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	<title>Comments on: Thoughts on how MMO&#8217;s are being presented these days</title>
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	<link>http://www.keenandgraev.com/?p=3599</link>
	<description>Keen and Graev bring you their latest PC/Console views, Online Adventures, and more from a unique and refreshing perspective.</description>
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		<title>By: Keen and Graev&#8217;s Gaming Blog &#187; Blog Archive &#187; EAt 38 Studios</title>
		<link>http://www.keenandgraev.com/?p=3599&#038;cpage=1#comment-150384</link>
		<dc:creator>Keen and Graev&#8217;s Gaming Blog &#187; Blog Archive &#187; EAt 38 Studios</dc:creator>
		<pubDate>Wed, 10 Mar 2010 02:27:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.keenandgraev.com/?p=3599#comment-150384</guid>
		<description>[...] Danuser (Creative Director at 38 Studios) recently left a comment in one of my posts: &#8220;Gamers need to stop thinking that press releases are written for [...]</description>
		<content:encoded><![CDATA[<p>[...] Danuser (Creative Director at 38 Studios) recently left a comment in one of my posts: &#8220;Gamers need to stop thinking that press releases are written for [...]</p>
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		<title>By: Keen</title>
		<link>http://www.keenandgraev.com/?p=3599&#038;cpage=1#comment-148486</link>
		<dc:creator>Keen</dc:creator>
		<pubDate>Thu, 04 Mar 2010 21:23:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.keenandgraev.com/?p=3599#comment-148486</guid>
		<description>Then you would think they would have more dollar signs, right?  Last time I checked the suits didn&#039;t understand a lick of the gamer jargon. So what&#039;s with the flowery language? 

Perhaps in an idyllic sense community management is for marketing.  Reality check?  It&#039;s damage control these days.

Press releases put up on the front of websites get highlighted on every gamer news site.  The things they say make it onto feature lists.

I&#039;ll stop when you stop.  Sounds fair to me.</description>
		<content:encoded><![CDATA[<p>Then you would think they would have more dollar signs, right?  Last time I checked the suits didn&#8217;t understand a lick of the gamer jargon. So what&#8217;s with the flowery language? </p>
<p>Perhaps in an idyllic sense community management is for marketing.  Reality check?  It&#8217;s damage control these days.</p>
<p>Press releases put up on the front of websites get highlighted on every gamer news site.  The things they say make it onto feature lists.</p>
<p>I&#8217;ll stop when you stop.  Sounds fair to me.</p>
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		<title>By: Steve Danuser</title>
		<link>http://www.keenandgraev.com/?p=3599&#038;cpage=1#comment-148454</link>
		<dc:creator>Steve Danuser</dc:creator>
		<pubDate>Thu, 04 Mar 2010 18:30:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.keenandgraev.com/?p=3599#comment-148454</guid>
		<description>Gamers need to stop thinking that press releases are written for them.

Press releases are written for reporters, investors, and executives. They are meant to grab the attention of low-attention-span suits who don&#039;t have time to really understand anything about games besides whether or not they will make money.

Companies are not going to write press releases for gamers. That&#039;s what marketing is for. That&#039;s what community management is for.

Press releases have a specific format for a specific audience. It&#039;s as much its own style of writing as a movie script or a haiku.

Complaining about a press release for doing its job as a press release is a futile effort. Stop it.</description>
		<content:encoded><![CDATA[<p>Gamers need to stop thinking that press releases are written for them.</p>
<p>Press releases are written for reporters, investors, and executives. They are meant to grab the attention of low-attention-span suits who don&#8217;t have time to really understand anything about games besides whether or not they will make money.</p>
<p>Companies are not going to write press releases for gamers. That&#8217;s what marketing is for. That&#8217;s what community management is for.</p>
<p>Press releases have a specific format for a specific audience. It&#8217;s as much its own style of writing as a movie script or a haiku.</p>
<p>Complaining about a press release for doing its job as a press release is a futile effort. Stop it.</p>
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		<title>By: Xenovore</title>
		<link>http://www.keenandgraev.com/?p=3599&#038;cpage=1#comment-147368</link>
		<dc:creator>Xenovore</dc:creator>
		<pubDate>Tue, 02 Mar 2010 00:39:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.keenandgraev.com/?p=3599#comment-147368</guid>
		<description>Any more, if I see &quot;Korea&quot;, &quot;MMO...&quot;, and/or &quot;Western market&quot; in the same paragraph, I say, &quot;Hell no!&quot; and run the other way...

