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Divinity: Original Sin

divinity-original-sin

Divinity: Original Sin is a fantastic RPG experience that rises above the sea of mediocrity that the genre has become. I just thought I’d get that out of the way.

Premise

In D: OS you play as a source hunter; two, actually, but I’ll get to that later. Source Hunters are tasked with hunting down Sorcerers and other foul magical things, but for your mission you are sent to the town of Cyseal in order to investigate a murder. A councilman has been killed and the scene of the crime was hinky enough for the local wizard to request the aid of Source Hunters. However things aren’t quite as simple as they seem and soon you find yourself wrapped up in something much larger than you realize. Sound fun? Read on for our full review.  [Read more...]

Divinity: Original Sin Review In Progress

Keen and I were fortunate enough to get review codes for Divinity: Original Sin and have spent the past week playing the game’s drop-in/drop-out co-op. You don’t often see a lot of RPGs these days that are memorable or even that good, especially when everything is being dumbed-down and streamlined, so it is very surprising and exciting when gems like D: OS pop up. We’re still working through the game so we aren’t going to do a full review just yet, but we decided to share some of the very awesome aspects about Divinity: Original Sin in the mean time.

We found a bucket, a hammer, and a pot and made helmets.

We found a bucket, a hammer, and a pot and made helmets.

Exciting and Fun Cooperative Gameplay

Divinity: Original Sin can be played fully cooperative either over LAN or Online. You are already given two characters to play with so when somebody joins they take over the other character. Another interesting idea that they use is cooperative conversations. Every now and then you will get to interact between your characters and each person can take a different stance on something. If you can’t resolve it one way or another then each character will use their persuasion skill in a game of Rock-Paper-Scissors to see who wins out. Either way each character will gain points in different personality categories that will give bonuses to different abilities.

Turn-Based Combat

I absolutely LOVE turn-based combat and that is exactly what you get with Divinity: OS. As soon as you are detected by an enemy or take a hostile action then everything switches from real-time to turn-based. What’s actually really interesting is that if other party members are off doing other things then they will remain in real-time while the combat goes on. Once they get close enough they join in on the combat.

Spell Interactions

I love it when spells interact with each other and D: OS is full of that stuff. Many spells are able to create different surface effects like oil, water, fire, and poison. Other spells can then interact with those surfaces and make interesting things happen like lighting oil on fire, freezing water, putting out fires, or igniting poison. Not only that but many of the spells in the game also create cloud effects like smoke, steam, and poison gas. Some clouds can be electrified and others blown up or used to disrupt line of sight.

Fascinating Crafting

I haven’t even delved very far into the depths of the game’s crafting system but I find it fascinating. There are tons of different resources and ingredients you can find scattered about and you are able to combine them together in interesting ways. For instance, you can find branches and use a knife to carve them into arrow shafts and then attach them to arrowheads. Or combine two branches together to make a staff. Or you can take a wooden doll, combine it with a needle and then some pixie dust to make a voodoo doll that can damage a target. Sometimes you will find different recipes by reading books but it’s also a lot of fun just trying to combine different objects together. Near the very beginning of the game I was messing around and used a hammer weapon on a tomato, which made tomato sauce. Then I used flour and water to make dough and then added in the tomato sauce to make pizza dough, which when cooked at a fire source makes the pizza. It’s just cool stuff like that that you happen upon that makes the crafting so fascinating.

To Be Continued…

Keep an eye out for our full review of Divinity: Original Sin. Hopefully we will be able to get it up before the end of this week at the latest.

Wasteland 2 is shaping up to be a really cool game

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We were able to get our hands on the early beta build of Wasteland 2 that is currently available on Steam, and so far the game seems to be turning out quite nicely. I’ve put in about 15 hours over the past week or so and in that time I was already able to see a huge difference in the game brought about by the most recent build.  I can only imagine how much the game has changed shape during its development.  It’s a pretty cool thing to actually get to experience.

