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	<title>Comments on: Max Level in Allods Online:  The Adventure is just beginning&#8230;</title>
	<atom:link href="http://www.keenandgraev.com/?feed=rss2&#038;p=3459" rel="self" type="application/rss+xml" />
	<link>http://www.keenandgraev.com/?p=3459</link>
	<description>Keen and Graev bring you their latest PC/Console views, Online Adventures, and more from a unique and refreshing perspective.</description>
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		<title>By: joey7</title>
		<link>http://www.keenandgraev.com/?p=3459&#038;cpage=1#comment-198429</link>
		<dc:creator>joey7</dc:creator>
		<pubDate>Fri, 03 Sep 2010 22:21:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.keenandgraev.com/?p=3459#comment-198429</guid>
		<description>actually ive seen lvl 42 people in empire take a look</description>
		<content:encoded><![CDATA[<p>actually ive seen lvl 42 people in empire take a look</p>
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		<title>By: Malezo</title>
		<link>http://www.keenandgraev.com/?p=3459&#038;cpage=1#comment-165426</link>
		<dc:creator>Malezo</dc:creator>
		<pubDate>Tue, 20 Apr 2010 15:30:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.keenandgraev.com/?p=3459#comment-165426</guid>
		<description>I got to try allods this past weekend on a friends computer and after five minutes i was ready to download it. well it and boot camp. No game has drawn me in that fast....</description>
		<content:encoded><![CDATA[<p>I got to try allods this past weekend on a friends computer and after five minutes i was ready to download it. well it and boot camp. No game has drawn me in that fast&#8230;.</p>
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		<title>By: Justice</title>
		<link>http://www.keenandgraev.com/?p=3459&#038;cpage=1#comment-138768</link>
		<dc:creator>Justice</dc:creator>
		<pubDate>Fri, 05 Feb 2010 09:29:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.keenandgraev.com/?p=3459#comment-138768</guid>
		<description>@Keen: Dude if all people have the same opinion like u, im sure that in the world any MMORPG exist...
I played a lot of F2P games (MMORPG&#039;s), and rarely i bought anything...But if all people never get any helpful things for money the world of MMORPGs disapear...
If u have any work i think u like get or money in the end of month? Right? or maybe u like work for free? 
Dont answer, just think about it...</description>
		<content:encoded><![CDATA[<p>@Keen: Dude if all people have the same opinion like u, im sure that in the world any MMORPG exist&#8230;<br />
I played a lot of F2P games (MMORPG&#8217;s), and rarely i bought anything&#8230;But if all people never get any helpful things for money the world of MMORPGs disapear&#8230;<br />
If u have any work i think u like get or money in the end of month? Right? or maybe u like work for free?<br />
Dont answer, just think about it&#8230;</p>
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		<title>By: wolfiebr</title>
		<link>http://www.keenandgraev.com/?p=3459&#038;cpage=1#comment-137558</link>
		<dc:creator>wolfiebr</dc:creator>
		<pubDate>Mon, 01 Feb 2010 03:02:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.keenandgraev.com/?p=3459#comment-137558</guid>
		<description>In fact, while I believe FoD is a way to get people to pay money (the fact that it was conceived in a Russia near economic collapse, which means that people really would have a hard time spending on &quot;convenience&quot; items should clear some things up), I do believe though I have no proof on a few things:

1) This game needed a harsher death penalty of some sort to &quot;keep it interesting&quot; in both PvE AND PvP (as it was it was nearly worthless even picking up ressurection skills!).  FoD is too harsh though and I agree with Keen on the duration of the debuff.
2) This game needed a very significant money sink.  There are no charges for fast-travel (teleports) or durability loss in death, even the purgatory charge was very low.  Most of your equipment needs are taken care by rep grinds.  The money sinks in endgame, unless I am mistaken, are the Ships, and since ships require not only money but time to make/repair, I am thinking that by the time a ship is made/repaired the owner will have grinded out an equivalent amount of money just in regular gameplay.  

Another fact is that there is a subset of PvPers that refuse to take part in any PvE activity at all, which puzzles me to a great extent on why they would play a level-based game.  Fact is, even on the most pvp-centric games you still needed to take part in PvE to be a significant part of the war effort.  I spent hundreds (perhaps even thousands) of hours grinding gold in DAOC to pay for wood to repair/upgrade keep doors.  People belonging to this subset of &quot;hardcore PvPers&quot; of insta-satisfaction are extremely dissatisfied with any sort of PvE that would be imposed on them.

