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Only Blizzard

Overwatch New Blizzard IP

Only Blizzard can both excite and disappoint me at the same time. Only Blizzard can be unoriginal and draw this amount of hype. I wasn’t expecting them to be original. In fact, I wanted them to make another Warcraft RTS game. I’m disappointed by the fact that they are still drawing this out as long as possible. It’s inevitable. There will be another Warcraft RTS game. It’s going to happen. The 20th anniversary of Warcraft would have been a good time.

Instead, we now know that Blizzard’s next new IP/Franchise is going to be Overwatch. Overwatch is a first-person shooter that looks shockingly just like Team Fortress 2. Blizzard is rarely ever completely original. They simply take what has worked well in the past and blown it up into something bigger and arguably in many instances (no pun intended) better.

The basic premise of Overwatch DOES appeal to me. I really do enjoy shooters like this, and I really do enjoy the zaniness brought about by this type of setting. I’m a fan of the art style… I’m just a fan of all of it. They seem to have a great offering for characters to play with different roles and abilities.

I imagine Overwatch will be free to play with the same kind of hats and costumes model as TF2. This is the route they’re going with their games. I keep saying over and over that Blizzard knows their money is in games like Hearthstone (seriously, did you see how much they were hyping it during the opening ceremony of Blizzcon?) and now Overwatch. Their COMMUNITY is in games like WoW. It will be interesting to see how they balance this transition.

Bottom line(s)…

  • I’ve never played a Blizzard game that I did not enjoy immensely.
  • I love each and every one of Blizzard’s franchises.
  • Blizzard makes high-quality games.

Therefore…

Overwatch will be a great franchise full of high-quality games that I enjoy immensely. Damn you for not announcing Warcraft 4.

Destiny is, oddly enough, growing on me… But things could still be better.

I had a lot of mixed feelings over Destiny but for some reason I keep going back. Almost everyday I would pop in and do my daily stuff and try to work towards some better gear. I knew I was on a loot treadmill but I just kept going anyway. Before long I was already at level 28 and pretty much at the end of what you could accomplish solo. So at that point I was forced to tackle more group-oriented activities.

Unfortunately Destiny has one major problem that really needs to be fixed. For some reason Bungie decided not to include matchmaking for the weekly strike mission, the weekly nightfall mission, and raids. The first to weekly missions are a great way to get specialty resources and raids are the only way you will find gear to get you to 30. This is pretty much the end game of Destiny right now but Bungie is making it really difficult to actually participate in it.

I’m not sure what Bungie’s logic is for not including matchmaking in those events. Some people seem to think it’s because they are a good deal harder than other stuff and PUG-ing it would be difficult. That doesn’t really make that much sense to me since that is what everybody is doing anyway. So far the only way I have been able to do any of these is by going onto various message boards and searching for groups. So most of us are already trying to find random people to do these weekly missions with. For some reason Bungie must think that everybody who plays the game must have 3-5 other friends who also play on the same system and at the same times. This really wouldn’t be that big of a problem if there was some kind of public chat in the social area of the Tower but nothing of the sort exists. There’s really no way to communicate with other players that is in any way easy. Players shouldn’t be forced to use a third-party just to find other like-minded players.

I still find myself having fun and coming back despite how difficult they are making things. Really all that needs to be done is adding matchmaking and things would be so much better. Keen always says that I’m antisocial in games but that doesn’t sound anything like me. Now if you’ll excuse me I need to go and remove 37 people from my friends list.

Destiny Misses Way More Than It Hits

destiny-review

I decided to wait until I had experienced most of what Destiny has to offer before writing my review. Just a short while ago I decided that I had pretty much done just that so here we are. It’s weird to think that a game could cost hundreds of millions of dollars, make 500+ million on its first day and in the end turn out fairly mediocre. Can that even be considered a success? A financial one, sure, but that’s about where it stops.

Destiny has many problems and I’ll break them down here:

Cliched

It’s really crazy how so much of Destiny feels like a giant cliche to the point where you aren’t quite sure if it’s trying to be a parody on purpose. You’d think that a studio like Bungie would deliver something of higher quality after having created something like Halo. The main plot in Destiny revolves around an ancient enemy known as “The Darkness” trying to destroy “The Light.” I mean, really now? Unoriginality aside, I can’t help but feel like I’m playing through some kind of alternate universe Kingdom Hearts fan fiction. Guardians are chosen because of their light or something and are accompanied by a small robot called a Ghost, there are things called Travelers, a Speaker, etc. Think of pretty much every overused sci-fi/fantasy word and it’s probably here. It’s hard to explain it right out but if you played through even a portion of it you might understand. It’s like you’re running around in a universe designed by a twelve-year-old.

The villains you face in Destiny are just unremarkable and bland. First you fight some alien guys, then some robot goblins, and finally space marines. Seriously, they look just like Space Marines and even have jump packs. Bungie seems to have gone creatively bankrupt in this department. The aliens in the Covenant (Halo) were far more memorable than any of these. Grunts, Elites, Jackals, Brutes, etc. I can actually remember those. I’m not even a big Halo fan but I can at least give them props for making interesting bad guys.