For anybody who might not be aware, Wasteland 2 is the sequel to Wasteland and is pretty much the closest thing we will ever get to a classic Fallout experience. Actually, I think the same people who made Wasteland also did Fallout 1 and are now working on Wasteland 2. To be honest I kind of get all of these developers like Tim Cain and Brian Fargo mixed up, and I can never remember who made Fallout but didn’t work on 2 and who did Arcanum and so on. Anyway, the original Wasteland came out like a year or so after I was born so I never really got a good chance to play it. I do remember years and years ago trying the game out, but I think I might have been too dumb to understand what to do and what was going on. It happens from time to time. [Read more...]

Project Spark

We just discovered an awesome little game/tool called Project Spark.  I remember back at E3 they showed off this new tool that would allow players to create their own games, build their own worlds, and (hyperbole) revolutionize the way games are played.  Well, it’s now available for people to try on Xbox One and Windows 8.

I was skeptical, but after playing around for a few hours I am totally loving what this thing can do.  I’ll try and explain a very broad overview of Project Spark, but you really need to watch the video I made to truly understand.  It’s a long one, so use the times below to jump to different parts that may interest you:

  • Creative mode (01:30-12:25)
  • Someone made the Original Fable RPG (12:31)
  • Pinball (17:47)

Project Spark Create ModeCreate Mode

The possibilities in Create Mode aren’t endless, but they are closer than anything else I’ve experienced.  Creating any kind of game from a platformer to a fully realized RPG is as simple as hand-crafting the terran, adding props, and “scripting” (Koding, as Project Spark likes to call it) the gameplay.  Utilize Kode is simple because everything is built with intuitive ‘when’ and ‘do’ statements.  When X occurs, do Y.  The interface offers visual cues to follow, and if you have any experience playing games you will know what to look for when trying to make the game play how you would expect.

Add, subtract, expand, erode, smooth, blockify — it’s all there.  After playing EverQuest Landmark for so long, I felt like Project Spark was almost too easy.  Not that Landmark makes things difficult, but Project Spark’s terrain tools are so natural feeling that I really sort of with Landmark could be this easy.  Project Spark’s limitations are really only in what props can be placed.

Project Spark Zombie GamePlay Mode

Play everything from a fully realized RPG, 3D platformers like Mario 64, or side-scrollers like Donkey Kong.  All of these can be made in the create mode then be shared and played.  I get a huge Warcraft 3 custom game vibe from Play Mode.  Looking at all the Tower Defense, Defend the point, and mini-RPGs out there it’s like the perfect ‘game’ to play when you are itching for that custom map experience.

Marketplace

Project Spark is free to play, so the developers are making their money via a marketplace.  You can buy tokens or earn credits.  Both will let you buy assets to use in-game when building.  You can buy individual props (everything from barrels to characters like a Knight) or new textures.  You can buy entire packages to make castles, new spell effects, new abilities, sounds, etc.  If you are serious about making games and love to get feedback from people who vote on them, etc., then you will love Project Spark’s marketplace.  I’m unsure as to whether or not there will be monetization for people to be able to sell their creations or not.

Check out the video above for a more in-depth look at Project Spark.

Quick Thoughts on Dark Souls 2

I’m a big fan of the Dark Souls games, and I’ve been eagerly anticipating the release of Dark Souls 2.  I’ve only put in around 15 hours so I haven’t seen too much of the game yet. Had I not gotten the game two days late and restarted my character five times I would probably be farther along. Still, there’s a lot of interesting changes worth noting, both positive and negative.

Spells Require Stamina

This is actually a pretty big deal. Your spells still have a limited number of charges but they also require stamina to use. So after you run away or roll to the side to avoid a nasty blow you have to regain enough stamina to cast your spells. This is pretty much why I decided not to try playing a caster on my first go through.

Cool New Covenants

I really like most of the new Covenants they added to the game. There is a decent mix of co-op and pvp along with some new PvE covenants. There’s a Champion one, for example, that makes the game more difficult and disables all summoning so you have to do it yourself. Another interesting one is the Blue Sentinals, a PVP covenant that summons people to defend members of the Way of the Blue co-op covenant when they get invaded by enemy players.

Soul Memory

This a record of all the souls you have acquired. I believe the idea of it is to prevent people from making low-level characters with powerful gear to invade the worlds of new players. Some people also claim that this prevents co-op summoning if the range is above 500k or something like that. It seems that nobody is exactly sure about the mechanics of this but it sure is bothering a lot of people. [Read more...]