Also a little mentioned fact is that everyone can do a daily quest to get a bottle of perfume.  It is quite a simple task that can be done in 10 minutes top (league-side that is) consisting of 4 deliveries in lightwood and one delivery in Siveria right next to the Cape Hope teleporter.  That single bottle of perfume will guarantee 30 minutes per day of intense PvPing or dangerous PvEing without any fear of death.

I am not sure if I am being too fanboish, but I honestly can&#039;t see all the fuss people are making about this.  I would be dissatisfied though if perfume is not as cheap to buy in the CS as I hope it will be.</description>
		<content:encoded><![CDATA[<p>In fact, while I believe FoD is a way to get people to pay money (the fact that it was conceived in a Russia near economic collapse, which means that people really would have a hard time spending on &#8220;convenience&#8221; items should clear some things up), I do believe though I have no proof on a few things:</p>
<p>1) This game needed a harsher death penalty of some sort to &#8220;keep it interesting&#8221; in both PvE AND PvP (as it was it was nearly worthless even picking up ressurection skills!).  FoD is too harsh though and I agree with Keen on the duration of the debuff.<br />
2) This game needed a very significant money sink.  There are no charges for fast-travel (teleports) or durability loss in death, even the purgatory charge was very low.  Most of your equipment needs are taken care by rep grinds.  The money sinks in endgame, unless I am mistaken, are the Ships, and since ships require not only money but time to make/repair, I am thinking that by the time a ship is made/repaired the owner will have grinded out an equivalent amount of money just in regular gameplay.  </p>
<p>Another fact is that there is a subset of PvPers that refuse to take part in any PvE activity at all, which puzzles me to a great extent on why they would play a level-based game.  Fact is, even on the most pvp-centric games you still needed to take part in PvE to be a significant part of the war effort.  I spent hundreds (perhaps even thousands) of hours grinding gold in DAOC to pay for wood to repair/upgrade keep doors.  People belonging to this subset of &#8220;hardcore PvPers&#8221; of insta-satisfaction are extremely dissatisfied with any sort of PvE that would be imposed on them.</p>
<p>Also a little mentioned fact is that everyone can do a daily quest to get a bottle of perfume.  It is quite a simple task that can be done in 10 minutes top (league-side that is) consisting of 4 deliveries in lightwood and one delivery in Siveria right next to the Cape Hope teleporter.  That single bottle of perfume will guarantee 30 minutes per day of intense PvPing or dangerous PvEing without any fear of death.</p>
<p>I am not sure if I am being too fanboish, but I honestly can&#8217;t see all the fuss people are making about this.  I would be dissatisfied though if perfume is not as cheap to buy in the CS as I hope it will be.</p>
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		<title>By: heartlessgamer</title>
		<link>http://www.keenandgraev.com/?p=3459&#038;cpage=1#comment-137439</link>
		<dc:creator>heartlessgamer</dc:creator>
		<pubDate>Sun, 31 Jan 2010 18:40:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.keenandgraev.com/?p=3459#comment-137439</guid>
		<description>Before WoW turned on EZ mode gold, the hardcore players would not shut up about gold costs after death.  Allods is not bad by any stretch.  I think it could use a tweak downward, but I&#039;m not playing too much right now so will defer to Keen&#039;s experience on it.

@gankatron 

I hate PvP games that allow players to jump back into the fray too easily. WAR was horrible at this.  Players could never have a victory because the enemy zerg was respawned and back within a minute.</description>
		<content:encoded><![CDATA[<p>Before WoW turned on EZ mode gold, the hardcore players would not shut up about gold costs after death.  Allods is not bad by any stretch.  I think it could use a tweak downward, but I&#8217;m not playing too much right now so will defer to Keen&#8217;s experience on it.</p>
<p>@gankatron </p>
<p>I hate PvP games that allow players to jump back into the fray too easily. WAR was horrible at this.  Players could never have a victory because the enemy zerg was respawned and back within a minute.</p>
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	<item>
		<title>By: Keen</title>
		<link>http://www.keenandgraev.com/?p=3459&#038;cpage=1#comment-137432</link>
		<dc:creator>Keen</dc:creator>
		<pubDate>Sun, 31 Jan 2010 18:10:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.keenandgraev.com/?p=3459#comment-137432</guid>
		<description>Absolutely in-game money.  And it&#039;s bad enough to make you think twice about death.  It stings.  It&#039;s like 3.5g at level 40.  That&#039;s not chump change but at the same time I can vendor one item for 20g.

