New Dawn is seeking to take the foundation of Darkfall and create the game we should have been given. That’s my take on these two projects, but to try and bring another perspective in I asked Marc Thompson, Lead Developer and CEO of Ub3rgames (the company making New Dawn) a few questions. He was kind enough to reply, and I will say now that he was very professional and did not rag on Rise of Agon at all. He was quite objective, and my questions, albeit brief, weren’t easy PR questions.
Marc really hit on a key point for me. You guys all know that I really hated so much about Darkfall because of what Aventurine screwed up, and because of how the players (who are 99% toxic trash) ruined the experience. Rise of Agon looks to recreate that playground for the deranged sociopaths. New Dawn is looking to provide an experience that I personally believe is a better game. I like that they aren’t afraid to use gamey mechanics. I like that they’re thinking more along the lines of ‘how can we make this game fun’ rather than ‘how can we recreate this social experiment gone horrible awry.’ (All my direct and very poignant words, mind you.)
If you’re interested in more New Dawn talk, Marc was on The Sandbox’s podcast.
To wrap this up, I want to say that whether or not any of these projects ever get to fruition doesn’t matter as much as the overarching idea of making better games. Darkfall really sucked in so many ways, but if a team can make it better? More power to them. That goes for all games, and one of the many reasons why I support fan-based initiatives. I’m a P99 fan and SWG EMu fan; I’ve played plenty of UO shards. Bring back what works, toss out the rest, and continue to improve.
There’s a lot for developers (the ones not in basements) to learn from this mentality. There’s a lot for players to learn here as well. I used to be incredibly preachy on this subject, and perhaps it’s time for me to dust off my soapbox for another round. Identify what you like about MMOs, what you don’t like, and demand developers quit fixing what isn’t broken or focusing on flash-in-the-pan gimmicks. Return to substance, and return to making MMOs fun.