Any MMO from that side of the world is crap, in my experience. Often beautiful crap, but crap nonetheless.</description>
		<content:encoded><![CDATA[<p>Any more, if I see &#8220;Korea&#8221;, &#8220;MMO&#8230;&#8221;, and/or &#8220;Western market&#8221; in the same paragraph, I say, &#8220;Hell no!&#8221; and run the other way&#8230;</p>
<p>Any MMO from that side of the world is crap, in my experience. Often beautiful crap, but crap nonetheless.</p>
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		<title>By: Arnzen</title>
		<link>http://www.keenandgraev.com/?p=3599&#038;cpage=1#comment-146580</link>
		<dc:creator>Arnzen</dc:creator>
		<pubDate>Sat, 27 Feb 2010 08:52:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.keenandgraev.com/?p=3599#comment-146580</guid>
		<description>Touting Aion the game of 2009 is akin to promoting AoC as the game of 2008...its pure marketing speak but to those of us who experienced these two lackluster years worth of MMOs, it&#039;s almost laughable and even counterproductive to some extent.</description>
		<content:encoded><![CDATA[<p>Touting Aion the game of 2009 is akin to promoting AoC as the game of 2008&#8230;its pure marketing speak but to those of us who experienced these two lackluster years worth of MMOs, it&#8217;s almost laughable and even counterproductive to some extent.</p>
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		<title>By: jericho</title>
		<link>http://www.keenandgraev.com/?p=3599&#038;cpage=1#comment-146491</link>
		<dc:creator>jericho</dc:creator>
		<pubDate>Sat, 27 Feb 2010 04:14:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.keenandgraev.com/?p=3599#comment-146491</guid>
		<description>@Publius: Absolutely correct.  Aion is a failure because of its inability to hold interest for most players past the middle level ranges as well as its inability to push content to keep capped players from leaving the game.  It has a lot more problems than that, but thats the short answer.

From a business perspective, I would not be touting this particular person when you can go ahead and tout the collective pedigree of those ex NCSoft, Microsoft, Blizzard and other company employees that make up your team.

The problem with a MMO like Tera, and more specifically a company like En Masse, is that it is not their work they are &quot;producing&quot;.  The major reason why Aion has not found a large niche in Western countries is not because its not a good base game.  It is because NCSoft does not control the actual game from the ground up.

The successful MMOs of the last several years have been those that have production teams and development teams that are near the same.  WoW is at the forefront of this, but games like EQ and FFXI also have this.  Looking forward, we see SWTOR produced by Bioware.  We do not want anymore small Asian games being westernized.  We want the games to be created for the masses to begin with.  The need not be &quot;English&quot; games, but they should be targeted towards the world from the get go, not be niche and become larger.</description>
		<content:encoded><![CDATA[<p>@Publius: Absolutely correct.  Aion is a failure because of its inability to hold interest for most players past the middle level ranges as well as its inability to push content to keep capped players from leaving the game.  It has a lot more problems than that, but thats the short answer.</p>
<p>From a business perspective, I would not be touting this particular person when you can go ahead and tout the collective pedigree of those ex NCSoft, Microsoft, Blizzard and other company employees that make up your team.</p>
<p>The problem with a MMO like Tera, and more specifically a company like En Masse, is that it is not their work they are &#8220;producing&#8221;.  The major reason why Aion has not found a large niche in Western countries is not because its not a good base game.  It is because NCSoft does not control the actual game from the ground up.</p>
<p>The successful MMOs of the last several years have been those that have production teams and development teams that are near the same.  WoW is at the forefront of this, but games like EQ and FFXI also have this.  Looking forward, we see SWTOR produced by Bioware.  We do not want anymore small Asian games being westernized.  We want the games to be created for the masses to begin with.  The need not be &#8220;English&#8221; games, but they should be targeted towards the world from the get go, not be niche and become larger.</p>
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		<title>By: Keen</title>
		<link>http://www.keenandgraev.com/?p=3599&#038;cpage=1#comment-146442</link>
		<dc:creator>Keen</dc:creator>
		<pubDate>Sat, 27 Feb 2010 01:12:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.keenandgraev.com/?p=3599#comment-146442</guid>
		<description>Has nothing to do with the time it held my interest.  It has everything to do with how the game was designed.  Let&#039;s look at 2009&#039;s list of new MMO&#039;s. Amazing competition there.  Not.

