This might sound petty, but if a MMO’s movement sucks then my interest in the game is immediately diminished. My first, and coincidentally clearest, memory of LotRO is the wonky movement. GW2 has wonky movement too. When characters ‘slide’ across the ground or don’t appear to be making connection and reaction to the ground, I [...]
Posts Tagged ‘Development’
MMO DLC: Adventure Packs
Back in 2005 or 2006 when I played EQ2 there were these mini-expansions called Adventure Packs. These Adventure Packs introduced new areas, quests, items, and monsters and cost somewhere between $5 and $8 . I haven’t seen a MMO do something quite the same since, but the ideas is technically DLC. Does DLC belong in [...]
Players Naturally Seek Out Shortcuts
I just dinged level 40 in Neverwinter. That might not be anything special, except a few hours ago I was level 16. How did I jumped 24 levels in one evening of playing? I used the Foundry. Players can make their own content using the Foundry. I wrote before how much I love this feature, [...]
Leveling Isn’t Necessary
Just like PvP, leveling isn’t necessary. In fact, I think leveling and designing leveling is not only a waste of time for developers, and as a result a direct waste of money, but its also detrimental to game design when it isn’t necessary but included anyway. In World of Warcraft, I find most of my [...]



