As I mentioned in yesterday’s post, there’s something about EverQuest that I find irresistible. I love many of the mechanics, and you all know I’m a fan of group-play, difficulty, and social gameplay. I started to think harder, and during a discussion with some friends one key component was brought up: EverQuest is an investment. [...]
Archive for the ‘EQ’ Category
Conglomoblog: Old School MMO Madness
I’m in one of those phases where I’m enjoying a spread of titles. There isn’t a ‘new’ MMO out capable of holding my attention right now. I’m still enjoying UO, and I craft/stock my vendors every day, but that’s slowly fading out. Our community is waiting on SWGEmu to finally be out of beta, wipe, [...]
Player-driven Fast Travel
Graev and I were reminiscing tonight about fast travel in the original EverQuest. These days, fast travel is known as a WoW Mage’s teleport to any city, or a hop on a flight path followed by an afk session. Fast travel used to be a truly player-driven interactive and social experience. Teleporting was a way [...]
Bring Back Character Customization!
Graev and I were having a discussion the other day about character creation in MMOs, and we’ve come to the conclusion that it pretty much sucks these days. Yes, there are exceptions, but almost every new MMO released limits the player to just aesthetics (usually swapping faces) and a few basic choices like what class [...]



