May’s Releases and Keen’s Backlog

I have high hopes for May being a great month of gaming. I have a rich backlog of games to go through, and several games are/might come out this month.

This Month’s Hyped Releases

EverQuest Ragefire Server

EverQuest Progression Server: Ragefire

Looks like the new EQ progression server coming soon® will be named Ragefire. The poll is still up but apparently Ragefire has such a lead that it’ll win no matter what. While I think Zordalicus Ragefire is an awesome dragon, I can’t help but think of Ragefire Chasm from WoW. Oh well! It’s still a cool name. I’m hoping this means that they are on track to give us a beta for Ragire Progression sometime near the end of this month. Chances might be good since Ragefire is already on the server list when you sub to EQ and log in.

My friends and I in the K&G Community will be playing. I’m going Bard for sure. Yep, my body is ready (for carpal tunnel).

Splatoon

Splatoon

Nintendo’s first real foray into multiplayer online shooters in the Wii U comes out May 29! I’m really looking forward to playing this one with Graev. We’ll team up and ink people to pieces. I’m hoping for some depth to the customization and advancing, but in the end if it’s just a great game with fun shooting mechanics I can still totally get behind that. I’ve been looking for this kind of game on a console.

My Backlog

AC-Unity

Assassin’s Creed Unity

The biggest game in my backlog is AC: Unity. Assassin’s Creed games are amazing. Black Flag was my game of the year in 2013, and AC Unity is the next in the series and I have to get through it before the next AC game comes out. I got this for Christmas and have just now have the time to really start playing. Already I’ve noticed that much of the emphasis on the ‘out of game’ experience is removed. The part where the ‘main character’ in ‘real life’ gets out of the animus (where the real story is being told) doesn’t happen. I’m on the side of people who love the convoluted AC story, but I get why Unity focuses much more on the ‘in-game’ gameplay where you control Arno.

Ridiculously cheap on Amazon right now: $19.99 on PS4 and Xbox One.

The rest of my backlog consists of…

  • Captain Toad: Treasure Tracker
  • Dragon Age Inquisition
  • Shadows or Mordor
  • Lego City Undercover

Yep, lots of somewhat older games but ones I definitely want to try and get through before the summer. What’s in your backlog? What are you looking forward to playing in May?

 

Nintendo’s Splatoon Won’t Have Voice Chat

Splatoon

Splatoon, Nintendo’s newest and first real entry into the shooter market, will not have integrated voice chat. While some people, like this author at Kotaku, find the decision shortsighted and wrong, I think it’s absolutely the way to go.

Voice chat in online games is toxic. It’s full of belittlement, vulgarity, and trash talking. While I agree that voice chat contributes to cooperative play, and can be fun and in many ways a great tool, it’s not necessary — especially in a game like Splatoon where the goal is to cover a map in ink and introduce people to a competitive yet docile ‘shooter-esque’ game.

Serious competitors, should there be any in Splatoon (I’m goin’ all out, personally) can find other means of communicating. Skype and other voice chat options are prevalent, and even our phones these days have wifi enabled voice apps. There are ways to work around the lack of integrated chat.

A few ideas that might help to improve the experience would be if Nintendo allowed friends who have friended each other to communicate with voice. Another option is for Nintendo to integrate voice chat into the Wii U itself so that we can communicate via an app running behind the scenes. Players needn’t be forced to disable it or be exposed to that kind of unnecessary stuff in any game.

I applaud Nintendo for doing things their way. They know their brand and what they want.

Keen’s Most Anticipated Games of 2015

star-wars-battlefront

Star Wars Battlefront

Uh… need I say more? It’s friggin Battlefront. It’s like Star Wars meets Battlefield. The original Battlefront games were quite fun, and with the advances in today’s shooters I’m excited to see what they come up with. I can see myself flying a snow speeder and roping some walkers. Want. Now.

The Legend of Zelda Open World

The Legend of Zelda Wii U

Greav has always been the diehard Zelda fan, but I’ve always enjoyed the franchise. The Legend of Zelda for Wii U is going to be my first real purchase of my very own Zelda game where I plan to sit and play through it all. The reason why is because of the change of pace. Nintendo is going with more of a larger open world similar to what we find in western RPGs like Elder Scrolls games.

