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	<title>Comments on: Make it tougher you scurvy sea dogs!</title>
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	<link>http://www.keenandgraev.com/?p=404</link>
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		<title>By: JoBildo</title>
		<link>http://www.keenandgraev.com/?p=404&#038;cpage=1#comment-3097</link>
		<dc:creator>JoBildo</dc:creator>
		<pubDate>Wed, 17 Oct 2007 19:45:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.keenandgraev.com/?p=404#comment-3097</guid>
		<description>Totally agree if every mission it had to be changed.  My guess is that it won&#039;t be though.  If it&#039;s really like CoH, there could be an NPC you talk to who sets the difficulty across all missions for you.  Then, say you run into one you completely hate because you can&#039;t pass it... so you go back to said NPC and change it (or menu, whatever) to something lesser.

That seems ideal to me.  Hope to see it in action soon. ;)</description>
		<content:encoded><![CDATA[<p>Totally agree if every mission it had to be changed.  My guess is that it won&#8217;t be though.  If it&#8217;s really like CoH, there could be an NPC you talk to who sets the difficulty across all missions for you.  Then, say you run into one you completely hate because you can&#8217;t pass it&#8230; so you go back to said NPC and change it (or menu, whatever) to something lesser.</p>
<p>That seems ideal to me.  Hope to see it in action soon. <img src='http://www.keenandgraev.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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		<title>By: Keen</title>
		<link>http://www.keenandgraev.com/?p=404&#038;cpage=1#comment-3095</link>
		<dc:creator>Keen</dc:creator>
		<pubDate>Wed, 17 Oct 2007 17:50:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.keenandgraev.com/?p=404#comment-3095</guid>
		<description>Working with Tobold&#039;s example is where I agree it could get cumbersome.  Missions are different and I suppose that one mission being too easy could not necessarily mean that another is also as easy.  Finding the ideal difficulty for each mission to be &#039;just right&#039; could be cumbersome.  It&#039;s all speculation.  For all we know there&#039;s notches of Easy, normal, and hard.  In that case it would be simple.</description>
		<content:encoded><![CDATA[<p>Working with Tobold&#8217;s example is where I agree it could get cumbersome.  Missions are different and I suppose that one mission being too easy could not necessarily mean that another is also as easy.  Finding the ideal difficulty for each mission to be &#8216;just right&#8217; could be cumbersome.  It&#8217;s all speculation.  For all we know there&#8217;s notches of Easy, normal, and hard.  In that case it would be simple.</p>
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		<title>By: JoBildo</title>
		<link>http://www.keenandgraev.com/?p=404&#038;cpage=1#comment-3094</link>
		<dc:creator>JoBildo</dc:creator>
		<pubDate>Wed, 17 Oct 2007 17:31:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.keenandgraev.com/?p=404#comment-3094</guid>
		<description>Si.  There would be a default setting, I assume.  But isn&#039;t it like in any other game where the user selects a difficulty?  Is it really that hard to pick one that suits you?  I&#039;m not saying it wouldn&#039;t be nice to have it measure your skill for you, but I&#039;m honestly asking... what would be so cumbersome about selecting a difficulty level that works for you after you&#039;ve plowed through some content or banged your head against it too much?  

In this I&#039;m assuming that the difficulty slider would stay constant from mission to mission, and not need to be set each time you wanted to.</description>
		<content:encoded><![CDATA[<p>Si.  There would be a default setting, I assume.  But isn&#8217;t it like in any other game where the user selects a difficulty?  Is it really that hard to pick one that suits you?  I&#8217;m not saying it wouldn&#8217;t be nice to have it measure your skill for you, but I&#8217;m honestly asking&#8230; what would be so cumbersome about selecting a difficulty level that works for you after you&#8217;ve plowed through some content or banged your head against it too much?  </p>
<p>In this I&#8217;m assuming that the difficulty slider would stay constant from mission to mission, and not need to be set each time you wanted to.</p>
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		<title>By: Keen</title>
		<link>http://www.keenandgraev.com/?p=404&#038;cpage=1#comment-3092</link>
		<dc:creator>Keen</dc:creator>
		<pubDate>Wed, 17 Oct 2007 16:05:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.keenandgraev.com/?p=404#comment-3092</guid>
		<description>I never played COH long enough to see these difficulty sliders but I assume that PotBS would have a default setting, right?  If not then I agree that a little trial and error could be cumbersome.</description>
		<content:encoded><![CDATA[<p>I never played COH long enough to see these difficulty sliders but I assume that PotBS would have a default setting, right?  If not then I agree that a little trial and error could be cumbersome.</p>
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		<title>By: JoBildo</title>
		<link>http://www.keenandgraev.com/?p=404&#038;cpage=1#comment-3080</link>
		<dc:creator>JoBildo</dc:creator>
		<pubDate>Wed, 17 Oct 2007 12:48:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.keenandgraev.com/?p=404#comment-3080</guid>
		<description>I imagine, not unlike CoH, if you are having an easy time with missions Tobold, and you do not wish to you&#039;ll simply set the difficulty slider to above normal, and go on from there.

That&#039;s what I did often enough with my MM in CoV, and worked marvelously.  You try a few missions, find them extremely easy, and then proceed to knock the difficulty up and keep it there or raise it more if you still find things easy... although eventually in CoV you wind up wishing instead of a difficulty slider, they had an XP slider the system worked well.</description>
		<content:encoded><![CDATA[<p>I imagine, not unlike CoH, if you are having an easy time with missions Tobold, and you do not wish to you&#8217;ll simply set the difficulty slider to above normal, and go on from there.</p>
<p>That&#8217;s what I did often enough with my MM in CoV, and worked marvelously.  You try a few missions, find them extremely easy, and then proceed to knock the difficulty up and keep it there or raise it more if you still find things easy&#8230; although eventually in CoV you wind up wishing instead of a difficulty slider, they had an XP slider the system worked well.</p>
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		<title>By: Tobold</title>
		<link>http://www.keenandgraev.com/?p=404&#038;cpage=1#comment-3073</link>
		<dc:creator>Tobold</dc:creator>
		<pubDate>Wed, 17 Oct 2007 09:44:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.keenandgraev.com/?p=404#comment-3073</guid>
		<description>The problem with scaleable difficulty of the instanced missions of Pirates of the Burning Sea is that you don&#039;t know how hard the original mission is before you start it. To find the idea difficulty, you&#039;d have to try the mission, cancel if too easy or too hard, set the difficulty to the ideal value and restart. Possible, but cumbersome.</description>
		<content:encoded><![CDATA[<p>The problem with scaleable difficulty of the instanced missions of Pirates of the Burning Sea is that you don&#8217;t know how hard the original mission is before you start it. To find the idea difficulty, you&#8217;d have to try the mission, cancel if too easy or too hard, set the difficulty to the ideal value and restart. Possible, but cumbersome.</p>
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