Archive for the ‘MMORPG’ Category

Players Naturally Seek Out Shortcuts

I just dinged level 40 in Neverwinter.  That might not be anything special, except a few hours ago I was level 16. How did I jumped 24 levels in one evening of playing? I used the Foundry. Players can make their own content using the Foundry.  I wrote before how much I love this feature, [...]

Leveling Isn’t Necessary

Just like PvP, leveling isn’t necessary. In fact, I think leveling and designing leveling is not only a waste of time for developers, and as a result a direct waste of money, but its also detrimental to game design when it isn’t necessary but included anyway. In World of Warcraft, I find most  of my [...]

Neverwinter Impressions

Neverwinter officially entered public “open beta” yesterday.  It might as well be called launch because everyone can get in, and characters won’t be deleted.  I jumped in and began my foray into the Sword Coast as a Half-Elf Devoted Cleric. I’m disappointed by the gameplay.  Everything feels like it boils down to mass mob slaying.  [...]

Vertical vs. Horizontal Progression: Can one ever really exist without the other?

I was thinking tonight about what to write tonight (I’m suffering from some massive writer’s block) when I decided to catch up on the Camelot Unchained videos that released while I was moving; Mark did like 5 of them in one day.  I watched the video where Mark talked about character progression and how he [...]

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