In my opinion the debuff should last 10 minutes for everyone.  That way it&#039;s easier to wait it out.</description>
		<content:encoded><![CDATA[<p>Absolutely in-game money.  And it&#8217;s bad enough to make you think twice about death.  It stings.  It&#8217;s like 3.5g at level 40.  That&#8217;s not chump change but at the same time I can vendor one item for 20g.</p>
<p>In my opinion the debuff should last 10 minutes for everyone.  That way it&#8217;s easier to wait it out.</p>
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	<item>
		<title>By: gankatron</title>
		<link>http://www.keenandgraev.com/?p=3459&#038;cpage=1#comment-137429</link>
		<dc:creator>gankatron</dc:creator>
		<pubDate>Sun, 31 Jan 2010 18:02:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.keenandgraev.com/?p=3459#comment-137429</guid>
		<description>I am assuming you mean in game money, which is fine if it isn&#039;t a ridiculous amount, especially if there aren&#039;t any item deterioration costs...</description>
		<content:encoded><![CDATA[<p>I am assuming you mean in game money, which is fine if it isn&#8217;t a ridiculous amount, especially if there aren&#8217;t any item deterioration costs&#8230;</p>
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	<item>
		<title>By: Keen</title>
		<link>http://www.keenandgraev.com/?p=3459&#038;cpage=1#comment-137426</link>
		<dc:creator>Keen</dc:creator>
		<pubDate>Sun, 31 Jan 2010 17:57:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.keenandgraev.com/?p=3459#comment-137426</guid>
		<description>Simply pay money to remove the death penalty.  It&#039;s like any game with a death penalty that costs $.  You respawn and talk to the person standing right where you respawned, pay some $, and you&#039;re instantly on your way.

The respawn points without one of these people are few and far between.  That&#039;s when some planning ahead comes into play and you bring perfume or take other measures to ensure you&#039;re not going into a fight with a debuff.

The penalty is annoying, and probably too severe, but it&#039;s not game breaking.</description>
		<content:encoded><![CDATA[<p>Simply pay money to remove the death penalty.  It&#8217;s like any game with a death penalty that costs $.  You respawn and talk to the person standing right where you respawned, pay some $, and you&#8217;re instantly on your way.</p>
<p>The respawn points without one of these people are few and far between.  That&#8217;s when some planning ahead comes into play and you bring perfume or take other measures to ensure you&#8217;re not going into a fight with a debuff.</p>
<p>The penalty is annoying, and probably too severe, but it&#8217;s not game breaking.</p>
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		<title>By: gankatron</title>
		<link>http://www.keenandgraev.com/?p=3459&#038;cpage=1#comment-137425</link>
		<dc:creator>gankatron</dc:creator>
		<pubDate>Sun, 31 Jan 2010 17:54:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.keenandgraev.com/?p=3459#comment-137425</guid>
		<description>I guess I am worried about the harsh death penalty debuff that lasts for a long time. For me PvP is all about jumping right back into the action and striking down upon them with great vengeance and furious anger those who attempt to poison and destroy my brothers. It breaks the continuity of the battle if it gets too cost prohibitive to respawn in a competitive fashion. 

Ever die in PvP between distant respawn sites and have to run across half the map to get your corpse? Delays like that make me get up from the computer and interact with my girlfriend, and who wants that...</description>
		<content:encoded><![CDATA[<p>I guess I am worried about the harsh death penalty debuff that lasts for a long time. For me PvP is all about jumping right back into the action and striking down upon them with great vengeance and furious anger those who attempt to poison and destroy my brothers. It breaks the continuity of the battle if it gets too cost prohibitive to respawn in a competitive fashion. </p>
<p>Ever die in PvP between distant respawn sites and have to run across half the map to get your corpse? Delays like that make me get up from the computer and interact with my girlfriend, and who wants that&#8230;</p>
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	<item>
		<title>By: Keen</title>
		<link>http://www.keenandgraev.com/?p=3459&#038;cpage=1#comment-137424</link>
		<dc:creator>Keen</dc:creator>
		<pubDate>Sun, 31 Jan 2010 17:52:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.keenandgraev.com/?p=3459#comment-137424</guid>
		<description>@We Fly Spitfires:  Feels about the same as WoW for me.</description>
		<content:encoded><![CDATA[<p>@We Fly Spitfires:  Feels about the same as WoW for me.</p>
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