Keen and I were fortunate enough to get review codes for Divinity: Original Sin and have spent the past week playing the game’s drop-in/drop-out co-op. You don’t often see a lot of RPGs these days that are memorable or even that good, especially when everything is being dumbed-down and streamlined, so it is very surprising and exciting when gems like D: OS pop up. We’re still working through the game so we aren’t going to do a full review just yet, but we decided to share some of the very awesome aspects about Divinity: Original Sin in the mean time.
Exciting and Fun Cooperative Gameplay
Divinity: Original Sin can be played fully cooperative either over LAN or Online. You are already given two characters to play with so when somebody joins they take over the other character. Another interesting idea that they use is cooperative conversations. Every now and then you will get to interact between your characters and each person can take a different stance on something. If you can’t resolve it one way or another then each character will use their persuasion skill in a game of Rock-Paper-Scissors to see who wins out. Either way each character will gain points in different personality categories that will give bonuses to different abilities.
I absolutely LOVE turn-based combat and that is exactly what you get with Divinity: OS. As soon as you are detected by an enemy or take a hostile action then everything switches from real-time to turn-based. What’s actually really interesting is that if other party members are off doing other things then they will remain in real-time while the combat goes on. Once they get close enough they join in on the combat.
I love it when spells interact with each other and D: OS is full of that stuff. Many spells are able to create different surface effects like oil, water, fire, and poison. Other spells can then interact with those surfaces and make interesting things happen like lighting oil on fire, freezing water, putting out fires, or igniting poison. Not only that but many of the spells in the game also create cloud effects like smoke, steam, and poison gas. Some clouds can be electrified and others blown up or used to disrupt line of sight.
I haven’t even delved very far into the depths of the game’s crafting system but I find it fascinating. There are tons of different resources and ingredients you can find scattered about and you are able to combine them together in interesting ways. For instance, you can find branches and use a knife to carve them into arrow shafts and then attach them to arrowheads. Or combine two branches together to make a staff. Or you can take a wooden doll, combine it with a needle and then some pixie dust to make a voodoo doll that can damage a target. Sometimes you will find different recipes by reading books but it’s also a lot of fun just trying to combine different objects together. Near the very beginning of the game I was messing around and used a hammer weapon on a tomato, which made tomato sauce. Then I used flour and water to make dough and then added in the tomato sauce to make pizza dough, which when cooked at a fire source makes the pizza. It’s just cool stuff like that that you happen upon that makes the crafting so fascinating.
To Be Continued…
Keep an eye out for our full review of Divinity: Original Sin. Hopefully we will be able to get it up before the end of this week at the latest.