Blog Home | Welcome, Guest. Please login or register.

Author Topic: Keen's Melee Warden Guide (Work in Progress)  (Read 14086 times)

Offline Keen

  • Administrator
  • Hero Member
  • *****
  • Posts: 5258
  • Karma: +78/-31
  • Blog Overlord
    • Keen and Graev's Gaming Blog
    • Awards
Keen's Melee Warden Guide (Work in Progress)
« on: December 22, 2009, 10:41:29 AM »
WORK IN PROGRESS

Class Overview

Stat Allocation
Melee Wardens are very stat intensive which makes the class very gear dependent.  As you level up you will find that it is sometimes difficult to keep all of your stats up.  Don't stress it.  Only every few levels when you gain access to major upgrades or a new slot like rings and earrings will you feel like you have caught up.  The goal here is to find an equilibrium, knowing that you can always improve.

Below are each of the important stats and their percentage or goals that you should shoot for.

Intelligence - Determines our damage output on spells and melee and pet damage.  This is our STR equivalent.  When you let your intel dip too low you will notice a drastic decrease in overall dps. 
Target: We want this to be no lower than +10% Damage.

Perception - Controls our resist and miss rates as well as our pet's.  When you watch your combat log and see that some damage has been blocked, resisted, parried, or that you miss completely it is because your perception is too low for the target you are fighting.  While it is probably the most important stat, we're going to shoot for a goal that is both obtaintable and functional.
Target:  < 13% chance to miss/resist. 

Wisdom - This is the same as our Finesse stat and determines how well we (and our pet) penetrate our target's armor.  If this is too low our damage will be reduced.  When we cross the 0% threshold we do bonus damage.  Wis also determines how big our mana pool is as well as our mana regen. 
Target: Currently the tooltip is broken and we can not see percentages.  I have found it best to keep this on part with intelligence.

Luck
- Quite simply, Luck determines our chance to crit and do glancing blows for melee, spells, and heals.  Since we do little burst damage, getting crits is important to our class.  We need to be able to crit consistently.  In our talent grids we have +crit % talents that we will take and they will be most effective when this stat is higher.  You'll find that Luck is finicky.  It has a threshold that must be crossed in order for it to go above 5%.  Once you cross that threshold you will notice that you chance to crit increases exponentially with each point.
Target: 20% to crit or better.  I found it tough to reach this goal before level 20.

Stats to remember
Endurance - The higher this is the lower chance we have to be crit.  Pay attention to it, but don't worry too much.  Gear will naturally have endurance on it.  This is soemthing to think about more when you are higher level.
Stamina - HP.  More HP = live longer.
Agility - We need this to be fairly high in order to avoid being hit.  The more you avoid the better.  At level 20 this was my second highest stat without even worrying about it.

Where do I put that 1 stat point every level?
In the short run your 1 point per level isn't going to make much difference at all considering a piece of gear will have +5 to this and +6 to that.  However, in the long run it will be a significant number of points.  Some people make the mistake of being fairly short-sighted and wanting to put these points into their important stat like intel or perception.  However, they don't realize that some of our gear may be lacking in a stat when we reach the mid levels.  I've found that Wisdom is several lacking on gear that also contains enough int, perception, and luck to reach those target goals.   As a result, I would put all of the points while leveling into Wisdom.
Target: Put them all into Wisdom. 

Talents
Keen and Graev's Gaming Blog
[STEAM]: MeanKeenLurikeen

Offline Prags

  • Full Member
  • ***
  • Posts: 108
  • Karma: +0/-0
    • Awards
Re: Keen's Melee Warden Guide (Work in Progress)
« Reply #1 on: December 24, 2009, 01:24:37 PM »
For the stat point / level I agree wisdom is good However I have put all my points into Luck. Trying to keep that stat on par with my other main stats.

Also a stat that also needs to be kept at a higher level is Faith, the higher you're faith the better  HP regen you will receive overtime. I found by having a few cloth items equipped will help at having a higher faith than by equipping all leather.

As for Agility I didn't worry about increasing it overall for in my build I will have the 3 x ruby talents to dodge giving me 150% to dodge.

The hardest thing about playing a melee warden is that there are too many stats needed to be effective. Thus making this class challenging to play. 