Little else is known about the game except that there are going to be lots of side missions. Miyamoto has stated that he expects players will even forget what their main goal is due to being lost in how much side stuff there is to do throughout the world.

No Man’s Sky

Every galaxy, planet, mountain, creature, and pixel is procedurally generated. Everything is explorable. Fly from one planet and seamlessly enter the atmosphere and fly into space and land on the next. The video below will do more justice than I can showcasing what this sci-fi survival and exploration game will be like.

Honorable Mentions

  • Star Fox (Wii U) – Nice change of pace for Nintendo to focus on a game we haven’t really seen too much of in the last 10 years.
  • Witcher 3: Wild Hunt – Huge and dangerous open world.

What’s on your list?

Only Blizzard

Overwatch New Blizzard IP

Only Blizzard can both excite and disappoint me at the same time. Only Blizzard can be unoriginal and draw this amount of hype. I wasn’t expecting them to be original. In fact, I wanted them to make another Warcraft RTS game. I’m disappointed by the fact that they are still drawing this out as long as possible. It’s inevitable. There will be another Warcraft RTS game. It’s going to happen. The 20th anniversary of Warcraft would have been a good time.

Instead, we now know that Blizzard’s next new IP/Franchise is going to be Overwatch. Overwatch is a first-person shooter that looks shockingly just like Team Fortress 2. Blizzard is rarely ever completely original. They simply take what has worked well in the past and blown it up into something bigger and arguably in many instances (no pun intended) better.

The basic premise of Overwatch DOES appeal to me. I really do enjoy shooters like this, and I really do enjoy the zaniness brought about by this type of setting. I’m a fan of the art style… I’m just a fan of all of it. They seem to have a great offering for characters to play with different roles and abilities.

I imagine Overwatch will be free to play with the same kind of hats and costumes model as TF2. This is the route they’re going with their games. I keep saying over and over that Blizzard knows their money is in games like Hearthstone (seriously, did you see how much they were hyping it during the opening ceremony of Blizzcon?) and now Overwatch. Their COMMUNITY is in games like WoW. It will be interesting to see how they balance this transition.

Bottom line(s)…

  • I’ve never played a Blizzard game that I did not enjoy immensely.
  • I love each and every one of Blizzard’s franchises.
  • Blizzard makes high-quality games.

Therefore…

Overwatch will be a great franchise full of high-quality games that I enjoy immensely. Damn you for not announcing Warcraft 4.

Destiny is, oddly enough, growing on me… But things could still be better.

I had a lot of mixed feelings over Destiny but for some reason I keep going back. Almost everyday I would pop in and do my daily stuff and try to work towards some better gear. I knew I was on a loot treadmill but I just kept going anyway. Before long I was already at level 28 and pretty much at the end of what you could accomplish solo. So at that point I was forced to tackle more group-oriented activities.

Unfortunately Destiny has one major problem that really needs to be fixed. For some reason Bungie decided not to include matchmaking for the weekly strike mission, the weekly nightfall mission, and raids. The first to weekly missions are a great way to get specialty resources and raids are the only way you will find gear to get you to 30. This is pretty much the end game of Destiny right now but Bungie is making it really difficult to actually participate in it.

I’m not sure what Bungie’s logic is for not including matchmaking in those events. Some people seem to think it’s because they are a good deal harder than other stuff and PUG-ing it would be difficult. That doesn’t really make that much sense to me since that is what everybody is doing anyway. So far the only way I have been able to do any of these is by going onto various message boards and searching for groups. So most of us are already trying to find random people to do these weekly missions with. For some reason Bungie must think that everybody who plays the game must have 3-5 other friends who also play on the same system and at the same times. This really wouldn’t be that big of a problem if there was some kind of public chat in the social area of the Tower but nothing of the sort exists. There’s really no way to communicate with other players that is in any way easy. Players shouldn’t be forced to use a third-party just to find other like-minded players.

I still find myself having fun and coming back despite how difficult they are making things. Really all that needs to be done is adding matchmaking and things would be so much better. Keen always says that I’m antisocial in games but that doesn’t sound anything like me. Now if you’ll excuse me I need to go and remove 37 people from my friends list.