The weapons you get to use are essentially the most generic assembly of weapons I have ever seen. There are a few varieties and they are split between three different categories (Primary, Special, Heavy ). You would think that a game like this that is set so far in the future and has such interesting tech would at least provide some cool weapons. It might, but you don’t get to use any of them. You get stuff like a handgun, automatic, semi-automatic, scout rifle, sniper rifle, shotgun, scattergun, machine gun, and rockets. Aside from the scattergun you could essentially find all of that stuff in something like Call of Duty and it would seem no different at all. Where are the interesting energy weapons? Bad guys have energy weapons and other cool stuff but you are left with what feels like rejects of a derelict era. Again I find myself thinking of Halo and the weapons provided in that game. Sure it had your standard military guns but it also had a lot of interesting alien weapons. Where’s my Needler 2.0, Bungie? [Read more…]

Intrigued by Altis Life RPG Mod for Arma III

I recently discovered a really neat looking game/mod that has me seriously contemplating whether or not I should buy Arma III. The game is called Altis Life RPG and it puts players in a persistent world where just about anything goes. The one caveat on the servers I would play on seems to be that roleplaying is required and you can’t kill other players without interaction or provocation.

Players on the Asylum Altis Life RPG servers truly take on the roles they are playing. I watch several of these streams during the day and see players taking on the role of law enforcement, drug dealers, random civilians hunting animals, paramedics, bounty hunters, etc. The goal in Altis seems to be to progress your character and truly roleplay a ‘life’ that you’ve chosen to live.

Cop players will approach suspicious players and act the role. I watched a stream where two guys were on patrol and came upon some suspicious players at a gas station. They got out of their cars with guns drawn and told the hooligans to put their hands on their heads (a feature actually in the game). One of the guys complied but the other took off running. A chase ensued and it all ended up being hilarious and awesome as roleplaying took place over voice comms.

The cops on these particular servers have to apply to become members of the force and form a fairly tight unit that uses voice communications to interact with each other and organize the policing of the server. Playing as a cop you can earn money by enforcing legal activity and bringing wanted players to justice. The opposite is true for civilians choosing to break the law and not progress lawfully.

I was watching yesterday and saw a group of players riding around in a truck who would randomly rob other players and process drugs to raise money for weapons. They came upon one car with a bunch of other players and a mini gang war broke out with tons of gunfire and yelling at each other. It was hilarious watching them roleplay. Then the biggest gang on the server rolled up in a helicopter and mowed them all down for being in their territory. I was laughing so hard at the interactions and fake accents.

Some random features include:

  • Prison (having to live out your sentence there or break out of prison)
  • Hunting
  • Drug use
  • Robbing the federal reserve
  • Vehicles (land and air)
  • Territory control (form gangs like a guild) where you can hold permanent areas of the map.
  • Talent system and upgrades
  • ATMs

With 100 people on a server at a time, and a fairly large world to explore and interact with, it seems like the perfect type of jump-in-jump-out persistent roleplaying experience I’m looking for these days.

Do any of you happen to play? Is it worth the $60 at get Arma III? Is it hard to set up the mod and get into the game? I’m just looking for a game where I can jump in progress at my pace while having legitimate dynamic interactions with other players.

Thoughts on the Destiny Beta

I haven’t followed Destiny very closely at all, so when I started the beta I was pretty much going in blind. I do remember being excited about what I saw at the last E3, but now the hype has kicked into overdrive and September 9th can’t come soon enough.

I’m not entirely sure how you would classify Destiny as a game. Destiny is obviously a first-person shooter first and foremost, but the game is also heavily invested in several different kinds of online components. Destiny is not a MMOFPS, or at least I wouldn’t consider it one. Some people think that any game that has massive amounts of people playing online makes it an MMO but from my understanding it has always been about massive amounts of players actually playing together. You can’t really win here because there a lots of people on both sides who insist their definition is correct, but I’m getting a little off track here. Destiny is what I would consider a Persistent Online World, or I guess a POFPS. You can go to a social area and visit shops and so on and you are there with several other people but it seems pretty obvious that the area is instanced. When you are out doing story missions or just exploring there also seems to be a smaller smattering of players but that’s actually a good thing since a very crowded zone would pretty much ruin this kind of game.

So when I first started out I had to create a character. Of the three races and classes I went with Exo Hunter, which is pretty much a robot stalker-y type. Each character class gets their own set of abilities. I was able to throw a fire grenade and a throwing knife along with summoning a powerful fiery pistol as a sort of ultimate ability. I don’t know exactly what other classes can do but I’ve seen some interesting stuff like weird shield things and powerful ground-pound moves so I imagine it’s stuff like that. It actually reminds me a lot Borderlands in many ways but there seems to be a whole lot more depth here. I’m not entirely sure how their level system is going to work but it seems that pretty much every time you level up you get a new ability or passive. It doesn’t really look like a talent tree but each ability has a progress ring around them. How exactly you unlock these abilities is something I’m not too sure of. It might be straight progression based or maybe you need to do certain kinds of actions. [Read more…]