Warhammer Online’s Tome of Knowledge explained!

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There was a fantastic interview posted on TenTonHammer yesterday by Cameron “Aelryn” Sorden. In the interview Cameron talks with Carrie Gouskos all about the Tome of Knowledge and what we can expect from this handy little “quest journal” of sorts. As I have spoken about before, the Tome of Knowledge really appears to be similar to Lord of the Rings Online’s “deeds”. It seems along many of the same lines there will be rewards for killing something X times or not dying Y times. There is however many new dimensions added to the Tome of Knowledge that set it apart and even above and beyond that of a simple quest journal or deeds log. The Tome of Knowledge is shaping up to be a driving force in both the PvE and “fluff” factors of Warhammer Online.

The Tome of Knowledge (I’ll refer to it as the ToK from now on) will actually assign objectives to you as you complete previous ones. You’ll be given rewards for killing a certain monster and by doing so you’ll unlock another stage or tier or objectives. The ToK will give you rewards like a sword, exp or a title, for completing these objectives. The ToK will also serve as a bridge between the player and the lore. Inside the ToK when you unlock objectives or complete them you’ll be given more information on the subject in the form of pictures, text, and more objectives. This could very well tie the game together and give leveling more purpose than merely leveling. I can only imagine the potential that the ToK will have for increasing the list of “things to do” in Warhammer Online. I can already see it now; players will form groups to work on their ToK objectives and compare with friends to see who has seen and done the rarest of things. The ToK can also provide the “fluff” or as Carrie said, the “playfulness” of Warhammer. Trying to die 100 times at level 10 or standing in place for a long period of time… while that sounds completely stupid to me it might be fun for some of the weirdos out there. 😉

There’s also another element to the ToK that wasn’t really touched upon in the interview. There will be PvP objectives in the ToK that players can work on completing. Perhaps killing a certain amount of dwarves or goblins or something will reward you with a title. Capturing certain objectives or even a city might be a great way to earn an item through the ToK as well. There’s plenty of potential for this Tome and it seems that Carrie Gouskos is passionate about making this a solid aspect of the Warhammer Online gameplay.

My only concern with the ToK is that it will encompass too much of the game. While it will be great to work on the ToK and complete as much of it as possible, I don’t see it as a legitimate way of connecting the players to the world. I hope that the ToK is only 10-15% of the game’s objectives and that I can find as much or more rewarding content through the interaction with NPCs and quests. If I could have things my way I would have the ToK be nothing more than the icing on the cake. Icing tastes good but without the cake it’s just sugar… and too much sugar just gives you a headache.

Definitely read the whole interview here or clicky ->
From TenTonHammer:

“While nosing around the Warhammer Online: Age of Reckoning booth at PAX 2007, Ten Ton Hammer found EA Mythic game designer Carrie Gouskos and convinced her to come spend a bit of time chatting with us about the primary feature she’s working on for Warhammer– the Tome of Knowledge! You might be asking, “What is the Tome of Knowledge?” Well, if you keep reading, Carrie would love to tell you!

TTH: Why don’t you start by telling us a bit about what you do at EA and what you’re working on?

Carrie: Sure. I’m the designer of the Tome of Knowledge, a very particular aspect of the game which supplements your progress, regardless of how you like to play, and also provides additional challenges for you. One of the major ways it does this is to provide information about the things you encounter. For example, the first time you encounter a Squig you’ll get a bestiary entry in the Tome which explains what a Squig is, tracks that you’ve killed it, gives you a bit of XP for making your first kill of this monster type, and now you know what it is.

As you start to kill more and more Squigs, additional information will appear in the Squig entry in your tome. You get a lot of details, a lot of flavor text, and you’ll open up interesting objectives. Once you’ve killed a certain number of Squigs, your Tome might provide a new Squig-related task or quest for you. For example, “Kill Squeeg the Squig.” Then you have to find Squeeg somewhere in the world and kill him for your Tome’s reward—maybe an item, maybe a title, maybe a skill.

TTH: So it’s mostly a tool to get new objectives, then?

Carrie: What we’re trying to do with the Tome of Knowledge is provide lots of ways for each player to play and lots of bonus things to do. We provide a checklist for the player, saying, “Here’s a list of all these things you can do. Do you want to do them?” We’re trying to put stuff here for everyone and make sure that new objectives get unlocked in the course of normal play, whether normal play for you is PvP, PvE, or just exploring. We’re trying to anticipate all the crazy things players might do and reward them for it. The Tome tracks your achievements and gives you extra incentives to play, the way you want to play.

