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Destiny Misses Way More Than It Hits

destiny-review

I decided to wait until I had experienced most of what Destiny has to offer before writing my review. Just a short while ago I decided that I had pretty much done just that so here we are. It’s weird to think that a game could cost hundreds of millions of dollars, make 500+ million on its first day and in the end turn out fairly mediocre. Can that even be considered a success? A financial one, sure, but that’s about where it stops.

Destiny has many problems and I’ll break them down here:

Cliched

It’s really crazy how so much of Destiny feels like a giant cliche to the point where you aren’t quite sure if it’s trying to be a parody on purpose. You’d think that a studio like Bungie would deliver something of higher quality after having created something like Halo. The main plot in Destiny revolves around an ancient enemy known as “The Darkness” trying to destroy “The Light.” I mean, really now? Unoriginality aside, I can’t help but feel like I’m playing through some kind of alternate universe Kingdom Hearts fan fiction. Guardians are chosen because of their light or something and are accompanied by a small robot called a Ghost, there are things called Travelers, a Speaker, etc. Think of pretty much every overused sci-fi/fantasy word and it’s probably here. It’s hard to explain it right out but if you played through even a portion of it you might understand. It’s like you’re running around in a universe designed by a twelve-year-old.

The villains you face in Destiny are just unremarkable and bland. First you fight some alien guys, then some robot goblins, and finally space marines. Seriously, they look just like Space Marines and even have jump packs. Bungie seems to have gone creatively bankrupt in this department. The aliens in the Covenant (Halo) were far more memorable than any of these. Grunts, Elites, Jackals, Brutes, etc. I can actually remember those. I’m not even a big Halo fan but I can at least give them props for making interesting bad guys.

The weapons you get to use are essentially the most generic assembly of weapons I have ever seen. There are a few varieties and they are split between three different categories (Primary, Special, Heavy ). You would think that a game like this that is set so far in the future and has such interesting tech would at least provide some cool weapons. It might, but you don’t get to use any of them. You get stuff like a handgun, automatic, semi-automatic, scout rifle, sniper rifle, shotgun, scattergun, machine gun, and rockets. Aside from the scattergun you could essentially find all of that stuff in something like Call of Duty and it would seem no different at all. Where are the interesting energy weapons? Bad guys have energy weapons and other cool stuff but you are left with what feels like rejects of a derelict era. Again I find myself thinking of Halo and the weapons provided in that game. Sure it had your standard military guns but it also had a lot of interesting alien weapons. Where’s my Needler 2.0, Bungie? [Read more...]

Intrigued by Altis Life RPG Mod for Arma III

I recently discovered a really neat looking game/mod that has me seriously contemplating whether or not I should buy Arma III. The game is called Altis Life RPG and it puts players in a persistent world where just about anything goes. The one caveat on the servers I would play on seems to be that roleplaying is required and you can’t kill other players without interaction or provocation.

Players on the Asylum Altis Life RPG servers truly take on the roles they are playing. I watch several of these streams during the day and see players taking on the role of law enforcement, drug dealers, random civilians hunting animals, paramedics, bounty hunters, etc. The goal in Altis seems to be to progress your character and truly roleplay a ‘life’ that you’ve chosen to live.

Cop players will approach suspicious players and act the role. I watched a stream where two guys were on patrol and came upon some suspicious players at a gas station. They got out of their cars with guns drawn and told the hooligans to put their hands on their heads (a feature actually in the game). One of the guys complied but the other took off running. A chase ensued and it all ended up being hilarious and awesome as roleplaying took place over voice comms.

The cops on these particular servers have to apply to become members of the force and form a fairly tight unit that uses voice communications to interact with each other and organize the policing of the server. Playing as a cop you can earn money by enforcing legal activity and bringing wanted players to justice. The opposite is true for civilians choosing to break the law and not progress lawfully.

I was watching yesterday and saw a group of players riding around in a truck who would randomly rob other players and process drugs to raise money for weapons. They came upon one car with a bunch of other players and a mini gang war broke out with tons of gunfire and yelling at each other. It was hilarious watching them roleplay. Then the biggest gang on the server rolled up in a helicopter and mowed them all down for being in their territory. I was laughing so hard at the interactions and fake accents.

Some random features include:

  • Prison (having to live out your sentence there or break out of prison)
  • Hunting
  • Drug use
  • Robbing the federal reserve
  • Vehicles (land and air)
  • Territory control (form gangs like a guild) where you can hold permanent areas of the map.
  • Talent system and upgrades
  • ATMs

With 100 people on a server at a time, and a fairly large world to explore and interact with, it seems like the perfect type of jump-in-jump-out persistent roleplaying experience I’m looking for these days.

