FFXI on iOS from Nexon

Lots of images — well, lots of the same image — are coming out of the Nexon developers conference showing the upcoming FFXI “reboot” for iOS.

FFXI for iOS

The idea of FFXI on mobile devices intrigues me for a few reasons.

MMORPGs on Mobile Devices

I’m growing quite fond of my iPhone gaming. I play Clash Royale, Kingdom Hearts Unchained X, Yokai Watch Wibble Wobble, and plenty more mobile games daily. I have lots of time to play in short bursts of 3 minutes here and 10 minutes there. That’s why mobile gaming is so convenient for me. Mobile games are becoming more like games and less like gambling by offering whole gaming experiences. MMORPGs on mobile devices would definitely take things up a notch for me.

I think the first question I have to ask myself is whether or not I want to even play a MMORPG on a phone. I think my answer is yes, though when given the choice I’ll take PC over phone. But when I’m not at my PC, is FFXI a game I’d boot up? I think so. I recently returned to FFXI on Nasomi, and I enjoy the experience enough. Having that, or even better a rebooted version of that, experience on mobile could be great.

The very thought of FFXI on a mobile device at first sounds horrible, but then I think about the menu system already being more intuitive for clicking. Then there’s the idea of a “reboot” where this could be a much simplified version. Maybe 5 abilities usable at a time? Refined menu system? After that, the only barrier becomes proper chat support and I think they have something.

FFXI Reboot

Will Nexon Ruin FFXI?

The business model will make it or break it for me. Nexon doesn’t have a great reputation for handling business models well. The currencies listed at the top of that first screenshot worry me. I’m not interested in a game where I pay to win or can’t do half the stuff F2P whales can do. I’d rather pay $10 and have the whole experience. Realistically my chances of that are nil. Will they have built in play-time limitations? Pay to win shops?

Lots of potential. FFXI is hopefully only the beginning of bigger things to come for mobile games. Never thought I would ever say that.

Kingdom Hearts Unchained X Tips

Graev KHUX

So apparently Graev is like a savant at Kingdom Hearts Unchained X (KHUx). He’ll downplay his awesomeness by saying he’s the worst player in his group (like a guild) but last I checked he’s in the top players (the above image is old) in the game. I started picking his brain for all kinds of tips and he schooled me on how to become great at KHUx.

Know Your Medal Types

I completely glossed over this earlier, but the medal types are Red (Strength), Blue (Magic), and Green (Speed). Red beats green, green beats blue, and blue beats red. Enemies will come in different varieties and can be countered more easily when using the appropriate medal type.

Level-up-medals

Level Up & Evolve Your Medals

Here’s something I didn’t really know much about, but apparently leveling medals is not only important — it’s imperative. Huey, Dewey, and Louie are used to level up medals corresponding to their color. Leveling up my Mickey Medal, I want to use Dewey medals. These get dragged into the Mickey Medal and combined into it (with some Munny) to create a stronger version of the medal. Once max level, the medal can evolve using special medals like the Three Fairies — also conveniently color coded for the 3 medal types.

get-better-medals-in-khux

Get the Daily Deal

When starting out, the Daily Deal (600 Jewels for 3 Medals) is really good. I received several 5 star with ability medals that have propelled me waaaay ahead. Considering how easily they flood you with gems early on, this can be a good way to spend them.

avatar-board-in-khux

Unlock Bonuses on the Avatar Board

Definitely visit the Avatar Board and spend your Avatar Coins to get bonuses. Don’t worry about going for the cosmetic upgrades, unless you really want them. The bonuses are worth it because you’ll get more AP (used for running missions), more HP, and more Keyblade cost capacity.

Play Lots During the Grand Opening Celebration

All month long the AP cost for all quests is HALVED. That means you’ll be able to do twice as many missions before having to stop and wait for AP to recharge. Yes, this is a gimmick to get you to spend money to regen your AP. It’s a common mobile game tool to limit how much you play in order to get you to pay to play more. But when you unlock the Avatar Board bonuses and play during this event you’ll be grateful you didn’t wait — especially for those special evolve mission rewards.

Kingdom Hearts Unchained X

Kingdom Hearts Unchained X

Kingdom Hearts Unchained X released in North America this past week for iOS and Android. Unchained X reveals the origins of Kingdom Hearts, taking place before any of the other games in the series. Unchained X’s story will connect to the upcoming Kingdom Hearts III game.

You are a Keyblade wielder — one of many — on a quest to rid the world of Darkness and fight with your Union over control of the remaining light.When you start the game you get to choose a Union. This Union is your faction of Keyblade wielders and each week your points are tallied to see which Union wins. There’s a neat multiplayer element to KH Unchained X where you get to fight raid bosses with members of your union, though it’s not truly playing with others in real time.

The presentation is in the form of a fairy tale. In the very beginning (while the game is downloading a good amount) you are presented a fairy tell in popup book format. Kairi’s Grandmother is telling her a favorite story from the past (the story you’re going to be playing) about how the whole thing got started.

KH Uchained X is free to play. The cash shop doesn’t appear to be too invasive. I’m not super far into the game by any means, but from what I can see it all appears to be cosmetic/”I want to be in the top 100 players” kind of stuff. It  doesn’t appear necessary for the story gameplay at all. Medals can be purchased with in-game currency in a form of random packs, and I feel like the game gives you plenty of in-game currency to avoid needing to spend money.