TTH: How do these objectives (like the monster ones you mentioned) work within the Tome?

Carrie: The way we have it set up currently, the objectives come in tiers. The first unlock is always a picture of the monster, a little bit of information about it, and a bit of XP. Depending on how rare the monster is, there are a certain number of subsequent objectives—I think the standard is 10 for very common monsters. The second unlock, revealed after you complete the first, will give you a simple task and tell you what the reward is for doing it. The third just shows you your objective and leaves you to discover the reward yourself. Don’t think things will be easy just because we give you your objectives though. They won’t always spell things out for you. You’ll have to figure stuff out.

TTH: What kinds of special titles can players expect to receive for completing objectives?

Carrie: One of the things we’re trying to do with the tome is maintain that Warhammer playfulness. Someone asked me once if we would have achievements for staying alive a certain number of levels without dying. I said, “Sure, we’re definitely looking into that. But who’s to say that we’re going to reward you for that? Maybe we think you’re a coward for never dying through all those levels. We might have some fun with you and give you a coward title.” We’d also like to do things like give players titles for doing stuff you wouldn’t normally expect—standing in one place for an hour, or dying hundreds of times before level 10. Brainstorming titles for the silly off-the-wall achievements has been one of the most fun things to do on our team.

TTH: How will players keep track of all of these objectives?

Carrie: You get a notification on-screen each time you receive a new objective, and from then on the objectives sit inside the Tome for you to look at. We’re trying to keep the Tome as unobtrusive as possible. As much as I’d like everyone to love it and use it, we understand that some players won’t care about the objectives, so we want to make it available but not too “in-your-face.”

TTH: How is the Tome organized, exactly?

Carrie: The Tome is divided into a couple of different sections, one of which is the bestiary. That’s the one we’ve been talking about the most and the one that has the most going on, just because you interface with monsters so much. Then there’s a section called History and Lore which has a certain number of objectives per zone, with more in higher level zones, and those might be little things you find in the world—climbing to the top of a mountain, or discovering a hidden path. Completing these objectives gives you a little bit of lore along with whatever the reward is, and you can go back and read those sections any time.

TTH: Well, it sounds like you’ve got a great feature in the Tome of Knowledge that’s sure to keep players busy for a while and give them lots of fun stuff to do. Thanks for talking to us today!

Carrie: Thanks for having me!”

  • Its does sound eerily like the LOTRO deed book but with the campy Warhammer flair.
    I’m saying this as a good thing.
    I like the LOTRO deed log and the fact that I have these alternate objectives throughout the game. It is daunting though to see the 250 kill count for some of them though.

  • Good find, Keen. I linked it on my blog. You have to keep me in the loop on this kind of thing since all gaming sites outside of our blogs are blocked from my work. 😀

  • There are actually a few additional things that didn’t make it into the article (I was on a bit of a deadline and couldn’t make them fit smoothly at the time):

    1) Carrie talked about how they really want this to be a social talking point (as in bragging rights) in addition to a personal metric. Other players will be able to view a standard selection of categories from anyone’s ToK (kind of like an inspect feature), as well as three player-designated achievements that the player is particularly proud of.

    2) They’re putting a LOT of thought into the lore sections of the ToK too. It’s not just an “I killed X monsters” thing. She described a path behind a temple in a public questing area that’s really out of the way (you wouldn’t see it unless you were exploring). When you find the path, a new ToK objective pops up that tells you to follow the path. As you progress along it, more and more elements of this epic story unfold, about the hero who last walked this path, and new objectives pop up (to keep going and unlock more lore). At the end, you get the epic climax and some kind of cool reward for finding all of this.

    All in all, it sounds pretty awesome. It’s definitely meant to supplement existing content, though. You’ll still get plenty of lore through regular questing and progression.

  • Great interview Cameron and great post Keen. I had read some things previously about the ToK, but this just adds so many dimensions to it. I knew it was going to be a social status kind of thing, but I really like the idea of just having these side objectives and fun things to do via the ToK when maybe you are burned out on PvE or RvR. I did experience the first tier of creatures popping into your ToK when I played at GenCon and that was pretty cool. Some of this other stuff sounds like it will be a blast.

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