Star Wars Battlefront Review

Star Wars Battlefront Review

Star Wars Battlefront is out and, after much deliberation, I decided to purchase it after all. You may recall from my Battlefront Beta Impressions that I wasn’t thrilled by a few of the design decisions. I feared the game may be a short-lived phenomenon. I had a few concerns about the game’s longevity because of the maps, the modes, and the features. Now that I can play the full version, here’s how all of those things are playing out.

Maps & Modes in General

Thankfully there are a few more maps per mode than I had originally thought. The ‘biggest’ mode with 40 players has four maps (one on each planet). That brings up a good point: There are only four planets (Endor, Hoth, Sollust, Tatooine) comprising 12 maps, and those 12 maps are more like variations of the four planets or variations of the same map. While the diversity isn’t what I would have loved to see — like a Tattooine city. While not ugly in any way, most are very simple and somewhat flat without a lot of complexity to their impact on gameplay.

The modes are what you expect just with different names and range from capture the flag to dog fighting in ships. Except for the air battle mode, the modes are rather lackluster. Both Graev and I would have really loved to see a Conquest Mode similar to Battlefield. The modes for capture the flag and ‘droid run’ are fairly uninspired and lack a desire for much replayability since they drive combat closer to arcade grenade spam than they do tactical Star Wars battles.

battlefront ship battles

Longevity and Replayability

Herein lies probably the most important factor of all: Does Star Wars Battlefront have staying power? I have to go with my honest gut opinion here and say that it doesn’t have the staying power of shooters we all used to love and play 5-10 years ago. While fun, it’s more of that ‘flash-in-the-pan’ kind of experience. Some people call it the “Titanfall Effect” where its awesome, amazing, innovative, tons of fun, but you stop playing two or three weeks later.

The key to Battlefront’s long-term success rests entirely on how DLC and expansions to the game are handled. Unfortunately, EA doesn’t have the most amazing track record with its shooters — namely the modern Battlefields — and their staying power. I can’t see myself playing this 6 months from now. Does that mean I won’t get my money’s worth? That’ll be subjective. Personally, I’ll get enough hours out of Battlefront to justify the $48 I spent (Thanks to Best Buy’s game club I get 20% off new releases).

battlefront capture the flag mode

Guns, Unlocks, Customization, Etc.

I stated back in my beta impressions that this system was lacking. It still is. Simply gaining access to new things linearly as you level and then spending credits you earn to unlock and slot them is too simple. They are completely missing the customization of recent Battlefield games. Alternatively we could compare this to Battlefront 1 and 2’s class system which they are also lacking. Instead, everyone is the same and you can simply change your character’s ethnicity and/or take off your Storm Trooper’s helmet.

Battlefront’s Multiplayer Platform / UI / Framework

Here’s where they’ve started to make great headway. I really, really like how they handled multiplayer and playing with friends. Inviting friends on both PC & Console is easy. Forming a squad works seamlessly. Playing with Graev on the PS4 has never been easier. Being able to choose a “partner” from your group so that you can spawn on them is a very nice touch.

Battlefront, like every game these days (Overwatch, Fallout4, etc), is designed for consoles first. The UI is defined by that experience. An in-game example of this is how AMAZINGLY well the vehicle control on consoles but how poorly they are implemented on PC. The game is full of amazing control and UI decisions that I enjoy — on consoles.

Battlefront droid run mode

Challenge Modes & Singleplayer in Battlefront

There are a few singleplayer modes that work mostly like challenge modes. Graev and I have had some fun playing these. Two nights ago we spent 2 hours trying to beat them on hard mode and failed after being really far into one of them. The harder modes are absolutely brutal and a real test of skill. While trying to survive waves of storm troopers or capturing pods may be a lot of fun — and being able to do it co-op is even more fun — I can’t say this is a replacement for multiplayer. Battlefront is a multiplayer game.