Has nothing to do with Brian Knox.  I don&#039;t know the guy well enough to make a comment on him personally.  The way they tout Aion though is certainly not how I remember, and probably not how the majority remember, it going down.</description>
		<content:encoded><![CDATA[<p>Has nothing to do with the time it held my interest.  It has everything to do with how the game was designed.  Let&#8217;s look at 2009&#8242;s list of new MMO&#8217;s. Amazing competition there.  Not.</p>
<p>Has nothing to do with Brian Knox.  I don&#8217;t know the guy well enough to make a comment on him personally.  The way they tout Aion though is certainly not how I remember, and probably not how the majority remember, it going down.</p>
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		<title>By: Publius</title>
		<link>http://www.keenandgraev.com/?p=3599&#038;cpage=1#comment-146405</link>
		<dc:creator>Publius</dc:creator>
		<pubDate>Fri, 26 Feb 2010 23:51:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.keenandgraev.com/?p=3599#comment-146405</guid>
		<description>You consider Aion a failure because it didn&#039;t hold your interest for more than what? Two months?  Well guess what.  No MMO met your standards or held your interest for more than two months in a long, long time.

Aion was probably the most successful MMO (from a business prospective - not l33t g4m3r prospective) of 2009.  You wouldn&#039;t put that on your resume if you were Brian Knox?  If you were En Masse you wouldn&#039;t be proud of advertising this employee?</description>
		<content:encoded><![CDATA[<p>You consider Aion a failure because it didn&#8217;t hold your interest for more than what? Two months?  Well guess what.  No MMO met your standards or held your interest for more than two months in a long, long time.</p>
<p>Aion was probably the most successful MMO (from a business prospective &#8211; not l33t g4m3r prospective) of 2009.  You wouldn&#8217;t put that on your resume if you were Brian Knox?  If you were En Masse you wouldn&#8217;t be proud of advertising this employee?</p>
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		<title>By: Nollind Whachell</title>
		<link>http://www.keenandgraev.com/?p=3599&#038;cpage=1#comment-146391</link>
		<dc:creator>Nollind Whachell</dc:creator>
		<pubDate>Fri, 26 Feb 2010 23:16:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.keenandgraev.com/?p=3599#comment-146391</guid>
		<description>&lt;em&gt;&quot;That ‘About TERA’ does the game more harm than good.  It truly told us nothing about the actual game. In my opinion the way in which these games are presented should be more straight forward.&quot;&lt;/em&gt;

Agree with you 150%. Many companies think that being vague is beneficial because it attracts interest but doesn&#039;t paint them into a corner until launch. Wrong! By being vague, you are doing the worst thing possible to your customer audience. What&#039;s that? Assumptions! The more people assume things based upon vague descriptions, the more they will probably be let down when reality hits at the game launch (or beta).

So ya, I&#039;m with you. If you can&#039;t get specific about game details or mechanics, don&#039;t release anything. If you&#039;re going to release details, make sure they are as specific and understandable as possible (even including video highlights to explain new innovative gameplay mechanics). Simply put, the more you can make your &quot;official&quot; site like a &quot;fan&quot; site, with lots of detailed info, the better it will be. People don&#039;t want to read stuff they can get off the back of a game box. They want something substantial with some depth to it, that is updated at least weekly with a new detailed tidbit of content prior to the release.</description>
		<content:encoded><![CDATA[<p><em>&#8220;That ‘About TERA’ does the game more harm than good.  It truly told us nothing about the actual game. In my opinion the way in which these games are presented should be more straight forward.&#8221;</em></p>
<p>Agree with you 150%. Many companies think that being vague is beneficial because it attracts interest but doesn&#8217;t paint them into a corner until launch. Wrong! By being vague, you are doing the worst thing possible to your customer audience. What&#8217;s that? Assumptions! The more people assume things based upon vague descriptions, the more they will probably be let down when reality hits at the game launch (or beta).</p>
<p>So ya, I&#8217;m with you. If you can&#8217;t get specific about game details or mechanics, don&#8217;t release anything. If you&#8217;re going to release details, make sure they are as specific and understandable as possible (even including video highlights to explain new innovative gameplay mechanics). Simply put, the more you can make your &#8220;official&#8221; site like a &#8220;fan&#8221; site, with lots of detailed info, the better it will be. People don&#8217;t want to read stuff they can get off the back of a game box. They want something substantial with some depth to it, that is updated at least weekly with a new detailed tidbit of content prior to the release.</p>
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		<title>By: Arnzen</title>
		<link>http://www.keenandgraev.com/?p=3599&#038;cpage=1#comment-146376</link>
		<dc:creator>Arnzen</dc:creator>
		<pubDate>Fri, 26 Feb 2010 22:42:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.keenandgraev.com/?p=3599#comment-146376</guid>
		<description>GRINDER!  Next, please.</description>
		<content:encoded><![CDATA[<p>GRINDER!  Next, please.</p>
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