What games come out this Fall?

This year continues to be a great year of games. I’ve put together a little list of my most anticipated games coming out Fall 2016 for you to get hyped about.

August

Overcooked (Already Out) (PS4, Xbox One, PC)

A fun little couch-coop cooking game where you work as a team to serve up orders before your customers leave. The settings are crazy and ridiculous which makes for lots of laughs.

No Man’s Sky (August ‘X’) (PS4, PC)

No Man's Sky Release Date

Who knows if this one will be delayed yet again. I think we’ve had two delays within the 2 weeks ’til launch window. Despite its shaky timing, I think NMS will be a fun game to hop in and explore a galaxy. This will be a great ‘sit back and chill’ game.

WoW Legion (8/30) (PC)

Not much else needs to be said here. Legion is shaping up already to be the best expansion since WotLK. I’m ready to jump in and have several months (at least) of a MMO to play with friends.

September

Dragon Quest VII (9/16) (3DS)

Dragon Quest VII

I’m anticipating this to be a great RPG. I’ve never played the Dragon Quest series, but I hope this is a fun place to start.

Yo-kai Watch 2 (9/30) (3DS)

Yo-kai Watch 2 release date

Graev speaks very highly of the 3DS version of the original, and I really liked the iPhone version. This is on my list of games to check out.

October

Dragon Quest Builders (10/11) (PS4)

My hype is high for this one. I just can’t help myself when it comes to builders.

Battlefield 1 (10/21) (Ps4, Xbox One, PC) 

Now that Battlefield is returning to its roots and getting away from the super-tech of modern warfare, I’m interested again.

Civilization VI (10/21) (PC)

This is on my list because it looks fun enough. I’m not sure if it’ll be an immediate buy, but probably one I make before Xmas.

November

Dishonored 2 (11/11) (PS4, Xbox One, PC)

I really enjoyed the first Dishonored, so this doesn’t take much selling for me. This falls within the window where I may put this on my Xmas list.

Pokemon Sun/Moon (11/18) (3DS)

Pokemon Sun and Moon Release Date

We get to ride Pokemon. Need I say more? Oh, and it’s Pokemon.

December

Dead Rising 4 (12/6 – yes, that’s still Fall) (Xbox One, PC)

Graev and I have had a lot of fun plowing through zombie bodies in shopping malls. Dead Rising 1 and 2 were great.  I skipped 3 but Graev enjoyed it enough. These have become so zany and out-of-control stupid, but jumping the shark (literally) is still enjoyable. I’d never play alone, so if Graev gets it with me we’ll play.


So those are my most anticipated games for Fall of 2016. Any I missed that are on YOUR list?

Sea of Thieves Explained (Somewhat)

Sea of Thieves Inn-side Story #1

My game of show from E3 was most definitely Sea of Thieves. Despite looking absolutely phenomenal, there wasn’t much in the way of explanation. What is Sea of Thieves? What type of game is Sea of Thieves?

Executive Producer Joe Neate and Design Director Gregg Mayles sat down for their first “Inn-side Story” and gave us lots of details.

Sea of Thieves is a “Memorable Multiplayer Online Game”

Joe Neate coined that phrase, and I love it. Piggybacking off of Joe’s comment about seeing those sails on the horizon, Gregg said they want every interaction with other players to be special. That would indeed be lost by having 30-100 ships on the screen like a regatta.

“Live the pirate life”

“Be the part you want to be”

“The freedom to do what you like”

“Island hopping, sailing where you want, following a map, or doing what you like”

“Willthere be a Kraken? of course…”

“Can I go on quests? Seek treasure? All of those things you expect”

That all sounds perfect. Although they didn’t come right out and give us a perfectly clear expectation of gameplay, we at least know that they intend for this to be at least a moderately open-world pirate adventure where we can explore and “do whatever we want” all while knowing that other players are in the world too… and they’re free to act as pirates.

Sea of Thieves sounds more and more like the game I want to play.

Having a Blast in Portal Knights

Portal Knights

Portal Knights is awesome. It’s a sandbox RPG that reminds me a lot of Minecraft meets action RPG. The trailer will do a far better job than I come at showcasing the breadth of the game’s capabilities. Let’s watch and then I’ll fill you in on a bit of what we’ve experienced thus far.

Think Minecraft where you can break blocks. The “world” is broken up into fractured islands must be rebuilt with portal blocks. Traveling between them leads to different biomes with different monsters, items, resources, etc.

