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Greetings from Mordor!

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Thinking of where to spend your next vacation? Well look no further! Visit these exciting and wild lands  and experience the rich culture and wonders that can only be found in the land of Mordor, where not only shadows lie but you can as well!

Exiting Activites for All

– Make sure to keep your sword sharp! The locals love to spar with the guests and you might find yourself taking on dozens at a time!

– Enjoy archery? Well good news! There are lots of things to shoot and Uruks love playing “catch the arrow.”

– Is Hide and Seek your game? Well keep your dagger handy ’cause the local Uruks take their sport very seriously.

– Try your hand(s) at climbing one of the various structures littered about he landscape.

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Make Friends with the Locals

– The local Uruks are very social and super excited to meet you! Do be put off by their enthusiasm if you see them charging. They just want to be friends!

– Witness the fascinating Uruk military heirarchy and see normal Uruks make their way through the ranks of Captain and even on to Warchief.

– Join in on the festivities between Captains as they feast, test their might, and duel each other. They love outsider influence.

– Any friends you make with the Uruks during your stay may pop up again from time to time. They love to repay the hospitality you show them!

– Watch the local human population toil away mining rocks or performing other mundane tasks but don’t stick around too long or you might just get invited to join the fun!

 

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The Wilder Side of Mordor

– Enjoy a ride on the unique and wondrous creatures that inhabit the region. Explore the countryside on the back of a wild Caragor or if you are feeling particularly adventures try hopping on the back of the majestic and gargantuan Graug!

– Journey out in the twilight hours and if you are lucky you may just encounter some local Ghuls! Careful now, these guys sure know how to party and bring lots of friends.

– Enjoy collecting exotic flora? Well Mordor is for you! We are host to several distinct variety for you to collect and pretty much all of them are good for curing what ails you!

– For the sportsman in you we also offer unique hunting experiences. Mordor plays host to many sport animals such as rats, spiders, bats, and hell-hawks!

All You Ever Dreamed of and More!

Stop by, grab a mug of grog (Just make sure none of those rascals have poisoned it!) and enjoy all that Mordor has to offer you and your family. We’d love to have you for dinner!

DISCLAIMER: Mordor, the Lands of Mordor, and all affiliate partners are not responsible for any loss of life or limb, emotional trauma, feelings of vengeance, wraith possession, property damage, or incurred wrath.

Can’t bring myself to play Alien: Isolation

I’m only two hours into Alien: Isolation. TWO HOURS. That’s like nothing at all, really. The game is just incredibly intense to play and the Alien just showed up. Seriously, it just showed up around the two hour mark and I’m already losing it. This usually does not happen to me with games. I hear people say “Oh this game was so scary” or “that part was the scariest ever” all the time over the years and when I actually play those games it usually results in a feeling of “Really? This is it? What’s the big deal?” I’m not trying to come off as some kind of tough guy because really I am not. I get scared of things that go bump in the night. Quite literally, too. My cat will run around at night doing who knows what and I startle at every sound. It’s just that video games have never really bothered me that much.

Alien: Isolation isn’t really a scary game, though. I don’t find the Alien (Or Xenomorph, whatever) to actually be that terrifying. Actually they are pretty dang cool and I’m a fan of the movies and some of the games. What really gets me is that feeling of being hunted or stalked relentlessly. In past horror games the only parts that legitimately made my heart pound were the parts where something chases after you that you can’t take out. I think there are a couple of Resident Evil games that have regenerator bad guys like that who will chase you for a while until you can find a way to take them out. Dead Space also did a really good job with this and those parts are really the only reasons why I feel hesitant about replaying the games. And to think that almost all of Alien: Isolation is going to be like that? It stresses me out just thinking about it. [Read more...]

Skylanders Trap Team

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Another year has gone by and we are already at the annual Skylanders release. Time really does fly because it feels like we were playing Swap Force not too long ago. Again we were fortunate to get a review copy from Activision for the newest release — Skylanders Trap Team — and I’ve been checking it out ever since it got here. I wont bother going into too great of detail about what Skylanders are, but if you are curious we have several articles from the past games. Basically it’s light action RPG where you place figures on a tiny portal and see them come to life in the game. What I will go into detail about is all of the new stuff in Skylanders Trap Team.

skylanders-trap-team-fire-trapTrap Masters & Traps

The new hook this year are the traps and the whole concept of trapping villains and turning them to fight for you. The specialty figures in Trap Team are known as Trap Masters and they are each equipped with weapons made out of “Traptanium.” From what I can tell they don’t seem to be really any different than normal Skylanders and have the same amount of abilities and so on. The thing that makes them unique is their ability to destroy Traptanium deposits which usually lead to bonus side areas. Trap Masters are also the only Skylanders that can access the elemental doors that also lead to bonus areas. In past games you would be able to open these with any figure of the respective element, but in Trap Team the doors are made out of Traptanium and can only be opened by Trap Masters.

