I was finally able to do one of the dungeons in WildStar. Thanks to the mentoring system, everyone in our group was scaled down to the appropriate level and we were able to experience this dungeon in all its glory.
For the last two weeks all I’ve heard is how difficult or hard the dungeons are in WildStar. That statement is a little inaccurate. Dungeons in WildStar are… exact. They really aren’t difficult at all if you press the right buttons. Don’t stand in bad telegraphs (red spots on the floor), interrupt when you need to, and have a decent understanding of your class with appropriate gear and technically… technically… the dungeon should go off without a hitch.
We wiped several times while running through the dungeon despite having level 50s with experience in the place (on both normal and veteran) scaled down to help us. The cause of every wipe was positioning or not interrupting fast enough.
Veteran dungeons are simply these same places on steroids. You’ll need to kill fast and be more exact while completing additional objectives. That is certainly a challenge until you meet the requirements.
To me this is quite different from dungeons I’ve experienced in past games where I felt the difficulty was measured by danger. For example, in WildStar the difficulty of a boss is interrupting him and staying out of red circles–obeying mechanics. In EverQuest the difficulty of a dungeon was knowing you COULD die, maybe have a corpse recovery with experience loss, and have to work your way back into the dungeon. Difficulty in EverQuest was avoiding death with 100% certainty and taking into consideration the dynamics of random “oh crap” moments as well as factoring in other groups. Dungeons were there to give you the experience of playing in rather than playing through, which only added to the danger and difficulty. Slight difference there, maybe somewhat semantics, but to me it really does make a huge difference on how the game plays.
Overall, WildStar’s first dungeon is certainly the most challenging first dungeon I’ve played through in a themepark. Very straight forward–kill trash, kill boss, obey the mechanics, etc,. but worth doing for anyone looking to experience a taste of what end-game might be like in WildStar.