I’ve been on the fence with ESO for a long time. I’ve also been a harsh critic of a lot of Zenimax’s choices. I’m a very straight shooter; when I see things I don’t like I tell you, but I also feel it’s important to share things I think are pretty neat.
I am a fan of small groups. I like PvPing in small groups, and I like PvEing in small groups. I love when content is fine-tuned precisely for a small group of people and everyone has a specific role to play. Whether or not ESO’s content ends up being good, they are at least appealing to my love of being able to just grab my friends and jump into some content. Forget that 40-man zerg. I would rather the ‘experience’ guide me than the mechanics.
In ESO there are Veteran content, Adventure zones (4 people), and Trials (12).
All of the crafting skills are part of the overall skill system, so you’ll need to consider your options carefully when you spend a skill point. Should you put one more point into blacksmithing, or do you really want to learn a new two-handed weapon ability?
You guys know how much I love specialization. No one should be able to be everything. People should have to rely on each other. That, to me, is a hallmark of a good MMORPG. I love that people in ESO will have to choose to spend some of their overall skill pool on improving their crafting. Crafting seems pretty useful, too. From what little I’ve seen, I believe there will be an actual reason to make gear right from the start.
We’ve tried to avoid the danger of compartmentalizing and labeling certain players by acknowledging that circumstances change for people day-to-day.
One of the turning points for me in WoW was when they introduced PvP gear and began to separate the PvErs from the PvPrs. Suddenly the people you played with every day were off playing an entirely different game with a different form of progression and a different playerbase. What started as one game where everyone played together turned into 2-3 different games when people reached the max level and had to choose which they were going to play.
I like how ESO is trying to make one unified group of players and design the game so that those players can, on a day-to-day basis, decide which activities they want to enjoy. In WoW I would have to start essential ‘start over’ if I wanted to switch from PvP to raiding. In ESO, I use the same gear, play with the same people, and continue progressing my same character.
Anyone can harvest materials, but only those that invest points into crafting skills will learn how to get the most benefit from resource refinements and item deconstruction.
This is pretty neat. I really never paid much attention to the gathering in ESO. I think this means anyone can gather anything. If you see iron ore you can mine it. What you can do with it, though, depends on the points you spend. Do I have that right? Is there a gathering skill that lets people gather higher quality resources or is it pretty much open? Seems like a good system to me. I’ve never understood why people can’t mine something.