Gameplay & General Fun

Despite my highly critical remarks so far, I feel that Battlefront is a very fun game. I am glad I bought it, and knowing what I know now I would still buy it again. I love the atmosphere. I love shooting blasters, flying X-wings, playing as Darth Vader (SO FUN), and strategizing with Graev on how best to defend our flag or take on incoming enemies.

Is Star Wars Battlefront worth buying? Yes, but go into this purchase knowing what to expect. Battlefront truly captures the Star Wars feel in a very modern way, but falls slightly short of bringing an innovative or new shooter experience.

Blizzcon is Upon Us: WoW Legion’s Launch Date, Predictions, et al

Blizzcon’s opening ceremony kicks off in exactly 4 hours from now, and I’m going to squeeze in here and drop a few predictions as well as what I hope to see announced.

World of Warcraft: Legion

First, I have to address the gorilla in the room: Legion’s launch date. Check out the marketing collateral below and pay attention to the fine print at the bottom (click to enlarge):


Legion will release on or before September 21, 2016. There are a few ways to interpret this information.

  1. The people convinced this is the release date and are cancelling their subscriptions because they won’t do HFC for 10 more months.
  2. The “I knew there was a reason to hide subscription numbers!” group (who likely do not play)
  3. People who look at WoD coming out a month before its drop dead date who now think August is the date.
  4. The people who think this really doesn’t mean a whole lot / will happily play WoD / don’t care.

I personally think this is their drop dead date and that they will release sooner. I’m also pretty sure they’re going to giving Overwatch a very nice window. I’m predicting April 2016. I think that’s a nice 5-6 month window for them to hold a beta and finish up. I’m on the bleeding edge of extremes here, I know. The likely release date probably IS September 2016.


We’ll get a release date. They’ll talk about the cost of the game, some business model plans, etc. Lots, and lots, and lots of hype. The more I think about how badly they want to hype Overwatch, the more I think we’ll see Overwatch in April, and Legion in August-September.


I’m not expecting any announcements for Starcraft’s current projects. I think Legacy of the Void coming out is a big enough deal that they won’t overshadow it with anything else in the SC2 universe. However, I want to see announcements regarding a modernized version of the original Starcraft and Broodwar being brought to the SC2 engine — with multiplayer — by 2017.


I’m actually expecting nothing for Diablo except for a similar announcement about Diablo and Diablo 2 (plus expansions, minus Hellfire) being modernized to the D3 engine and coming out as full games — with multiplayer — by 2017 as well.

Classic Games

I’ll continue in the same vein and say that I hope a nice part of the opening ceremony will hype their revival of the ‘classics’ and for them to official come out and state that they are working on these revitalization projects. The job listings are there for these projects already, it’s just time to make it official. I truly hope to see Warcrafts 1-3 being a big part of this project.


Cards? (And probably a huge emphasis since this game prints money)

Heroes of the Storm

More heroes and stuff. I will be shocked if HotS gets much if any time in the opening ceremony.

Warcraft 4’s Announcement

Yes, I look forward to Warcraft 4’s announcement every single year. I hold my breath, I get disappointed, and I come back next year to do it all again. I really do think they could build off the hype of Legion and a Warcraft 3 revival to announce Warcraft 4 coming in 2018 or something.

Console and Tablet Announcements

We know that Overwatch is coming to consoles. I think this is a big market for them. Now, as far as tablets go, I think we won’t hear a thing. They kept Hearthstone — their juggernaut F2P — completely nonchalant when it came to iOS releases. I doubt we see much pomp and circumstance over tablets.

A Big Year for Blizzard

Blizzard can go big this year in ways they haven’t been able or willing to in the past few years. With Overwatch, classic revivals, and a strong expansion on their list it’s entirely their game to lose right now. This Blizzcon can set the pace for the next three years without even breaking a sweat. Let’s see what happens!

Star Wars: Battlefront Beta Impressions (PC and PS4)

I got my hands on both the PC and PS4 beta for Star Wars: Battlefront last night! I played for about 4 hours between both systems, and definitely have some thoughts on what is easily one of my more anticipated games of the entire year.

