Rainbow Six Siege Closed Beta Impressions

Rainbow Six Siege Closed Beta

Holy smokes… I haven’t played a Rainbow Six game since like the Rogue Spear days. Anyone else remember the old school multiplayer platform? I think it started with an ‘M’ or something; Gamespy might have bought them. Anyway, wow, long time ago. Okay wait all of that might have been a lie — I think I tried one of the Rainbow Six games a few years ago like Ghost Recon or something. Does that count? Anyway…

I got my hands on a key for Rainbow Six Siege closed beta on the PS4. Graev got one too so that means we were able to play together in multiplayer (there is no campaign) and shoot some terrorists! Woot. The terrorist hunt modes have always been my favorite. Something about coming up on an embassy with terrorists hiding inside and having to storm the place and use strategy and planning makes for a great experience. I’ve always loved teaming up with four players going against AI.

Terrorist Hunt is back in R6S, but I feel like it’s missing a bit of the strategery that made the older games in the series more memorable. I haven’t seen a hostage rescue mode yet, which is one of the things I also loved from past games. There’s a mode where players go head to head against each other and one team defends while the other attacks. The act of having to do one or the other makes the matches feel way more real and involved than a simple deathmatch where you just roam the map trying to kill each other.

The maps are well-made, though, and I really like the destructible environments. Shooting through walls is satisfying. Repelling — holy crap it’s AWESOME! Going up, down, changing positions, etc., are all superb. Things like drones can be used to sneak around and drive under doors, taser people, etc. Wall defenses can be put up to reinforce structures from collateral or direct damage. Suffice it to say, lots of gadgets are cool in R6S

The system of unlocking “characters” so to speak is done by earning points while playing. Point gain is faster on harder difficulties, but so far it seems pretty slow. Oh, and characters are also classified as attackers or defenders for obvious reasons of being a terrorist or CT and having to defend and keep people out vs. having to break your way in.

Shooting mechanics are okay. R6S as a shooter in general isn’t anything to get uber hyped up for in terms of advancing the genre TOO far ahead from where we’re already at — especially in terms of graphics which are just ‘okay’ at best on PS4 — but the gameplay in general is nice.

My worst experience was definitely with load times. They are abysmal. Combine that with people purposely team killing and you get what amounted to 20 minutes of load screens with less than 5 minutes of play for me and Graev last night.

Check it out if you can. It’s worth playing for a couple of hours during this beta (which ends Oct 4) if for no other reason than the cool stuff like rappelling.

So Many Games. So Little Time.

I hope you all had a great [Labor Day] Weekend whether you spent it gaming up a storm or spending time with family. I managed to do a little bit of both. My wife and I did the family BBQ thing on Saturday, then went to Disneyland yesterday and managed to get into the park an hour early during their “Magic Hour” that is supposed to be reserved for Disneyland Hotel guests. A sweet elderly cast member let us in saying, “They usually don’t let us do this, but come on in.” We went on 5 rides before the gates opened and the apocalypse was upon us.

In terms of games, I haven’t been in this good of a spot in years. I have this anxious happiness about me now that was previously filled with this “ugh” feeling. The days of having nothing to do are like a distant memory. I now have a massive onset of games that I am trying to wade my way through.

SoraKingdom Hearts -> I’m playing through for my very first time. I probably won’t get to any formal writeup on this, unless enough people express interest, so this is where I’ll deposit some thoughts. KH is hard. Not necessarily in the fighting mechanics or beating bosses — though those can be a challenge — but in the ‘figuring things out’ kind of way. Just finding our where the game wants me to go next requires exploring guessing.

My wife and I are playing through this together, and as huge Disney fans its doesn’t get much better than this for gaming. The story is complex, nonsensical at parts, but slowly coming together. If you like Disney, Square, and a good RPG/adventure game of sorts then give the series a try. Warning: It starts slow.

Some other games I’m playing:

  • Diablo 3 – Currently able to solo T9 GRifts in Season 4 with absolute ease. T10 is doable, but a challenge. I have all of the items I need for my build, and now I’m just trying to get lucky and find better versions of them.
  • Disney Infinity 3.0 – Lots of write-ups coming your way for this one, and a few videos too. I’m even doing some Let’s Plays.
  • Rare Replay – So many games…. so little time.
  • World of Warcraft – I’m level 98 and leveling faster than I would like. I’m still in the 3rd zone and will be 100 long, long before I come even close to being done with quests. Mobs I’m currently fighting at 4-5 levels below me. Having a great time with the story.
  • Mario Maker – Not yet playing but will be in 3 days. Make almost any Mario level, play levels other people make? Oh yeah.

Reviews Coming Soon

  • Disney Infinity 3.0
  • Mario Maker

This might be the first time I have ever had games going on this many consoles and the PC at the same time. #FirstWorldProblems

Lots to come on my experiences. I just have to find time to take a breath and come up for air every once in a while.

