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Revisiting Rift

Rift Tactician Dovahkeen

My Tactician AOE clearing groups of mobs in Rift.

Last week I shared my thoughts on the Rift F2P conversion slated to arrive in just three weeks. I wanted to jump in and revisit Rift before the change so that I can have up-to-date experience before commenting on how the F2P changes really impact the game.

The Rift team reached out to me to help get me back in and playing on my account.  In a matter of minutes I had my Rogue created and I was slaying mobs in the familiar starting zone.

A lot has changed.  Right from the start players get all of the souls and there are these paths players can choose which sort of templatize the experience for those looking for a hand in choosing souls and talents that will meet their playstyle.  I quickly broke my training wheels and chose a Bard/Tactician combo with a third soul that is probably not going to get a single point.  I haven’t looked up a single guide or walk-through, but looking at the talents I think this will be a great support class.  Feel free to correct me if I’m entirely wrong.

To be quite honest, I hate these starting quests. I’ve done them each a dozen times having Alpha and Beta tested Rift.  I haven’t experienced the second zone and on for the Defiant though, and just before I logged off I finished up Freemarch.  Now I’m ready to continue into content I’ve never seen which is where the fun will start.  Thankfully the rifts and bg’s were a great distraction.

Speaking of battlegrounds (or whatever they are called), my healing topped the charts every time. I was even 4x the healing of other healers carrying my team to victory.  I love being a lowbie healer.

I don’t have a ton to share right now other than my opinion that Rift has gained quite a bit of polish over the years.  Rift has this simple elegance about it that makes it feel more MMO than SWTOR — I recently tried SWTOR as well.  I’m also liking how Trion has made playing with people easier.  Instant adventures, public groups, and several tools to get people matched with others.  I haven’t had a single moment where I felt alone.

More to come as I, hopefully, make my way through the lower levels.  I’d love to see some of the content Elrar showed me during my personal tour with him just before Storm Legion launched.  The great thing about going back to play a themepark MMO several years later is that usually the devs have gone out of their way to make it accessible and easy to enjoy.

Rift F2P

Rift is going free-to-play on June 12th.  To me this was never a question of if Rift would go F2P, but when.  Rift’s numbers are declining as all games do over time.  To be honest, they made it quite a long time for never quite being a true blockbuster success; much longer than most.  EQ lasted forever because it initiated a paradigm shift.  WoW is still doing relatively well for the same reason.  Rift is/was just another good game.

Trion’s big marketing strategy with this F2P transition is to clearly state that players are getting complete AAA MMO experience for free.  You only have to pay for certain things like boosts, mounts, gear, and expansion souls.  All story, all level, all raids — all content is free.

That’s a great strategy, and really the only one I believe can possibly work for a true “AAA F2P” MMO (if such an oxymoron exists).  Let’s look at their execution.

rift free to play

All content in Rift will be completely free.

Subscriptions

Having a sub to Rift gets you boosts.  Whether they’re slowing everything else down like SWTOR, I don’t know, but I wouldn’t be surprised.  As a Patron (their name for a subscriber) you can get bonus mount speed, more reputation, more tokens, more currency, loyalty rewards, and those types of things. It’s the whole “you want to pay money to not be at a disadvantage” trope. Will it be enough to get people to subscribe?  Personally, I don’t see the real benefit.  I’d rather buy these as I want them individually.

Selling Gear

Here’s the big one.

“We will also have gear for sale. Our guidelines for gear on the store are generally as follows: The best gear in the game must be earned and high-level items on the store must also be available to be earned in-game.”

That is vague; I can interpret that to mean you can buy the best gear in the game.  All X are Y but not all Y are X type of logic.  Regardless, it’s pay-to-win unless your definition of winning is to only have the best stuff instantly.  If I can buy the second best stuff right when hit max level, then jump in the next day with the second best gear and start earning the best, that’s winning to me.

This whole conversion is going to do really well for Rift.  I’m absolutely positive that they will see more people playing, and more revenue as a result.  However, F2P is a short-term strategy for MMOs.  Trion forfeits Rift’s credibility and sense of being a genuine AAA game.  Transitioning to F2P will do very well early for the game, but it will expedite the end even if it only makes people consider there being an end, thus that in and of itself diminishing their future possibilities.  Rift’s love group is being served with the realization of the game’s mortality, and I’m confident that the long-run will suffer as a result as those love-group-players lose their desire to stay and start looking for a game without a future dictated by altering design to earn the most money.

I’ll give the game a shot now (I was going to anyway since Raptr gave me 30 days free AND the expansion free…) and maybe give the game a bit of coverage from a ‘how does it play free’ perspective.  That’s precisely what Trion is hoping thousands of people will do.

Rift: Storm Legion Tour Part 3

In this last look at my tour of Rift: Storm Legion, I want to outline some of the details I gleaned about the world, souls, and overall Rift experience from Community Manager James “Elrar” Nichols.

Changes to the World

Rift: Storm Legion Tempest Bay

Tempest Bay finally brings that real capital city feel to Rift.

Storm Legion adds two new continents and a new capital city.  According to James, each of the new continents are bigger than the original game world.  That means the new areas roughly triple the size of the world. There are two starting locations — one on each continent — and a different experience can be found playing through each of the continents.  Brevane is all about discovering what is going on, figuring out the mystery, and exploring.  Dusken throws the player into the middle of a war.  James emphasized that players can find a unique experience on each of the continents, allowing for additional playthroughs without repeating content.

Quest Hubs are story-driven locations.  The team wants to get away from having a player go to a camp and pick up a ton of kill quests.  Now the kill quests are available in a slightly more organic way.  If a bear is slain it can offer a quest to kill more bears.  You can then turn that quest in to an NPC.  I was reminded of the “bears bears bears” Paul Barnett line back from the WAR hype days.   So like I said, quest hubs are for the story aspects whether for you personally or for the zone.

Read more after the break for my impressions of Rift: Storm Legion. Continue reading “Rift: Storm Legion Tour Part 3” »

Rift: Storm Legion Tour Part 2

In Part 2 of my Rift: Storm Legion hands-on Tour I want to focus on Raids and PvE content.  Storm Legion will launch with 1 20-man raid, 1 10-man raid, 7 new dungeons, and after their first big patch a second 20-man will be added.  Listening to James explain Trion’s approach to content in Storm Legion, I got the distinct impression that Trion really wants to come out of the gate strong.  Their story is important to them.

Regulos and Crucia are some nasty villains.  Regulos, The Dragon of Extinction, The Destructor, and a slue of other titles, is planning his comeback.  His presence (Plane of Death stuff) is clearly visible in some of the new zones.  Crucia, leader of the Storm Legion, Dragon Goddess, and lover of oddly-attractive succubi-harpy-things, is of course center stage during the entire expansion.  These bosses are so big and important to the story of Rift that the only fitting way to emphasize their strength is through raiding.

Rift doesn’t do a whole lot to change the concept of raiding for themeparks.  These will feature tiered loot progression, be instanced, and be very familiar to veterans of contemporary MMO raiding.  I’ll leave it up to you to decide if this is a good thing or not.

I took a ton of screenshots.  Perhaps too many.   Instead of a wall of text, I’m going to give you a picture tour and briefly talk about each image.  Any images I do not include can be found at the bottom in the embedded gallery.   Is it still appropriate to give a 56k warning?

Since I was shown many of the new raid bosses, including the current final encounter for the expansion, I was asked not to reveal any strategies.  Here’s a hint though: Having an invulnerable insta-kill-wielding CM with you helps.

Storm Legion Crucia Returns

Read on for more after the break.

Continue reading “Rift: Storm Legion Tour Part 2” »