Sorta “Meh” Sorta “Woah”

My first impressions were actually a bit flat. For the first half hour I was thinking along the lines of, “aw crap… this is it?” The graphics are gorgeous — especially on consoles which surprised me — but the gameplay was a huge letdown from what I was expecting.

Over the next few hours my opinion started to take on a little more shape. I unlocked a few more weapons, played several rounds of each mode, got to pilot all of the vehicles, etc. I really, really like the system of picking up tokens or powerups around the map to spawn vehicles. This is a brilliant alternative to camping vehicle spawns. Basically, you run around playing and there will be these faded blue hologram looking tokens that you pick up and suddenly you realize you can take control of a Snowspeeder or an AT-ST, or a TIE Interceptor, or become Darth Vader, etc.

Speaking of Darth Vader, the 40 player mode has the hero characters as tokens. I saw Darth Vader and Luke Skywalker running around the map all willy-nilly throwing their lightsabers, force jumping around, and basically slaughtering everyone. I was spawn camped by Darth Vader — that wasn’t very fun.  The heroes do have this sense of “WOAH” and are incredibly powerful. Vader threw his lightsaber 50 yard to kill me. I was too impressed to be pissed off.

The maps in the beta are really bad. I think this is where most of my “meh” comes from. The Hoth battle mode is a tiny map with a rather boring mechanic of having to either turn on or off these stations that call in Y-Wings to bombard AT-ATs lumbering toward the Rebel base. The other mode was way too deathmatchy for me and felt really small as well.

I wish the maps were larger, and the objectives more open or involved or something. I went in expecting Battlefield maps, but found myself in a relatively tiny map with boring, one dimensional objectives. They only feel larger because there’s this absolutely stunning and gorgeous skybox. They nailed the atmosphere.

Unlocks are decent, albeit a little simple. You rank up, earn credits, and buy unlocks as they become available. I don’t know if what we’re seeing is the beta version of the unlock system? I hope there’s more to it like some of the more involved Battlefield unlock and customization systems. Right now it’s more like you reach rank 4 and get the next blaster.

One of the best features is the party implementation. You can form a party and even choose one other person to be your partner. Graev and I formed our party and partnered each other allowing us to share our primary “hand” cards. Basically the secondary weapons like Thermal Detonators and sniper rifle cool downs.

Battlefront on PC vs PS4

Going in I thought I would be all about PC master race, but I enjoyed the PS4 version more. Battlefront controls beautifully on a console. On the PS4, the graphics and performance were beautiful 60fps and smooth. The controls were mapped perfectly — best flight controls I’ve experienced. The interface was 100% identical to the PC interface, so I’m betting consoles are the primary platform. There wasn’t a dedicated server browser either. You pretty much just chose the mode you want and clicked join. It found a server for you.

Tonight I’m going to record both versions and upload the video(s). I’ll shoot you guys a link in the comments or maybe make another post. Edit: Video is now available below.

Overall Impressions of Battlefront

I had fun; I can check that box, but something is still missing… The maps were small and boring in terms of what was involved despite having gorgeous graphics, amazing atmosphere, and capturing a realistic Star Wars feel. I hope more maps, modes, and features unlocked in the full version will give the game what it needs.

Rainbow Six Siege Closed Beta Impressions

Rainbow Six Siege Closed Beta

Holy smokes… I haven’t played a Rainbow Six game since like the Rogue Spear days. Anyone else remember the old school multiplayer platform? I think it started with an ‘M’ or something; Gamespy might have bought them. Anyway, wow, long time ago. Okay wait all of that might have been a lie — I think I tried one of the Rainbow Six games a few years ago like Ghost Recon or something. Does that count? Anyway…

I got my hands on a key for Rainbow Six Siege closed beta on the PS4. Graev got one too so that means we were able to play together in multiplayer (there is no campaign) and shoot some terrorists! Woot. The terrorist hunt modes have always been my favorite. Something about coming up on an embassy with terrorists hiding inside and having to storm the place and use strategy and planning makes for a great experience. I’ve always loved teaming up with four players going against AI.