Do any of you happen to play? Is it worth the $60 at get Arma III? Is it hard to set up the mod and get into the game? I’m just looking for a game where I can jump in progress at my pace while having legitimate dynamic interactions with other players.

Divinity: Original Sin

divinity-original-sin

Divinity: Original Sin is a fantastic RPG experience that rises above the sea of mediocrity that the genre has become. I just thought I’d get that out of the way.

Premise

In D: OS you play as a source hunter; two, actually, but I’ll get to that later. Source Hunters are tasked with hunting down Sorcerers and other foul magical things, but for your mission you are sent to the town of Cyseal in order to investigate a murder. A councilman has been killed and the scene of the crime was hinky enough for the local wizard to request the aid of Source Hunters. However things aren’t quite as simple as they seem and soon you find yourself wrapped up in something much larger than you realize. Sound fun? Read on for our full review.  [Read more...]

Divinity: Original Sin Review In Progress

Keen and I were fortunate enough to get review codes for Divinity: Original Sin and have spent the past week playing the game’s drop-in/drop-out co-op. You don’t often see a lot of RPGs these days that are memorable or even that good, especially when everything is being dumbed-down and streamlined, so it is very surprising and exciting when gems like D: OS pop up. We’re still working through the game so we aren’t going to do a full review just yet, but we decided to share some of the very awesome aspects about Divinity: Original Sin in the mean time.

We found a bucket, a hammer, and a pot and made helmets.

We found a bucket, a hammer, and a pot and made helmets.

Exciting and Fun Cooperative Gameplay

Divinity: Original Sin can be played fully cooperative either over LAN or Online. You are already given two characters to play with so when somebody joins they take over the other character. Another interesting idea that they use is cooperative conversations. Every now and then you will get to interact between your characters and each person can take a different stance on something. If you can’t resolve it one way or another then each character will use their persuasion skill in a game of Rock-Paper-Scissors to see who wins out. Either way each character will gain points in different personality categories that will give bonuses to different abilities.

Turn-Based Combat

I absolutely LOVE turn-based combat and that is exactly what you get with Divinity: OS. As soon as you are detected by an enemy or take a hostile action then everything switches from real-time to turn-based. What’s actually really interesting is that if other party members are off doing other things then they will remain in real-time while the combat goes on. Once they get close enough they join in on the combat.

Spell Interactions

I love it when spells interact with each other and D: OS is full of that stuff. Many spells are able to create different surface effects like oil, water, fire, and poison. Other spells can then interact with those surfaces and make interesting things happen like lighting oil on fire, freezing water, putting out fires, or igniting poison. Not only that but many of the spells in the game also create cloud effects like smoke, steam, and poison gas. Some clouds can be electrified and others blown up or used to disrupt line of sight.

Fascinating Crafting

I haven’t even delved very far into the depths of the game’s crafting system but I find it fascinating. There are tons of different resources and ingredients you can find scattered about and you are able to combine them together in interesting ways. For instance, you can find branches and use a knife to carve them into arrow shafts and then attach them to arrowheads. Or combine two branches together to make a staff. Or you can take a wooden doll, combine it with a needle and then some pixie dust to make a voodoo doll that can damage a target. Sometimes you will find different recipes by reading books but it’s also a lot of fun just trying to combine different objects together. Near the very beginning of the game I was messing around and used a hammer weapon on a tomato, which made tomato sauce. Then I used flour and water to make dough and then added in the tomato sauce to make pizza dough, which when cooked at a fire source makes the pizza. It’s just cool stuff like that that you happen upon that makes the crafting so fascinating.

To Be Continued…

Keep an eye out for our full review of Divinity: Original Sin. Hopefully we will be able to get it up before the end of this week at the latest.

Wasteland 2 is shaping up to be a really cool game

wasteland-2-la

We were able to get our hands on the early beta build of Wasteland 2 that is currently available on Steam, and so far the game seems to be turning out quite nicely. I’ve put in about 15 hours over the past week or so and in that time I was already able to see a huge difference in the game brought about by the most recent build.  I can only imagine how much the game has changed shape during its development.  It’s a pretty cool thing to actually get to experience.

For anybody who might not be aware, Wasteland 2 is the sequel to Wasteland and is pretty much the closest thing we will ever get to a classic Fallout experience. Actually, I think the same people who made Wasteland also did Fallout 1 and are now working on Wasteland 2. To be honest I kind of get all of these developers like Tim Cain and Brian Fargo mixed up, and I can never remember who made Fallout but didn’t work on 2 and who did Arcanum and so on. Anyway, the original Wasteland came out like a year or so after I was born so I never really got a good chance to play it. I do remember years and years ago trying the game out, but I think I might have been too dumb to understand what to do and what was going on. It happens from time to time. [Read more...]