The traps are actually a pretty cool idea. Each element has its own trap and they can hold one villain from that element. There are around 50 villains that you can trap and initially I was concerned that you would need multiples of each trap in order to catch them all, but thankfully that is not the case. When you do encounter a trappable enemy and defeat him you are given the option of putting him in a trap our not. Regardless of whether or not you decline the trapping, or just don’t have that elemental trap, the villains will be locked away in a vault back at the Skylanders Academy. If you want to put a villain inside a trap, or switch it out with another, all you have to do is go to the vault. So this means you really only need one of each elemental trap rather than 40 traps. You could have multiple traps of an element if you wanted, for taking multiple villains of that element out with you, but it really isn’t necessary.

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Villains & The New Portal

Tskylanders-villainhe Villain characters are all very interesting and the whole concept of trapping them and using them is easily one of the best ideas added to the series. Some of the Villain characters are just specialty versions of normal monsters that you encounter but some are actually the bosses that you encounter in the game. In order to call out your villain all you need to do is press the left trigger and you “tag-out” with your current Skylander. The villain character can stay out and fight for short amount of time before having to recharge. The timer bar acts as its health as well so taking damage will decrease the amount of time they can be out. I was bothered at first by the time limit but it actually recharges fairly fast. Villains don’t level up or gain new abilities like Skylanders but each one has a special side quest where they can be redeemed. Some of them are fun little missions or minigames but there are a few that amount to just a short conversation. Once the side quest is done the villain turns into his evolved form which usually means some cosmetic changes and making his attacks stronger. Not only that but it seems to greatly slow down the trap timer and make them buffer. [Read more...]

Super Smash Bros. 3DS

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I have a pretty big backlog of blog posts that I need to get around to writing, I’ve played a lot of stuff that I have yet to really talk about. So today’s topic is: Smash Bros.

I absolutely LOVE this series thought I am by no means a competitive player. Just having fun and playing is my only objective so you will likely never find me playing those “items off, final destination only” matches. I just don’t see the point at all but kudos to whoever enjoys that. Anyway, Keen and I have very much enjoyed the series ever since the N64 days but I have yet to convince him to pull the trigger on the 3DS version. So please if you could pressure him into that it would be fantastic.

The Controls

This is a pretty big question on people’s minds, at least it was on mine. I had no idea if the 3DS circle pad and buttons would in anyway feel right when controlling a Smash Bros. game and as it is now I am torn. I still feel scared that I’ll break something and all of the horror stories and pictures out there don’t alleviate that at all. I grip my controllers very tightly, especially in intense situations. So having to dial back on this and get used to not thrashing a control stick around was a bit of a challenge. Mainly at first it affected my ability to input commands and even accurately move my character but over time I was able to adapt and I feel I am able to control the game fairly well, though probably not on the same level as with a controller in my hands. So really I wouldn’t say that this is a problem with the game on the 3DS so much as it is with me. Even so I imagine there will be a learning curve or adaptation period for everybody. [Read more...]

Destiny is, oddly enough, growing on me… But things could still be better.

I had a lot of mixed feelings over Destiny but for some reason I keep going back. Almost everyday I would pop in and do my daily stuff and try to work towards some better gear. I knew I was on a loot treadmill but I just kept going anyway. Before long I was already at level 28 and pretty much at the end of what you could accomplish solo. So at that point I was forced to tackle more group-oriented activities.

Unfortunately Destiny has one major problem that really needs to be fixed. For some reason Bungie decided not to include matchmaking for the weekly strike mission, the weekly nightfall mission, and raids. The first to weekly missions are a great way to get specialty resources and raids are the only way you will find gear to get you to 30. This is pretty much the end game of Destiny right now but Bungie is making it really difficult to actually participate in it.

I’m not sure what Bungie’s logic is for not including matchmaking in those events. Some people seem to think it’s because they are a good deal harder than other stuff and PUG-ing it would be difficult. That doesn’t really make that much sense to me since that is what everybody is doing anyway. So far the only way I have been able to do any of these is by going onto various message boards and searching for groups. So most of us are already trying to find random people to do these weekly missions with. For some reason Bungie must think that everybody who plays the game must have 3-5 other friends who also play on the same system and at the same times. This really wouldn’t be that big of a problem if there was some kind of public chat in the social area of the Tower but nothing of the sort exists. There’s really no way to communicate with other players that is in any way easy. Players shouldn’t be forced to use a third-party just to find other like-minded players.

I still find myself having fun and coming back despite how difficult they are making things. Really all that needs to be done is adding matchmaking and things would be so much better. Keen always says that I’m antisocial in games but that doesn’t sound anything like me. Now if you’ll excuse me I need to go and remove 37 people from my friends list.