Terrorist Hunt is back in R6S, but I feel like it’s missing a bit of the strategery that made the older games in the series more memorable. I haven’t seen a hostage rescue mode yet, which is one of the things I also loved from past games. There’s a mode where players go head to head against each other and one team defends while the other attacks. The act of having to do one or the other makes the matches feel way more real and involved than a simple deathmatch where you just roam the map trying to kill each other.

The maps are well-made, though, and I really like the destructible environments. Shooting through walls is satisfying. Repelling — holy crap it’s AWESOME! Going up, down, changing positions, etc., are all superb. Things like drones can be used to sneak around and drive under doors, taser people, etc. Wall defenses can be put up to reinforce structures from collateral or direct damage. Suffice it to say, lots of gadgets are cool in R6S

The system of unlocking “characters” so to speak is done by earning points while playing. Point gain is faster on harder difficulties, but so far it seems pretty slow. Oh, and characters are also classified as attackers or defenders for obvious reasons of being a terrorist or CT and having to defend and keep people out vs. having to break your way in.

Shooting mechanics are okay. R6S as a shooter in general isn’t anything to get uber hyped up for in terms of advancing the genre TOO far ahead from where we’re already at — especially in terms of graphics which are just ‘okay’ at best on PS4 — but the gameplay in general is nice.

My worst experience was definitely with load times. They are abysmal. Combine that with people purposely team killing and you get what amounted to 20 minutes of load screens with less than 5 minutes of play for me and Graev last night.

Check it out if you can. It’s worth playing for a couple of hours during this beta (which ends Oct 4) if for no other reason than the cool stuff like rappelling.

Fallout 4 & Fallout Shelter

Fallout 4

I watched Bethesda’s E3 Showcase last night to see whether or not I would want to be interested in Fallout 4. I will happily admit that I have never been into the Fallout series. Each new Fallout game I look to see if something unique or interesting presents itself, and then decide whether or not I’m going to finally jump on-board.

My reason for disliking Fallout has never too focused around the game mechanics. I think the open-world setting is pretty good. The conversation options are lacking, but the stories (as loose as they can be) are decent. What I really dislike is the post-apocalyptic world. I don’t like the brownish orangish grayish tint on everything. I don’t like wastelands or modern/post-modern weapons and gadgets when they’re combined with a wasteland environment and motif. That’s all on me, and entirely subjective.

Watching the video during the E3 Showcase, I will admit the world looked a little bit better… although still that post-apoc wasteland. There does seem to be a little more color infused into the world. I was digging that. Right when I was starting to think, “Hey this doesn’t look so bad,” I saw what probably would keep me away: The wacky/zany craziness of wearing ridiculous outfits and using downright unforgivably stupid weapons. I think I saw a bazooka shoot teddybears that made enemy’s heads explode. I’m done.

Fallout 4 Pip-Boy EditionGraev already Pre-ordered at Best Buy, and I got one of their available pre-orders of Fallout 4: Pip-Boy Edition on Amazon. It comes with a Pip-Boy that will hold your phone and several other “collector’s edition” items. Bethesda is going all out and creating an app to accompany the game. I don’t know if I’ll end up getting it or not, but I have the pre-order reserved and Amazon won’t charge me until it ships. Might as well hold on and make my decision later.

The biggest news of the night was that Fallout 4 will be available on November 10 of this year (2015) which is crazy fast.

Fallout Shelter

Bethesda also announced that right after the show a new game would be available for iOS and Andoird: Fallout Shelter. It’s one of those time wasting games where you build stations to collect resources and keep people happy. It’s Freemium, so you can download and wait for things or spend real money on lunch boxes which contain cards that will give your shelter benefits.

Fallout Shelter

I’ve just started playing and find it enjoyable enough to log in once or twice a day during breaks at work to check on my shelter, but it’s nothing I’ll spend money on just yet. I’ll write up more formal tidbits about the game later this week or next.