Gameplay happens in “quests” or missions. So far they seem pretty quick, taking no more than a couple of minutes to complete. These missions involve a main objective like killing a particular encounter. Combat is handled well. Tap the screen to attack, swipe to area attack, and drag medals off of your Keyblade to use abilities. Combat in general is somewhat turn-based. Each action you take rotates the medals in your Keyblade. When the enemy’s action comes around, they take a move. So you’re trying to utilize your actions knowing that the enemy’s action is likely to come around soon.

Customization is pretty good too. You’ll get to slot the medals you want, customize our character’s looks/outfit, and level things up with a bit of choice as to what you combine. Overall, a decent system. It’s like a mix of Days and CoM.

Kingdom Hearts Unchained X comes across very well on mobile devices. The story telling methods they use work for both mobile and the KH narrative. There are plenty of familiar faces, lots of Disney which is great, and the feeling of Kingdom Hearts is all there. The price is right, and KHUx is one of the most ‘complete’ feeling mobile games I’ve played.

Miitomo

Nintendo’s first ever mobile app just launched. I’m still trying to find my words here. I don’t know what to make of Miitomo. I don’t know what to make of Nintendo’s strategy. I guess let’s start by looking at a video I took while playing this afternoon.

You start by linking your Nintendo Network ID with your app, or signing up for a new account. I was able to link my same account that I’ve used for years, which is the same account on my Wii/WiiU and on the new My Nintendo.

Once you have your accounts created or linked you can import or design your new Mii. After that, you’re all set! You enter the world of Miitomo which, from what I can tell, is pretty much just your one room apartment. Maybe I’m missing something here, but I can’t figure out how to leave. I just walk around this room.

The main “gameplay” — a term I will use looser than I have ever used it before — is about answering questions and divulging all of your information to Nintendo’s marketing team your friends. The point? Um, to share? I guess?

My wife and I are “playing” Miitomo together. We’re friends. She will occasionally stop by my place and ask me questions. I’ll give her answers, I’ll ask her questions, etc. It’s just a swapping of information regarding the strangest topics. We enjoy the cuteness of answering questions for each other.

You earn coins for answering questions, and you spend them buying your Mii outfits. You can also buy your coins with real money, but I can’t imagine why you would. I’m reminded of the Xbox Live avatar stuff. You can also spend your coins or tickets on playing games that remind me of Pachinko. You’ll earn goodies and clothes by playing.

Being completely honest, it’s kinda dumb. I’m trying to figure out their play. This wreaks of ‘Weird Nintendo’ which might be a mixture of Japanese culture and tactics for hitting some demographic with which I can’t identify. I want to be prophetic here and say that I foresee this as being just a tech demo or a test of their tech to see if they can integrate My Nintendo with an app. We’re all part of some experiment that will eventually contribute to the world’s best social integration mechanics ever. But then again, it could simply be nothing more than Nintendo being weird.

I’m giving this a 5/10 because I think there’s a small chance I might have missed something. Otherwise, I’m not sure this can even be reviewed.

Yo-Kai Watch Wibble Wobble

wib-wobs

Graev has been bugging me for a week to download this game called Yo’Kao Watch Wibble Wobble. I couldn’t pronounce it let alone tell you anything about it. I had never heard of Yo-Kai Watch. I finally gave in, and I’m sure glad I did.

yo-kai-watch-wibble-wobbleYo-Kao Watch Wibble Wabble — I still have no idea what that means — is a matching game on mobile devices that apparently mimics something similar that released on 3DS. Its absolutely free, and so far I haven’t ofund the need to spend a single cent.

The matching gameplay is paired with a combat system where you’re fighting an opponent and they attack you every so many seconds. You have to match quickly in order to combine your wib wobs to form bigger versions of themselves. Clicking them deals damage, but clicking multiple combined wib wobs in succession will combo dealing more damage. Then there are special abilities that wib wobs have, and the whole thing becomes a lot more than matching.

Although F2P, and spending money is easily avoided, you can spend money to play more often or to make playing a little easier. Essentially you can play so many matches until they regenerate. I haven’t quite figured out why, but my matches regenerate faster than I can use them, and if they ever were to run out I could spend some free currency and buy 50 more.

The matching can be frustrating for me as it’s not perfect. The wib wobs move a bit, and my reflexes and hand-eye coordination aren’t what they used to be so sometimes I mess up my combines or fail to see obvious ones. The matching is really, really generous too. Sometimes the wib wobs don’t look close at all but you can connect them — learn this early and you’ll breeze through the first matches. There’s a lot of customization when it comes to picking your team of 5 wib wobs — It can be frustrating to figure out the best combo or what they do at first.

I like collecting the wib wobs by inserting coins into the machine — pretty satisfying. There are also daily missions and plenty of incentives to keep playing regularly. Again, I haven’t hit a wall. Graev has played for 5+ hours and hasn’t hit a wall. In fact I think this has become his main game now and he hasn’t hit a wall in a week of non-stop playing.

Definitely a fun game, and for what it is I can’t find many flaws. Apparently there’s a TV show that Graev says is worth watching. Going to check that out.