Diablo 3 Season 4 & Patch 2.3

Whew, what a weekend. Season 4 came out Friday night which of course marks my usual seasonal return to the game. I’m playing a Demon Hunter this time around; Actually, this is the first time I have ever in the history of Diablo 3 played a Demon Hunter. Can you believe D3 came out in 2012? Has it really been that long? I was using Windows Vista (remember trying to get it to work on Vista?) and the game was almost complete garbage.

Kanais Cube

Permanently gain abilities stripped from Legendary items.

So much has changed since launch, but the greatest changes to the game, for me anyway, come with the Kanais Cube in patch 2.3.  The Kanais cube is D3’s much improved version of D2’s Horadric Cube. The Kanais Cube (KC) allows you to do several things:

  • Upgrade a rare (yellow) to a legendary or set item. This means you can take a crappy level 70 ring and get a chance at turning it into a best in slot ring, or if you’re like me and can’t get your set items you can toss in a bunch of yellow gloves and hope for the best
  • Re-roll a set item to a different piece in the set (non-ancient). If you’re like me and keep getting shoulders to the same set, just re-roll for a chance at the item you need. Pretty good early on.
  •  Apply item abilities to you permanently. Yep, this is the best feature. Essentially you take an item like a Ring of Royal Grandeur and absorb its power into the Kanais cube allowing you to toggle that ability on you permanently. You can do it to any item you can use in the weapon slot, armor slot, and ring slot. Really awesome and pretty much the crux of patch 2.3.
Kanais Cube Materials

New materials obtainable for Kanais Cube recipes. Find these in Bounty Caches.

Those are just a few of the neat things you can do in the KC. Worth checking out.

New seasons are always a slow roll for me. Some of my friends rush right out of the gate and shoot up to Torment 6-8 on day 2. I seem to take a little longer. There’s a mix of bad luck on drops and not playing for 10 hours straight, but overall I take a little bit longer to find my groove. I definitely think that in Season 4 I’ll go quite a bit further than I have in the past, mainly because I’m liking how the DH plays and how the KC has made getting gear easier.

As for my DH, I’m going for an UE build, aka spamming multishot. it’s a great build for me because I won’t have to work too hard to get the farming results I’m looking for, and I sorta like sitting back and melting everything offscreen. Barbarians and Monks are definitely more powerful this season, but completely opposite of what I’m wanting in terms of playstyle.

If you’re on Battle.net and want to team up for some rifts shoot me a message!

Assassin’s Creed Rogue Review: A Must Play

Assassin's Creed Rogue Story

This post will contain spoilers for Assassin’s Creed Rogue, Unity, III, etc.

Assassins’ Creed Rogue launched the exact same day as Assassin’s Creed Unity, received absolutely no press, and launched on “last-gen” consoles. Rogue’s fate was sealed before it even launched, and for whatever reason fell by the wayside as a game I had not even heard of — even as a major fan of the franchise — until just a few months ago. I’m glad I played because Rogue is easily one of the best in the entire series.

A Return to Great Storytelling

You’ll recall from my Unity review that I felt like Ubisoft abandoned the fantastic (and horrifically complex) story they’ve been telling for so many years. Rogue doesn’t suffer from these issues. In fact, Rogue not only bridges entire series into a complete package that actually makes sense — it actually brings clarity to Unity’s story!

You play as Shay Patrick Cormac, a novice to the Assassin order. After the Assassins keep making terrible decisions regarding the pieces of Eden and implementing an end justifies the means approach, Shay decides he has had enough and tries to put a stop to the needless bloodshed. He goes against the Assassins and ends up unknowingly joining the Templars as he seeks to help the British colonies defend themselves against the French. Ultimately he realizes he has more in common with the Templars, joins their ranks, and becomes instrumental in obliterating the Assassin Order in the colonies. [Read more…]

Age of Empires Castle Siege on Windows and iOS

Age of Empires Castle Siege Review

Microsoft Studios continues their experimentation in different business models and applications with Age of Empires Castle Siege, the latest entry into the AoE franchise.

This time around, Age of Empires has been adapted to fit what I have coined the ‘time waster’ model. Essentially it’s a full game, but actions are gated behind time sinks. Building a barracks will take just a few minutes, but upgrading that barracks to be able to build your next units may take 10 hours. Gathering resources plays a huge part in time waster games, and that mechanic is ever-present in Castle Siege. Have you played games like Clash of Clans, Star Wars Commander or similar games? If yes then you already know how to play Age of Empire Castle Siege.

Your Kingdom Can’t Run on an Empty Stomach

ResourcesGameplay is centered around building up your kingdom whether it be Briton, Teutonic Knight, or any of the other popular civilizations. To do so, you need three things: Apples, Wood, and Stone. Acquiring these three resources is done with buildings that generate the resource over time then storing them in another building. Each of these buildings (generators and storage) can be upgraded to generate faster and store more.  It’s simple and easy to manage in Castle Siege. [Read more…]