I had the opportunity to take a private tour of the upcoming Rift: Storm Legion expansion with Community Manager James “Elrar” Nichols. As many of you know, I played Rift when it first launched back in March of 2011. I played for a few months, got a couple characters almost to the max level, but [...]
Archive for the ‘Rift’ Category
Dynamic. You keep using that word. I do not think it means what you think it means.
When I think of a themepark that represents the epitome of a quest-grind anti-dynamic world, I think of Rift. Leveling from 1-46′ish (I never hit 50), I never once felt like I was doing anything dynamic. Trion and other developers are continually pushing this idea that content like Rift’s zone invasions are dynamic, but I [...]
Defining the grind
We had a really good discussion going on Ventrilo tonight about what grinding means. So many times people think grinding is a negative, and it’s used by many I know as a reason for quitting a game. In my opinion, unless everything you are doing is 100% dynamic all the time, you are grinding. I [...]
MMOs are not given room to grow anymore. Launch perfect or die!
When World of Warcraft launched in November 2004 is was new, it was shiny, but it really wasn’t as polished or infallible as people think of it today. Aside from WoW’s launch issues, which mostly stemmed from Blizzard not anticipating the demand, WoW had issues that crop up in most contemporary MMOs. WoW was evolving [...]



