Dauntless (Co-op Action RPG) Looks Cool

Dauntless F2P Action Co-op RPG

Dauntless is a F2P Co-op Action RPG coming next year. Visually it’s compelling, and conceptually (from a 30,000 feet perspective) it sound pretty cool.

From what I can piece together with my imagination (because that’s what they want you to do, so that you create this awesome hype machine all on your own), it seems like Dauntless if some sort of Monster Hunter experience.

Dauntless is an online co-op action RPG set in a savage science-fantasy world where up to 4 players (Slayers in the Dauntless universe) work together to hunt down ferocious beasts called Behemoths. Slayers will explore an ever-changing, uncharted frontier, brimming with verdant flora and unique wildlife to find and destroy Behemoths. Each Behemoth has its own unique abilities and rewards, making each fight engaging and full of unique challenges.”

Big monsters to hunt? Check
Different weapon styles with varying degrees of combos and abilities? Check
Crafted armor and weapons most likely based on monster drops? Check
A tagline on the website stating “Join the Hunt”? Check.

Dauntless characters

Can you see why it looks like Monster Hunter? Personally, I’m thrilled. I enjoy Monster Hunter on the 3DS, but that’s not the platform I really want to play this type of game on. A PC, multiplayer co-op style game would be perfect.

Now here’s the rub… it’s going to be F2P. To what extent this business model decision will obliterate their design remains to be seen. What I DO know is that we’re finally entering an era where we can unanimously agree that games no longer need to be free. This isn’t 2010-2015 anymore. Feels so good to say that. We’re going into 2017 now where F2P is once again starting (emphasis on starting, we’re still working on getting rid of it) to phase out of popularity.

There’s a beta signup on the official Dauntless website. Fingers crossed for something decent. I’m itchin’ for a good action rpg.

Holiday Buyer’s Guide [2016 Edition]

It’s that time of year again! Our turkey is still digesting, but Christmas music is already playing and decorations are coming out of the garage. That means it’s time for our annual Video Game / Holiday Buyer’s Guide!

I’m very proud of how it turned out this year. I’m still adding items to the guide, but these represent the “can’t go wrong” selection of this season. We own all of these items, have written our ‘formal’ reviews (or are in the process of writing), and would happily say to anyone that these are must-buys.

As always, if there’s something you feel absolutely must be gifted this year then please leave a comment letting everyone know.

Additional FYI’s for Black Friday / Cyber Monday shoppers:

Please share any great deals you find!

Hands-On with Witanlore

I was first introduced to Witanlore by a long-time reader of our blog who works on the dev team at Druid Gameworks. Witanlore was successfully Kickstarted and Greenlit on Steam.

Witanlore is an open-world RPG with the goal of cutting the fluffy fat found in modern RPGs, and hoping to deliver a pure gameplay experience where every minute is spent on immersion. I like their pitch so far.

You assume the role of a young Ursine warrior seeking to determine your destiny. All we know thus far is that something nefarious happens, as it always does. The concept of Witanlore is intriguing. What I like most about the setting and lore is that I don’t have to be another human, or viking, or dwarf, or Elder Scrolls-esque race. I’m a Bear-guy, or Ursine, and that’s cool!

Witanlore Conversation Tree

I was given the opportunity to jump in and explore the demo. I’ll be upfront and honest here and say that it’s more of a proof of concept than a demo of much gameplay. I was able to run around an obstacle course, talk to an NPC to go through some story dialog, kill a pig, and scavenger hunt for some items. Conveniently, these each showed a glimpse of different game systems that will be used throughout Witanlore.

Witanlore graphics

The world is quite pretty. Unreal 4 is put to good use here, and the art assets shine (sometimes quite literally with sun rays).

Witanlore isn’t optimized yet — at least I hope not! There’s definitely slowdown for me when the settings are on turned up, but the slowdown isn’t in the form of being skippy. When I crank my settings anywhere above medium, I get a sense of moving through something thick. Almost like molasses. 

The voice acting is a bit awkward. When one of the NPCs spoke to me for the first time, it was as human as a voice could possibly get. The bear looked big, tough, and … ursine warrior-y… but then sounded not so ursine warrior-y. I hope they’ll improve the voice acting.

The combat I experienced was basic, click to swing and right click to block kind of stuff. I’m eager to try out the magic and totem abilities/systems.

Witanlore Episode 1

Witanlore has the potential to be a solid rpg. It’s conventional in the sense that it reminds me of Elder Scrolls. Pick things up in the world, active combat, text trees, and story-driven open-worldliness. 

I believe they’re still a ways off from a completed and polished game, but the foundation appears to be there. I’m looking forward to playing Witanlore when it comes out on Steam (also GoG – great place too). Episode 1 is only $6.99 which seems like a great price, as long as the content is there.

Conglomoblog Update: Civ, Gears, WoW, Business

I’m sorry for the record slowdown around here. This past week was crazy with a few game launches and RL stuff.

Civilization VI

Graev and I both picked up Civ 6. I’ll be the very first to admit that I’m not as familiar with Civ as I thought I was from playing Civ 4. I get the general idea of how to play, how to take a turn, the general ideas, etc. What I don’t have down at all are the strategies or “best practices” of how to play.

My games are always SO DANG LONG. Is that normal? Right now I chalk it up to not having a strategy, therefore spending hours going in multiple directions when I should be focusing on one solid victory.

Gears of War 4

I think Graev and I are making good progress in Gear 4. We’ve come across a few major reveals in the story, and I can tell they’ve definitely set themselves up for a new trilogy.

This is one I still plan to more formally write my thoughts on, but for now I’m happy to say it’s fun and I recommend it for fans of the previous games.

WoW

KGC is still progressing in raids. We’ve moved into Heroics now, and plan to pick up the pace now that 7.1 is coming out tomorrow. I’m actually going to write another post on 7.1 here this morning.

So long, Ads!

You may (or may not) have noticed something is a little different around here…

I removed all of the advertising from the blog last week. When I first introduced ads, I decided that they would only exist for as long as their value outweighed their inherent annoyances.

This blog was never about making money. I can make plenty on my other sites. A gaming blog is not an efficient place to do it. My goal with running ads here was always to simply pay server expenses. Since I can do that simply with affiliate links, I don’t need the ads. I use affiliate links to Amazon whenever it makes sense. You may notice sometimes my reviews contain an affiliate link. For example, I really liked Uncharted 4, so in my review at the bottom is a link to Amazon.

Don’t assume every link is an affiliate link, though. Many things are not available on Amazon. I’ve decided as of this moment the only affiliate links will be to Amazon. Sometimes I may put a little flag next to the link if I feel it’s justified. For example: “I’m pretty much exclusively spending my time playing Legion (aff link) these days.”

Refresher on how affiliate links work: When you click on them, we get a percentage of what you end up buying within a 24 hour window. It’s pretty much that simple. So if you click on our links and shop on Amazon (which I do for most things these days) then you support the blog and don’t have to spend anything extra to do so.

Thanks for continuing to support us by being a reader! Hard to believe in just a few months we’ll hit our 10 year anniversary.