ESO’s Future Updates Look Good (on paper)
Zenimax Online Studios released their roadmap for upcoming future changes to The Elder Scrolls Online. Graev and I are what you might consider ‘regular’ players. We put in 3-4 hours a week, explore every corner of every zone, listen to 95% of the quest dialog, level our crafting, and do all of the dungeons. We aren’t leveling quickly at all; We’re getting close to level 30. We are guildless and just roaming the world together. I say all of this to give you a bit of context so that you understand where I’m coming from as I comment on what is coming soon to ESO.
Update 1 containing lots of new “veteran” (end-game) content is coming soon. I think that’s great, but I won’t see any of it for a long time. What I care about are these future updates:
- A system that allows grouped players to see each other even when they’re in different phases
- A justice system—steal from and kill NPCs and deal with the consequences if you are caught
- Migration of European Megaserver to our European datacenter.
- Field of View (FOV) adjustment
- Armor dyeing and tinting
- Two new Veteran Dungeons: Crypt of Hearts and City of Ash
- New region of Craglorn with a new Trial (the Serpent)
- Increased ability to pick up items in the world
- Thieves Guild and Dark Brotherhood storyline and quests.
- Horse Racing
- Dragonstar Arena—similar to Trials, but built for a group of four
- Improvements to fishing
- Crafting system improvements
- Improved Looking for Group system
- Better NPC facial animations
That’s an awesome list. I’m mostly looking at the changes that make the game and the world feel more like a traditional ES game. A justice system, more interaction with the world, and two great guilds coming to the game. Graev and I are both desperately wanting the Dark Brotherhood and Thieves guild.
ESO hasn’t been entirely peachy. Graev and I are starting to wonder if the subscription is going to be worth it. We are both tired of just quest grinding, and the experience is starting to feel slightly flat. The PvP, despite sounding great and all, hasn’t attracted us at all. I don’t know what’s wrong with me — is it me? Maybe it’s the game. I just don’t feel like going out and zerging, and I feel like the PvP is still an arcade experience. I can’t explain it. I just see a lack of purpose and meaning.
Maybe, as I think about it here, DAoC was different because of server communities. I was on Percival in the realm of Midgard. We worked our butts off to earn Darkness Falls. We held keeps and fought with unimaginable fervor to hold our keeps and relics. It was … it really was epic. I would stand in a keep with my weapon ready staring off into the snowy tree covered hills waiting to see a speck of movement. The bloody cry of a scout, “THEY’RE COMING!!!!” would make my face tingle as the blood and adrenaline began to flow and we were ready to die where we stood to ensure there wasn’t even a chance in hell our lands would be taken. I can’t find that in ESO, so I do not participate in PvP.
I’m okay with a PvE experience. I’m a bit of carebear now. I just want ESO’s PvE to reflect what matters to me in a game. It’s getting there. I just need it to come quicker.