Keen and Graev’s gaming blog isn’t just about our rambling and commentary on the industry. It’s also where we review and share with others the games we play. We urge you to always take the proper steps to educate yourself before you purchase a game and hopefully our reviews will help you along the way. No one hates buyer’s remorse more than us.
Our reviews are always our honest opinions. We’re gamers just like you and that means what you read will be from the perspective of a true player — not a journalist.
Keen and Graev’s Super Secret Patent Pending Review Point Scale System
Games reviewed will receive a score between 0 and 10. Rather than arbitrarily assigning a score based on what we think, we start all of our games at a 10. As we play we take note of things that detract from the game being phenomenal. Those are the types of things we mention in our reviews. Points are lost and gained throughout the review process.
Below is a more detailed explanation.
0: *slits wrists*
1 to 4: Absolutely horrible. Avoid this game at all costs. We even regret playing it.
5 to 7: Average. There is no real reason for you to run out and buy this title right away, but it might have a few redeeming qualities.
8 to 9: Great! This game is highly recommended.
10: Absolutely phenomenal. No game is perfect, not even a 10, but this comes close. We not only enjoyed this game immensely but we will be playing it over and over. You absolutely must buy this title.
The .5 or half increments (ie 3.5, 4.5, etc) are used when games are borderline or we just can’t decide what it should get. Use your best judgment and take into consideration the specific things we’ve mentioned in our review.
Concerning MMORPG Reviews: Rarely will we “review” a MMORPG given the nature of how these games evolve greatly even over a short period of time. Perspectives change when playing MMORPGs because of the time investment involved. We prefer to take an approach of continual commentary so that our readers can see how our feelings about the game evolve over time. This is why you will see us perhaps loving the game at launch but deciding later down the line that the game has issues or how we may not like a game at launch but turn out liking the end-game.