Thuzkaw Death Knight ED server

Offline Keen

  • Administrator
  • Hero Member
  • *****
  • Posts: 5258
  • Karma: +78/-31
  • Blog Overlord
    • Keen and Graev's Gaming Blog
    • Awards
Re: Keen's Melee Warden Guide (Work in Progress)
« Reply #2 on: December 24, 2009, 01:35:44 PM »
I'm debating whether or not putting into Luck with points when leveling up is worth it since gear seems to be stacked with luck later on. 

Faith and Agility are both important.  Faith was like 80+ for me without even thinking about it.  Agility was also high.  However, I wouldn't ignore agility.  Those +% talents are worthless if you have a low agility modifier.  Think about it this way:  You're taking a % of a number.  The bigger than number, the bigger the additional %.
Keen and Graev's Gaming Blog
[STEAM]: MeanKeenLurikeen

Offline Prags

  • Full Member
  • ***
  • Posts: 108
  • Karma: +0/-0
    • Awards
Re: Keen's Melee Warden Guide (Work in Progress)
« Reply #3 on: December 25, 2009, 12:48:45 AM »
That's true Keen, I guess I should of mentioned I also have higher than average HP on my warden. Stamina is around 100-110 giving me approx 5500hp-6000hp so coupled with faith I got more out of my Regen and could afford being hit more than dodging.

I did notice on items you could have the required stats with Agility or required stats with stamina, I chose HP.

My concern in the overall dodging / agility is that in later levels will we be dodging those high end spells. Where HP might end up being the better. What scared me was seeing a vid where a lvl 40 mage Nuked a lvl 40 warrior hitting for 35k. The warriors hp dropped from 100% to 10%.

The first 19 levels I think Luck is the best stat to put into. From 20 - 30 I might go Wisdom then 31 - 40 I'd have to see what gear is around. Only from reputation will I have some idea.


Thuzkaw Death Knight ED server

Offline Keen

  • Administrator
  • Hero Member
  • *****
  • Posts: 5258
  • Karma: +78/-31
  • Blog Overlord
    • Keen and Graev's Gaming Blog
    • Awards
Re: Keen's Melee Warden Guide (Work in Progress)
« Reply #4 on: December 25, 2009, 12:07:59 PM »
Which ever path one goes, the stat they neglect will need to be made up for with gear.  I wish we could see the level 40 gear to know if it lacks something (then we know to put into that when we level). 

I will say this though:  when leveling up, I found it very hard until I put into wisdom (hard as a melee).  I ignored luck completely for 20 levels and never once thought that I needed more.   It wasnt even until level 20 that I decided to raise my crit % from 5 to 20.
Keen and Graev's Gaming Blog
[STEAM]: MeanKeenLurikeen

Offline Dawnwarden

  • Moderator
  • Hero Member
  • *****
  • Posts: 1235
  • Karma: +40/-1
    • Awards
Re: Keen's Melee Warden Guide (Work in Progress)
« Reply #5 on: December 25, 2009, 12:41:11 PM »
This is the uber leather set at high levels (step above purple).  Working at matching up the stats with NA ingame stats.

Supreme [Shaman]'s pants
Skin
Armor: 358
+40 Agility
+35 Endurance
+50 Intelligence
+24 Perception
+50 Willpower
+30 Faith
+80 Divine Resistance
+32 Nature Resistance

Supreme [Shaman]'s helmet
Skin
Armor: 358
+45 Agility
+55 Luck
+30 Endurance
+20 Perception
+99 the perseverance
+25 Faith
+20 Elemental Resistance
+92 Nature Resistance

Supreme [Shaman]'s boots
Skin
Armor: 239
+21 Agility
+16 Stamina
+8 Perception
+30 Wisdom
+10 Faith
+25 Rage
+36 Elemental Resistance
+39 Divine Resistance


Supreme [Shaman]'s robe
Skin
Armor: 478
+49 Stamina
+63 Endurance
+44 Perception
+45 Wisdom
+99 Willpower
+55 Faith
+100 Elemental Resistance
+49 Divine Resistance

Supreme [Shaman]'s shoulders
Skin
Armor: 239
+45 Agility
+15 Luck
+15 Stamina
+25 Intelligence
+40 Wisdom
+50 Rage
+17 Elemental Resistance
+58 Nature Resistance

Edit: Ok converted as much as I can.. I'm assuming that "perserverance" is Willpower.  The russian tooltips were different on the items so I left it as that.
« Last Edit: December 25, 2009, 05:46:15 PM by Dawnwarden »

Offline Prags

  • Full Member
  • ***
  • Posts: 108
  • Karma: +0/-0
    • Awards
Re: Keen's Melee Warden Guide (Work in Progress)
« Reply #6 on: December 28, 2009, 03:11:51 PM »
kk my maths might be wrong but those stats are looking like.

