Over the past few years the trend for MMO servers has clearly been to increase the population size and decrease the number of servers–even down to one. The mega server idea seems awesome. One big server for everyone? Sign me up. That is, until it becomes clear that instancing is used to separate people into different instances and the population feels smaller and more divided anyway.
MMOs in the past had smaller server populations and larger worlds, but they worked better. Why? I have a few ideas.
Zones were laid out well (so was the world) and players were encourage to spread out yet group up creating the feeling that you were always with other players yet not constantly surrounded by crowds.
Players knew each other. Some of the things I’ve written about recently, like downtime and slower combat, brought people together to socialize. Reputations mattered. You might hunt in the same zone or dungeon as another player for days or weeks. When looking for a group you would often get back into groups with the same people. This fostered immense camaraderie.
I’m all in favor of individual servers without instancing remaining the standard. The number of servers needed at launch is always a point of debate, but playing it smart isn’t difficult. Don’t make too many servers. Don’t launch a world with everyone in one or two starting areas. Avoid the instancing and mega server mentality that creates a shallow world where players needn’t interact with anyone.
I’m curious to hear whether or not you guys are all into the idea of individual servers or mega server tech, and why.