I made a Druid

I decided to make a druid.

Hunters are Okay

I like my Hunter. I think Hunters in general are … in a decent place right now. I’m not jumping up and down over the class, though. I think it’s unfortunate that Marksman is hands down the best spec for raiding. I don’t understand why all of the specs can’t be equally viable with the only difference being their play style.

According to the sims and theorycrafting, I should be at the bottom of the dps list, but that’s in a vacuum. In practice, I’m typically in the middle or edging toward the top.

Anyway, my reasons for making a Druid reach beyond my Hunter’s viability.

The Need for Options

I like the idea of having a tank class with a healing offspec. Our raid group / Mythic+ team could use a quasi-dedicated tank. Right now we rely on one main tank to be there for just about everything, and that’s not sustainable or realistic given our casual nature as a group. We need a backup.

Having enough classes to run a second Mythic+ is also on my list of to-dos.


I named my Druid after the new pokemon: Bewear. He fights with hugs.

Druids are Pretty Cool Right Now

There’s also the bonus that Druids right now are pretty fun. Tanking is back to being sorta what it was in WotLK. I Bear-tanked that expansion and loved it. Probably my favorite class. Swipe spam is totally back.

Tanking in Legion is really, really good right now for all classes. Druids are especially in a unique position where their stats seem rather unique. They prioritize Versatility >= Mastery > Haste > Agility > Crit. Having the primary stat so much lower is unusual for me.

Bear tanks rely on armor and health vs. avoidance like several other tanks. They also don’t have the Warrior “I Win” button, but isntead keep stacks of ironfur up throughout the fight. I don’t think that makes them any better (probably the opposite), just different.

Add in a healing offspec (always nice), a cool story/class order hall, and awesome looking gear… makes for a good package.

Legion is NOT Alt Friendly

Herein lies the problem. In Legion, the game punishes you for playing alts.  Your main character has a HUGE mountain to climb. In the beginning it’s wanting to get rep to unlock more dungeons, but that’s only the beginning. Then there’s the RNG gear grind, and ultimately the Artifact Power grind. It’s the AP that makes alting feel impossible. Heck, it makes alt-specs feel impossible.

I can dedicate at least an hour a day M-Th to my Druid. Maybe more. Then on Fri-Sun I can dedicate even more.

Now technically my Hunter is at a place where I can only ‘progress’ with my group of friends. That means raiding 2x a week and Mythic+ dungeons a few nights a week. But it’s the AP grind that makes me feel like I have to be doing more to unlock more ranks in my artifact.

The entire debate is entirely over opportunity cost.

Druid or Hunter Main?

I’m torn. I really like my Hunter, but I really like the Druid. I like the options a Druid presents. I like the necessity of tanks/heals vs. being just another DPS.

My current plan is simply this: Keep playing my Hunter as normal, but take every opportunity to catch my Druid up. If my druid ever catches up or gets close enough to participate in group events… I might make that change.

Survival vs. Beastmaster Hunter in Legion

Survival Vs. Beastmaster in Legion

I was dead-set on Survival going into Legion. I had my mind all made up that I would be a gnome melee hunter. Then… I had some time to kill during this pre-launch invasion hype. I finished all my quests, got all of my invasion drops, raised my trade skills, and I thought, “I’ll try out BeastMaster just for the heck of it.” After trying out BM, I’m seriously torn.

Survival vs. Beastmaster DPS

Beastmaster is out-dpsing my survival spec by about 20% right now. BM is also ranged vs melee, which to me makes it waaaay easier to play. I can spend more time consistently shooting the target while mobile (to avoid bad stuff) rather than being so close to something.

The pet skills for BM are also really neat. Stomp does incredible damage. I think I’m seeing 40k+ crits that are AoE, and that’s incredibly powerful for something that’s a passive on my pet when it “charges in” — which seems to happen way more often than the description implies.

My biggest struggle with Survival seems to be RNG + sustainability. Messing up that rotation even a little bit drops my DPS by 30% whereas I seem to be able to sustain DPS on the BM spec even after the initial burst.

BM burst is indeed powerful. Popping Stampede, Burst of Crows, Bestial Wrath, AND Aspect of the Wild is disgusting.

Follow up that initial cooldown dump with Kill Command on cooldown, Dire Beast on Cooldown, and cobra shots to dump Focus… it’s super easy AND really great DPS.

Survival vs. BM in PvP

I wasn’t enjoying Survival in PvP. Having to be in Melee means being soft to hits and getting focused pretty easy — or even burned by passive AoE damage. Sending in the pet to stomp and then using multishot (which procs more pet aoe) means tons of damage. I was keeping people off flags in AB all by myself AND killing them by blowing cooldowns. I couldn’t do that as Survival.

Thok Hunter PetBeastmaster vs. Survival Pets

I could never go Marksman because of the no pet thing. For the same reason, I feel like BM is really fun because it gets even cooler pets. Being able to tame Thok (from Siege of Orgrimmar) and other neat exotic pets pushes the needle toward BM.