You can build bases/homes/whatever you want. There’s crafting for weapons, spells, armor, etc., too. Classes are Warrior, Mage, or Ranger with their own abilities and gear. Combat is real time but fairly simple.

So far Graev and I have reached level 5. We’re a couple of hours in and have established a little makeshift workshops/home in a level 3 world. We use that as our home and return after adventuring out through other portals. We gather up all our loot then come back to drop it off.

With the worlds each having different resources, we find ourselves bouncing around to gather up enough copper ore and coal. Certain monsters are only on certain worlds too so things like Scales (which are used in lots of weapons we can currently craft) become a hot commodity.

I’m taking some video that I’ll highlight for you guys. Graev and I are really having a lot of fun playing — it’s up to 4-player co-op Local or steam friends.

Portal Knights is available on Steam in early access. They are patching the game fairly often, including adding controller support and soon larger worlds. Totally worth the $14.99 I paid and really shining as a sleeper hit for me. I’m really looking forward to the bigger worlds and upcoming patches.

The New Curse Is Impressive

I just recently discovered that Curse went through a major overhaul, and I thought it was cool enough to share. Curse is now more about providing community tools and acting as a platform for content creators, communities, and guilds to interact. Curse is positioning themselves as the facilitator.

Keen and Graev on Curse

As a content creator and curator of a small gaming community, I like that these tools are open to me for free. I use Twitch and Youtube to publish video content, and Curse is now positioned to augment those sites. That’s a much better route than some sites are taking where they try and compete. Instead of going against the grain, Curse is working on chat bots for streamers, facilitating giveaways for streams, helping creators grow their audience, and integrating with these sites through their APIs. Smart idea to tag along rather than stand toe to toe with these juggernauts.

Curse also hooks into lots of games and tries to connect you socially to others. Last night I played some Overwatch and I noticed that all of my friends on Battle.net with Curse accounts could be invited to be my friends in Curse. I thought that was neat.

The only area that I see for improvement right now would be in their execution of the mods side of their site. The new curse app is great and works just like their site, but if I want to use WoW mods I have to have the different mods app. I want both features in one app.

I haven’t decided yet to what extent I’ll use the new Curse. I set up a “server” where you can chat and interact, know when I’m streaming, etc. I may not use a lot of the community stuff, but the tools are pretty neat for streaming and interaction with community.

Ubisoft E3 2016 Conference: Cringe

Ubi kicked things off with an uber-cringe dance number, and the usual host is back with her cringe-worthy moments. So things are business at usual at Ubi this year.

Ghost Recon Wild Lands – Although heavily, heavily scripted, I think there’s some promise here. Playing co-op could be fun. Otherwise it looks a little generic and I haven’t yet found the reason why I should care about this one.

South Park – Picks up after Stick of Truth (which was pretty good) where you’re still the King, but since the kids are all playing a “different game” now that means you’re back to being the new kid and no one likes you. The superhero motif is neat (who wouldn’t super powers like farts ripping the fabric of time?). Probably won’t pick this one up though as I don’t see the draw beyond the gimmick of South Park. Fun once, but I don’t need it twice.

The Division Underground – The original wasn’t great—okay, but not great—so I’m not really psyched about Underground.

Eagle Flight – Reminds me of when the Wii was first announced or Kinect and we saw all these “games” that were nothing more than tech demos. Neat concept. I’m sure it’s glorious in VR. They looked so funny on stage with their headsets on looking everywhere while the guy announced their match like an esport game. Sadly the game doesn’t translate to the audience at all.

Star Trek Bridge Crew – That’s it. We’re done. We can go home. Star Trek wins E3. This single-handedly guarantees I will get VR. I am a bit worried about how much of this is legit gameplay and how much of it is minigame and demo. I want this to be the FULL game where we explore galaxies from our bridge. I want to spend an entire Saturday on the bridge of a ship with Graev exploring the galaxy and fighting Romulans. This better not be a game where one guy puts out fires and another guy “flies” the ship. What was that game on Steam? This warrants another post.

For Honor – It’s like that old game Pirates, Vikings, and Knights but it’s Vikings, Knights, and Samurais. Huh. Gory as heck but looks interesting. I’ll have to check this out more.

[Some weird games not worth mentioning]

Watch Dogs 2 – The first one was a huge disappointment. Fool me once.

Okay so Ubisoft was really weird as usual, but not as bad as it could have been. I’d say they score a C+ where EA scored a D+. Both kinda sucked but Ubi sucked less.  Really lackluster offering this year save for Star Trek Bridge Crew. That has me sold on at least giving VR a shot. Yep, I’m shallow.