My friends and I are once again in our go-to game: Minecraft. We have a server up and running on Feed the Beast Monster which contains like 100+ different mods and all sorts of crazy addons. The biggest problem I run into with modded Minecraft, especially with so many mods, is an overwhelming sense of having no idea what to do. I feel like there’s so much to do, and so many options, that I spin my wheels and almost do nothing because I can’t decide what I want.
I said to my friends, “I don’t know what I should do first,” to which one replied, “There is no “should do” in a sandbox.” Fascinating concept, and at first I felt like that was totally true and chastised myself. Now the more I think about it, sandboxes or every game for that matter need a ‘should do’ even if it’s a loose direction. Sometimes that ‘should do’ is a little hard to identify — that’s okay. Thinking over Minecraft, my ‘should do’ is gather resources and accumulate resources like electricity and power. In a MMO the should do is advance my character (whether a prescribed way or however I choose).
There’s a balance in there somewhere. Too much and it becomes a themepark leading you by the nose to every objective. Too little and it ceases to be gamelike. All of that said, I’ll err on the side of less ‘should do’ and more freedom any day. For me it’s all about having something to constantly work toward and achieve. Once I identify what that is, or I can create my own objective and it’s truly meaningful, I’ll play for years. As soon as that objective seems pointless, like a stopping point, or too easy to obtain, I’ll put it in the ‘why bother’ category and move on.