Melee vs Ranged DPS for Hunters

Here’s where things get sticky. I’m hearing that Survival (melee) out DPS’s BM (Ranged) end-game in the parses. There’s also this idea that melee might be better DPS due to fight mechanics in 5-man mythics. I haven’t done enough research, but this is what I’m hearing.


From the sound of things, if you think I’m leaning BM then you are correct. I think it’s more fun right now. The rotation is easier. The ‘flavor’ is more hunter. But that doesn’t mean Survival isn’t fun, and it certainly doesn’t mean it’s any less powerful. I’m torn, and will likely need my friends to weigh in and push me one way or another. For now, I’ve flip flopped to BM.

Gnome Hunter Hype

Friender the Mechano Wolf

Okay, I’ll admit it: I’m hyped to play a Gnome Hunter in WoW’s Legion expansion.

Here’s why:

  1. Gnome are the best race in WoW.
  2. Hunters are the best (at least my favorite) class in WoW.
  3. The flavor of pets, quests, and playstyle will be overwhelmingly cool.

A few months ago, I posted about wanting to play an Orc Hunter because Rexxar. That’s when I first learned about melee hunters (survival spec) and the idea carried with it a certain nostalgic flair.  I could be an orc wielding a giant polearm with a great pet, but that was quickly overshadowed by the idea of a tinkering gnome with mechanic pets.

After turning my attention to gnomes, I began debating what tradeskills will be best in Legion. Turns out, JC isn’t going to be the strongest after all. The JC gems are going to be BoE, and unique (1) which means anyone can use them. I’ll go Engineering and Mining. Engineering to craft awesome pets, Reavers, and gadgets; Mining to get the ore to do so and sell.

Then I recently found out about the really cool quests for Hunters. I think all classes (even professions) will have unique quests that send you to different places and have you solve puzzles. They remind me of the old school Rhok’delar quest. I was the first Hunter on my server, and I think in the top 5 in the world to do that quest. It was a huge deal. I was so proud of that accomplishment (still am), so the idea of having neat quests to do sits well with me. I’m a fan of the true ‘quest’ part of these quests.

iron juggernaut gnome hunte rpet

One of these cool quests involves getting Friend the Mechano wolf from Gnomeregan (pictured at the top original source I think from EyeoftheBeast.com).  Solve some puzzles, avoid being 1 shot, and you got him. Another quest involves the Siege of Orgrimmar and building your own Iron Juggernaut. They come in multiple colors and involve actually making the pet which is neat.

My Gnome Hunter plans include rolling a fresh level 1 Gnome on Fenris server right when the patch goes live. I’ll level him up to 60  using heirlooms and dungeon runs, then from 60-100 I’ll use my level boost. You couldn’t pay me to do 60-100 again on questing. I don’t have it in me. Using the level boost from 60-100 will raise my tradeskills instantly to the pre-Legion cap — another thing I wouldn’t want to do manually.

Decided on your class for Legion yet?

This is Why Hunters are Overplayed

Mechanics Hunter Pets in WoW

I’ve been waiting to play a Gnome Hunter since 2004 and Blizzard has finally made that a reality. In Legion I will be able to play one, but now I’m raced with the annoying realization that I either have to level one from scratch, use my instant level 100 on a Gnome Hunter, or pay for a race AND faction change for my Orc. Bleh.

Seriously though, if being a Gnome isn’t cool enough they went and made MECHANICAL PETS!

Most Mechanical pets will be challenging to tame, requiring you to first locate them and then use your Hunter abilities in unusual ways. (You didn’t think we’d make it easy, did you?)

For example, one rare mechanostrider requires you to create a special punch card that grants access to a closed section of Gnomeregan (we hope you remember the way). Once you locate the clockwork creature, you’ll then need to figure out how to overload its circuits. Solve the puzzle, and you’ll have this magnificent mechanized minion striding by your side.

gnome hunter in WoW

The addition of Gnome Hunters makes perfect sense to me. Hunters use traps. Hunters use guns. These things scream Gnomish tinkering potential to me. Hunters seem akin to the Gnomish spirit of solving problems and making their tools work for them.

Bring the Player Not the Class

For a while, Blizzard followed a “bring the player not the class” mantra… or tried. Now whether or not they actually stick to this isn’t really what I want to debate. My big question here is why can’t it be both? Why can’t we look to the person who plays their class best AND plays a class that brings something interesting, unique, and needed to a group or raid?

I believe that every class should offer something useful and be so different from the other classes that you can’t so easily bring one over the other. I want to make a distinction here that I’m not saying every class should be mandatory. I’m saying that no class should be at a distinct advantage, and no class should be unwanted. If two DPS classes are both LFG, one should not be at a disadvantage because their DPS is inherently inferior and they offer nothing else to a group but their raw damage output.

Similarly, I don’t think that every class should be an easy ‘push a button and win’ combination. If Rogues are the “best melee DPS”, not every Rogue should be the top DPS. If Clerics offer the best direct heals, not every Cleric should immediately be the best healer just because they play a Cleric.

And lastly, no one class should be able to do everything.  Duh [At least you’d think so.]  Homogenization is a detriment to fun.

TLDR: Balance the classes, please. And while you’re at it let truly skilled players stand out above the rest. Bring the player, AND bring the class, for the RIGHT reasons.