Ragefire’s launch didn’t go so well yesterday. In fact, I think I called it rather nicely.
I’m not going to be overly negative. The entire thing was a debacle. If you’re looking for the facts, here you go:
- Ragefire came up 30 minutes early with no warning
- The moment the server came up people were logging in level 50 with gear and spells
- People proceeded to buff and power level their alts/friends
- Daybreak locked the server, but did not remove the thousands of people online abusing the bug
- Daybreak insisted “No one benefited unfairly.” See below:
Ragefire is bouncing now. We are deleting the 50s. We tracked player progress and no one has an unfair advantage. No wipe! #everquest
— Holly Longdale (@TheWindstalker) May 20, 2015
More of the insistence.
- Server was brought down completely at this point
- Daybreak brought the server back up after over an hour of downtime
- Annnnnd this:
— Keen (@KeenandGraev) May 21, 2015
Needless to say, server came back down. And guess what? A few more hours later, they wiped.
After a few hours of testing by allowing only a few people on at a time, they finally let people on and at 9:30pm pacific (ish) level 50s started appearing again. They announced that Ragefire would launch (hopefully) around Noon pacific today on May 21.
I’m disappointed about not getting a Wednesday launch. Wednesday was perfect for me, and Thursday (today) sucks because it’s my busy day where I’m stuck at work. But, hey, that’s how these things go. Welcome back to 1999. I remember the server being offline for like a week and all we had was that archaic chat room you could access from the patcher. Remember that?
Every time this happens, people (including me, I can’t help it) will rattle off the “Dey Break Games” stuff. I pity their marketing department. The name really should have been vetted a bit more. But calling a spade a spade here, this wasn’t handled great. The minute you had 100 level 50’s appearing within minutes of launch it should have been brought down. Not locked. Not looked into. Shut down, wiped clean, and brought back up for testing.
We’re paying customers now, not a free-to-play crowd, and we’re paying for a progression server. When level 50s are able to get in there and buff people up and boost other people that affects how the server progresses. Ultimately, I think that’s why they wiped and will hopefully handle this with a little more finesse moving forward.