Garrison Management on iOS & Android

Garrison App

I know that I’m really, really late to this discussion, but after playing Warlords of Draenor for almost a week now I’m curious why the Garrison management system hasn’t been implemented on iOS. The auction house can be fully managed from the WoW App, so we know it’s not too much to ask.

For some reason I see a lot of people saying they hate Garrisons. Am I missing something entirely here? Sure, they take lots of upkeep if you want to utilize them to their fullest, but they aren’t mandatory once you’re at 100, right? I could be way wrong there.

I like knowing I can earn tons of cash by maintaining my Garrison. I prefer Garrison work orders over the daily quest hub B.S. in every way. I like sending my companions out on missions to level them up, and I’m not even getting rewards from them yet. I like mining my ore, finding wood, using my profession buildings, etc.

Back on topic, I think the interface lends itself to an app. Simply log in to the Armory app or whatever, choose Garrison, and manage sending your troops on missions. You could even see the timers left on your missions and receive push notifications.  To me this would make managing your Garrison even easier, and might even alleviate some of what people dislike.

Sadly, I guess Garrisons might be going away in Legion. I think the “Class Hall” will be public, and not a private Garrison-like feature. I think providing the Garrison feature in Legion would be great for those of us who enjoy the carrot it provides.

Anyone else really enjoy Garrisons and wish they would stick around in Legion?

Age of Empires Castle Siege on Windows and iOS

Age of Empires Castle Siege Review

Microsoft Studios continues their experimentation in different business models and applications with Age of Empires Castle Siege, the latest entry into the AoE franchise.

This time around, Age of Empires has been adapted to fit what I have coined the ‘time waster’ model. Essentially it’s a full game, but actions are gated behind time sinks. Building a barracks will take just a few minutes, but upgrading that barracks to be able to build your next units may take 10 hours. Gathering resources plays a huge part in time waster games, and that mechanic is ever-present in Castle Siege. Have you played games like Clash of Clans, Star Wars Commander or similar games? If yes then you already know how to play Age of Empire Castle Siege.

Your Kingdom Can’t Run on an Empty Stomach

ResourcesGameplay is centered around building up your kingdom whether it be Briton, Teutonic Knight, or any of the other popular civilizations. To do so, you need three things: Apples, Wood, and Stone. Acquiring these three resources is done with buildings that generate the resource over time then storing them in another building. Each of these buildings (generators and storage) can be upgraded to generate faster and store more.  It’s simple and easy to manage in Castle Siege. [Read more…]

Agar.io for iOS

Agar.io for iOS

Have you ever played the incredibly addictive Agar.io? I thought it was just a browser game until I logged into the app store yesterday and saw that it was the #1 free game.

Agar.io AppAgar.io is simple. You move your little cell/dot/bubble/thing around what looks like a piece of graph paper and absorb little baubles and other players who are smaller than you. It reminds me of those games I used to play where I was a fish and I could grow by eating smaller fish until I was eventually the biggest fish in the sea.

In Agar.io the goal is much the game: Grow. Eventually you’ll grow so large that you can barely move and you just sit there as a fat mass absorbing anything that makes the mistake of coming too close to you. What I like about Agar.io (and hate… or love to hate) are the splitting mechanics. You can eject part of your mass in the direction you are moving thus catching others who are running or out of your reach. Moving too slow? Eject your mass onto someone else and assimilate them into your blob or simply split into multiple pieces to move faster.

Something to watch out for are the jaggedy green circles. Run into one of those when you are too big and you’ll split yourself into a ton of little pieces and be swept up by someone like me who like to lurk around them waiting for prey.

A really fun/funny feature to play with is the nickname system. There are dozens of names you can use that will make your blob/dot/thing take on an image. Most major countries are represented along with memes (Doge), major sites (Reddit), and even EA. I chuckled when I saw the irony that was a massive EA blob floating around absorbing everything in its path.

Agar.io on iOS is 100% online. You play with others. It’s actually such a simple and ‘pure’ gameplay experience that it lends itself beautifully to touch controls and mobile implementation. It runs phenomenally. I pretty sure there isn’t even sound. My only two complaints are that you can get some annoying ads between rounds (when you die and have to restart), and sometimes there are little lag hiccups which will cause you to fly right into EA a waiting juggernaut.

