Rainbow Six Siege Closed Beta Impressions

Rainbow Six Siege Closed Beta

Holy smokes… I haven’t played a Rainbow Six game since like the Rogue Spear days. Anyone else remember the old school multiplayer platform? I think it started with an ‘M’ or something; Gamespy might have bought them. Anyway, wow, long time ago. Okay wait all of that might have been a lie — I think I tried one of the Rainbow Six games a few years ago like Ghost Recon or something. Does that count? Anyway…

I got my hands on a key for Rainbow Six Siege closed beta on the PS4. Graev got one too so that means we were able to play together in multiplayer (there is no campaign) and shoot some terrorists! Woot. The terrorist hunt modes have always been my favorite. Something about coming up on an embassy with terrorists hiding inside and having to storm the place and use strategy and planning makes for a great experience. I’ve always loved teaming up with four players going against AI.

Terrorist Hunt is back in R6S, but I feel like it’s missing a bit of the strategery that made the older games in the series more memorable. I haven’t seen a hostage rescue mode yet, which is one of the things I also loved from past games. There’s a mode where players go head to head against each other and one team defends while the other attacks. The act of having to do one or the other makes the matches feel way more real and involved than a simple deathmatch where you just roam the map trying to kill each other.

The maps are well-made, though, and I really like the destructible environments. Shooting through walls is satisfying. Repelling — holy crap it’s AWESOME! Going up, down, changing positions, etc., are all superb. Things like drones can be used to sneak around and drive under doors, taser people, etc. Wall defenses can be put up to reinforce structures from collateral or direct damage. Suffice it to say, lots of gadgets are cool in R6S

The system of unlocking “characters” so to speak is done by earning points while playing. Point gain is faster on harder difficulties, but so far it seems pretty slow. Oh, and characters are also classified as attackers or defenders for obvious reasons of being a terrorist or CT and having to defend and keep people out vs. having to break your way in.

Shooting mechanics are okay. R6S as a shooter in general isn’t anything to get uber hyped up for in terms of advancing the genre TOO far ahead from where we’re already at — especially in terms of graphics which are just ‘okay’ at best on PS4 — but the gameplay in general is nice.

My worst experience was definitely with load times. They are abysmal. Combine that with people purposely team killing and you get what amounted to 20 minutes of load screens with less than 5 minutes of play for me and Graev last night.

Check it out if you can. It’s worth playing for a couple of hours during this beta (which ends Oct 4) if for no other reason than the cool stuff like rappelling.

Fallout 4 & Fallout Shelter

Fallout 4

I watched Bethesda’s E3 Showcase last night to see whether or not I would want to be interested in Fallout 4. I will happily admit that I have never been into the Fallout series. Each new Fallout game I look to see if something unique or interesting presents itself, and then decide whether or not I’m going to finally jump on-board.

My reason for disliking Fallout has never too focused around the game mechanics. I think the open-world setting is pretty good. The conversation options are lacking, but the stories (as loose as they can be) are decent. What I really dislike is the post-apocalyptic world. I don’t like the brownish orangish grayish tint on everything. I don’t like wastelands or modern/post-modern weapons and gadgets when they’re combined with a wasteland environment and motif. That’s all on me, and entirely subjective.

Watching the video during the E3 Showcase, I will admit the world looked a little bit better… although still that post-apoc wasteland. There does seem to be a little more color infused into the world. I was digging that. Right when I was starting to think, “Hey this doesn’t look so bad,” I saw what probably would keep me away: The wacky/zany craziness of wearing ridiculous outfits and using downright unforgivably stupid weapons. I think I saw a bazooka shoot teddybears that made enemy’s heads explode. I’m done.

Fallout 4 Pip-Boy EditionGraev already Pre-ordered at Best Buy, and I got one of their available pre-orders of Fallout 4: Pip-Boy Edition on Amazon. It comes with a Pip-Boy that will hold your phone and several other “collector’s edition” items. Bethesda is going all out and creating an app to accompany the game. I don’t know if I’ll end up getting it or not, but I have the pre-order reserved and Amazon won’t charge me until it ships. Might as well hold on and make my decision later.

The biggest news of the night was that Fallout 4 will be available on November 10 of this year (2015) which is crazy fast.

Fallout Shelter

Bethesda also announced that right after the show a new game would be available for iOS and Andoird: Fallout Shelter. It’s one of those time wasting games where you build stations to collect resources and keep people happy. It’s Freemium, so you can download and wait for things or spend real money on lunch boxes which contain cards that will give your shelter benefits.

Fallout Shelter

I’ve just started playing and find it enjoyable enough to log in once or twice a day during breaks at work to check on my shelter, but it’s nothing I’ll spend money on just yet. I’ll write up more formal tidbits about the game later this week or next.

