Another year has come and gone. As I reflect on a year of blogging, gaming, and industry events, I’m full of mixed emotions. Let’s take a walk down memory lane.
Keen and Graev’s Gaming Blog in 2012
We had more traffic this year than ever before! We started blogging in February 2007 meaning we’re almost six years old. I’m extremely proud that last year we grew our daily readership by 53%. That’s insane! I can’t believe so many more people now visit us daily compared to the start of 2011. We didn’t hype any major MMO releases, come up with any new phrases adopted by the industry, or receive any magical exclusives to drive traffic. I think the biggest increases came from two blog posts that were done simply to help people:
- Diablo 3 stuck at “Updating Setup Files” Fix – We came up with a fix to help thousands of people get Diablo 3 to install.
- Wii U WiFi Connection Error Fix (103-1001, 101-1002) - The Wii U launched with issues connecting to certain routers. We came up with a very quick fix that was linked around the web on dozens of major sites including Nintendo’s.
Each of the above brought in hundreds of thousands of people. Maybe this means we should go into tech support instead of musing about games all day?
I’m always fascinated by how I wrote during the year. Some years I’m hyped up, others I’m negative. Some years I feel full of ideas and inspired to share my thoughts on how games should be made, and others I just analyze what’s happening. This year was really ‘matter of fact’. I commented a lot on the state of things. Although this isn’t my favorite style (I prefer sharing ideas I have for how games can be made) it was needed, and fit the events of 2012.
‘Sandbox vs. Themepark’ and ‘Old school vs. A New Trope’ were extremely hot topics that came up in some form every month. I didn’t debate F2P as much as I did in 2011 because that topic took a back seat to analyzing why games are 3 monthers, or why MMOs die. I think we really dug into what MMOs are doing to deserve their classification, and discovered together what makes them fail and succeed. I’ve had a wonderful time learning from what you have to say in the comments. Keep it up!
Check out more of my 2012 in review including my year-end thoughts on specific MMO’s after the break. Continue reading “2012 in Review” »
Buy to play is becoming more popular in the MMO space. The Secret World adapted their business model today to be more in-line with something like Guild Wars, requiring expansion content to be purchased. They’ve also kept their cash shop, and even allowed people to opt-into a sub to receive cash shop benefits — but not the content.
What justifies a subscription for you? When are you willing to pay $15 a month for access to a game? Do you require regular, free content updates? Must the game meet a certain caliber of quality? Personally, I look at it as a total package deal. If what is being offered is unavailable anywhere else, then I’ll gladly pay to get in. If what I find when I get in is fun, well worth my time, and something I want to continue to do then I’ll continue to pay. I see subs as a way to reward a company for creating a game that keeps me wanting to play, and a way to show developers when they’re not.