to play model would take up significant development time which we would much rather use to make a better game. Free to play would also create a lot of risks for the game – spamming, botting, world too small, etc – which we do not want to take if it can be avoided.

Some people may be worried about the Founders Packs that grant access to the game immediately (you can literally play now) and whether or not they should purchase them or wait. Stefan says that the Founders Packs will be retired and new “starter packs” will be added, but at a lesser value as not to diminish the value offered by the current packs. Sounds fair.

All of the details can be seen by pressing the expand button below. I’m going to discuss a few of them.

Significantly increasing the world is awesome. Albion Online already features a large world, but given the style of game where large zerg guilds can take over territory, and where end-game zones become very PvP oriented, it’ll be nice to have more room to spread out.

Albion Online Crafting Changes

Following in Ultima Online’s footsteps with a reputation and crime system makes me extremely happy. I love the idea of consequences for acting like a criminal. I’ve written before on Virtual Worlds and Social Consequence; this is right up that alley.

Lots of QOL improvements, even to the economy, will be great. I think the change to add a training mode will definitely make people less inclined to flood the market with too many of the same goods. Since the economy is already entirely player driven, this will mean a better return for those serious about crafting rather than simply skilling up. Adding a PC HUD will be awesome too since right now it shares the same HUD as what they were shooting for on mobile devices.

The Future of Albion Online & F2P

Albion Online Won't Be F2P

Let’s make sure we read this carefully. They said Albion Online won’t be F2P “AT LAUNCH.” That definitely means they can, and probably will, make the game F2P down the road. Some people are already putting on their tin foil hats saying this is an opportunity to hook the suckers willing to pay, etc. I don’t believe that to be the case. I think they are feeling the same burn everyone is feeling right now in the F2P industry, and if they are set on making the game they said they want to make then it only makes sense to go with a different business model. Albion Online’s roadmap and F2P are diametrically opposed.

I am now 100% more excited about playing Albion Online when it launches. I’m a little disappointed about having to wait so much longer. August 2016 at the earlier? Ouch. Albion Online requires so much time and commitment, which I love, but do not want to invest heavily in when I know that it’ll all be wiped clean. My stance for now will be to dabble in it on occasion while waiting for major patches. When they patch, I’ll try them out. I still have a few things I need to do like finish my farm. I enjoy that regardless of a wipe.

If you’re looking to try out Albion Online, give it a shot.

Smedley Flip Flops on the F2P Model

So here’s a fascinating turn of events. Remember when Smed (John Smedley) was all about the F2P? The “our games will be free forever!!” mantra that was being preached from every channel. Check out the article he wrote on GamesIndustry.biz back in 2011. I particularly like the section headlined, “The Future is Free to Play.”

People can change their minds. I do it often. Apparently John has changed his mind. See the tweets below.

You don’t say? I’m not trying to be an overly snarky ass here. I completely agree with all of his tweets. Check out all of them @j_smedley. I’m cautious, though. This is all a little bit much to take in when you look at the 180 he’s taking.

I hope that more people grow tired of the “development” process being all about how to monetize every line of code. I’m ready to stop feeling like I am being manipulated into spending money, or feeling like everything I do has been calculated to maximize revenue per player. Smed is tired of people questioning whether or not something was done to make money or to make a better game:

Well guess what? I’m tired of having to do the questioning. I’m tired of having to listen to corporate shills tell me why playing for free forever is so amazing for me. I’ll be waiting to see what Smed churns out, and for $20 I just might give it a try.