May’s Releases and Keen’s Backlog

I have high hopes for May being a great month of gaming. I have a rich backlog of games to go through, and several games are/might come out this month.

This Month’s Hyped Releases

EverQuest Ragefire Server

EverQuest Progression Server: Ragefire

Looks like the new EQ progression server coming soon® will be named Ragefire. The poll is still up but apparently Ragefire has such a lead that it’ll win no matter what. While I think Zordalicus Ragefire is an awesome dragon, I can’t help but think of Ragefire Chasm from WoW. Oh well! It’s still a cool name. I’m hoping this means that they are on track to give us a beta for Ragire Progression sometime near the end of this month. Chances might be good since Ragefire is already on the server list when you sub to EQ and log in.

My friends and I in the K&G Community will be playing. I’m going Bard for sure. Yep, my body is ready (for carpal tunnel).



Nintendo’s first real foray into multiplayer online shooters in the Wii U comes out May 29! I’m really looking forward to playing this one with Graev. We’ll team up and ink people to pieces. I’m hoping for some depth to the customization and advancing, but in the end if it’s just a great game with fun shooting mechanics I can still totally get behind that. I’ve been looking for this kind of game on a console.

My Backlog


Assassin’s Creed Unity

The biggest game in my backlog is AC: Unity. Assassin’s Creed games are amazing. Black Flag was my game of the year in 2013, and AC Unity is the next in the series and I have to get through it before the next AC game comes out. I got this for Christmas and have just now have the time to really start playing. Already I’ve noticed that much of the emphasis on the ‘out of game’ experience is removed. The part where the ‘main character’ in ‘real life’ gets out of the animus (where the real story is being told) doesn’t happen. I’m on the side of people who love the convoluted AC story, but I get why Unity focuses much more on the ‘in-game’ gameplay where you control Arno.

Ridiculously cheap on Amazon right now: $19.99 on PS4 and Xbox One.

The rest of my backlog consists of…

  • Captain Toad: Treasure Tracker
  • Dragon Age Inquisition
  • Shadows or Mordor
  • Lego City Undercover

Yep, lots of somewhat older games but ones I definitely want to try and get through before the summer. What’s in your backlog? What are you looking forward to playing in May?


Nintendo’s Splatoon Won’t Have Voice Chat


Splatoon, Nintendo’s newest and first real entry into the shooter market, will not have integrated voice chat. While some people, like this author at Kotaku, find the decision shortsighted and wrong, I think it’s absolutely the way to go.

Voice chat in online games is toxic. It’s full of belittlement, vulgarity, and trash talking. While I agree that voice chat contributes to cooperative play, and can be fun and in many ways a great tool, it’s not necessary — especially in a game like Splatoon where the goal is to cover a map in ink and introduce people to a competitive yet docile ‘shooter-esque’ game.

Serious competitors, should there be any in Splatoon (I’m goin’ all out, personally) can find other means of communicating. Skype and other voice chat options are prevalent, and even our phones these days have wifi enabled voice apps. There are ways to work around the lack of integrated chat.

A few ideas that might help to improve the experience would be if Nintendo allowed friends who have friended each other to communicate with voice. Another option is for Nintendo to integrate voice chat into the Wii U itself so that we can communicate via an app running behind the scenes. Players needn’t be forced to disable it or be exposed to that kind of unnecessary stuff in any game.

I applaud Nintendo for doing things their way. They know their brand and what they want.

Keen’s Most Anticipated Games of 2015


Star Wars Battlefront

Uh… need I say more? It’s friggin Battlefront. It’s like Star Wars meets Battlefield. The original Battlefront games were quite fun, and with the advances in today’s shooters I’m excited to see what they come up with. I can see myself flying a snow speeder and roping some walkers. Want. Now.

The Legend of Zelda Open World

The Legend of Zelda Wii U

Greav has always been the diehard Zelda fan, but I’ve always enjoyed the franchise. The Legend of Zelda for Wii U is going to be my first real purchase of my very own Zelda game where I plan to sit and play through it all. The reason why is because of the change of pace. Nintendo is going with more of a larger open world similar to what we find in western RPGs like Elder Scrolls games.

Little else is known about the game except that there are going to be lots of side missions. Miyamoto has stated that he expects players will even forget what their main goal is due to being lost in how much side stuff there is to do throughout the world.

No Man’s Sky

Every galaxy, planet, mountain, creature, and pixel is procedurally generated. Everything is explorable. Fly from one planet and seamlessly enter the atmosphere and fly into space and land on the next. The video below will do more justice than I can showcasing what this sci-fi survival and exploration game will be like.

Honorable Mentions

  • Star Fox (Wii U) – Nice change of pace for Nintendo to focus on a game we haven’t really seen too much of in the last 10 years.
  • Witcher 3: Wild Hunt – Huge and dangerous open world.

What’s on your list?