Download it and give it a try. It’s free, fun, and addicting (at least for a while).

Hearthstone for the iPhone

hearthstone-iphone

Hearthstone released for the iPhone just a couple of days ago, and I’ve already clocked 5+ hours…. all of which may or may not have been during the work day. I’ll be the first to admit that I am not great at Hearthstone. It’s not the deepest or most difficult to understand or even master card game out there, and like all card games you are only as good as the cards in your deck. Since I haven’t been into the idea of playing a lot of Hearthstone on my PC, as I’d rather play on the go, I’ve held off playing and thus haven’t earned cards. So take this review for what it’s worth — not that of a Hearthstone master, but rather an iPhone 6 Plus gaming enthusiast and still a fan of the game.

Hearthstone on my iPhone 6 Plus runs well enough. I have moment of slow-down, and loading times aren’t fantastic. These feel like something that I bet will be patched within a couple of weeks. This delay and often finicky nature of the touch controls has lead to more than one mistaken selection or card placement resulting in my utter defeat. The image above is actually of a match I was playing today. I mistakenly healed myself because the touch control let go when I was dragging it to my minion.

Blizzard’s implemented of the game on the iPhone does, overall, work. A few extra steps like having to click on my hand to bring it up, and touching to hold cards to see what they do adds to the time it takes me to execute my turn, but over time as I learn cards these will be less of an issue. The extra steps are a little annoying, but at the same time I’m willing to put up with them having Hearthstone in my pocket where I go.

What I love most about this whole thing is how integrated the Battle.net experience is, and the fact that I am playing on my phone with people on their computers, tablets, or phones. I have full access to my friends list and can chat, see what everyone is up to, and whatever I do on my iPhone is completely linked to my exact same Hearthstone account anywhere else. Wonderful integration that has, thus far, worked flawlessly.

Yeah, Hearthstone isn’t perfect. As a card game you can rip it apart. It’s pay-to-win, governed by incredible meta game, luck., etc… but it’s hard to beat free, and it’s hard to beat having it on my iPhone. The pay-to-win aspects are no different than the hundreds I’ve spent on MTG cards. I’m just trying to convince myself that a digital version is essentially the same thing when my brain is telling me it’s not. Bottom line, I have to spend money on cards for Hearthstone to realize its full potential.

Nintendo Smart Device Games & Multi-platform Gaming Network

nintendo-smart-device-games

Huuuuuuge news coming out of Tokyo this morning! Nintendo has formed a massive partnership with mobile gaming giant DeNA to bring Nintendo’s IPs to smart devices as well as develop a multi-platform gaming network spanning across PC, smart devices, Wii U, and 3DS. This news is INCREDIBLE for people like me and Graev who have always wanted Nintendo to finally get into some form of online service.

Nintendo has always been afraid of diminishing the value of their handheld consoles like the New Nintendo 3DS XL by releasing games on platforms like the iPhone, but with this multi-platform gaming network perhaps allowing all of these devices to interact in some way, it can only strengthen the power of their overall trend toward ‘mobile’ gaming.

Here are a few key notes from the announcement:

  • All apps/games will be new games (not ports) based on the Nintendo IPS and will utilize the characters, etc.
  • ALL of Nintendo’s IPs are up for grabs
  • The games will be designed toward “more premium experiences” on the smart devices (aka the higher priced games)
  • The multi-platform gaming network will be an”online membership service”
  • Nintendo gets 10% of DeNA, and DeNA gets 1.24% of Nintendo

I’m stoked. I love my iPhone 6 Plus, and I love my New Nintendo 3DS XL. If I can get nintendo games on my iPhone then I can ‘game’ more inconspicuously in places where busting out my 3DS is a little less socially acceptable than staring at a phone. I’m betting it’s only a matter of time too before Nintendo’s eShop will be available on their ‘online membership service’ allowing us to download these “ports” of games they supposedly aren’t working on right now. Give it time. It’ll happen.

I’m also really excited for the possibility that Nintendo may actually have something a little more like Xbox Live. It will be a platform that connects all players regardless of their device, and it will perhaps finally allow for the multiplayer experiences I’ve been wanting in my Nintendo games.