Agi -  151
Enduro - 128
Int - 75
Percep - 96
Will - 248
Faith - 120
Luck - 70
Stam - 75
Rage - 75
Wis - 115
Ele res - 173
Nat res - 182
Div res - 168

Not bad considering there's still - Gloves, bracers, neck, ear, 2xrings, waste, wep, wand and back slots that can make up for any short fall in stats needed. Also trinkets

I guess once you have gotten all the fat loot you want then you respec via the cash shop.


Thuzkaw Death Knight ED server

Offline Sladden

  • Newbie
  • *
  • Posts: 1
  • Karma: +0/-0
    • Awards
Re: Keen's Melee Warden Guide (Work in Progress)
« Reply #7 on: February 18, 2010, 11:49:39 AM »
Hi, cant u fullfill the guide? Many ingame wants a good guide for mele druids in english! :)

Offline Rybnik

  • Hero Member
  • *****
  • Posts: 904
  • Karma: +36/-0
    • Awards
Re: Keen's Melee Warden Guide (Work in Progress)
« Reply #8 on: February 18, 2010, 12:29:28 PM »
Not sure if Keen is working on a Melee warden guide anymore, I believe he is currently playing a caster warden. The one thing I've gleaned from him so far though regarding the Wardens stat points, is that you are best served putting all your points into the Wisdom stat. 

Rybnick- 80 Death Knight
Rybnik - 68 Druid
Reinir - 43 Warrior

Offline Keen

  • Administrator
  • Hero Member
  • *****
  • Posts: 5258
  • Karma: +78/-31
  • Blog Overlord
    • Keen and Graev's Gaming Blog
    • Awards
Re: Keen's Melee Warden Guide (Work in Progress)
« Reply #9 on: February 18, 2010, 02:31:50 PM »
I will get around to finishing this guide, but I have put it on hold while I finish my caster one.  I can answer questions that you have though.
Keen and Graev's Gaming Blog
[STEAM]: MeanKeenLurikeen

Offline Hypersot

  • Newbie
  • *
  • Posts: 2
  • Karma: +0/-0
    • Awards
Re: Keen's Melee Warden Guide (Work in Progress)
« Reply #10 on: March 05, 2010, 04:30:00 PM »
ok, I have a question here since I see this everywhere on any allods US forums I read

I'm playing on the EU servers btw.

my question is, why everyone is talking about wisdom being the equivalent to finesse for wardens while the abilities screen shows clearly that only INT and PER are the ones governing any melee skills that the warden uses? (if I remember correctly, INT ~ STR/FIN and PER ~ EXP)

is it bc we're a patch 'behind' than you guys or am I missing something else here?

thanks
« Last Edit: March 05, 2010, 07:24:06 PM by Hypersot »

Offline Keen

  • Administrator
  • Hero Member
  • *****
  • Posts: 5258
  • Karma: +78/-31
  • Blog Overlord
    • Keen and Graev's Gaming Blog
    • Awards
Re: Keen's Melee Warden Guide (Work in Progress)
« Reply #11 on: March 06, 2010, 12:51:53 PM »
The tooltip is simply wrong.  We're not sure if it is a mistranslation or just entirely wrong.

Int = STR
Perception = Expertise
Wisdom = Finesse
Luck = Luck
Keen and Graev's Gaming Blog
[STEAM]: MeanKeenLurikeen

Offline Hypersot

  • Newbie
  • *
  • Posts: 2
  • Karma: +0/-0
    • Awards
Re: Keen's Melee Warden Guide (Work in Progress)
« Reply #12 on: March 07, 2010, 08:35:41 AM »
Hi,

I post the same question in our (EU) forums

as soon as I get an answer from the mods (well, IF I get an answer from our mods) I'll let you know as I believe it'd be interesting to see if there really is a mistake or maybe there are differences to our versions