Now is as good a time as any to share some of my FFXIV impressions. I’ve been playing in the beta weekend events for three weeks now as a Conjuror alongside Graev who is playing as an Archer. I’m in love with the conjuror class and the idea of being a White Mage later on. Graev hasn’t been too impressed by the Archer, so he plans to switch to the Lancer and ultimately become a Dragoon in Open Beta.
- Open world (other than dungeons)
- Combat takes a little more time than usual
- Environments are pretty
- UI is nice on PC
- Class / Job system
I love how I have already felt lost. I was trying to find out where a quest wanted me to go, and it took me several minutes to get myself oriented with the map. Not that finding quests is hard once you figure things out, it’s just slightly more effort that I can personally appreciate. Navigating the world has been a lot of fun so far. I’m loving the terrain and environments, and so far the game runs beautifully on my 3.5 year old PC.
The UI is waaaay better than it was back at the original launch. While still a hotkey system with the typical inventory and character sheet, it looks nice and functions adequately. Visually, I think it matches.
The class and job systems are going to add a lot of time to the game. If you want to be a White Mage you’re going to have to level multiple classes — same for every Job. To me, this presents plenty of opportunity to *hopefully* make it past the 3 monther mark.
In general, FFXIV just feels slightly more… traditional, might be the word. There’s a touch of difficulty, a slower pace, an appreciation for the (again) tradition that makes these games enjoyable for me. FFXIV sits right between themepark and psuedo-sandbox, and its suits the games well. [Read more...]