A few of you have been asking me why I don’t write a lot about WildStar.
Honestly, their marketing team does an amazing job ensuring all of the latest information is presented in an exciting and unique way. Videos are constantly coming out about new classes, new abilities, features, etc. Their website is one of the best in terms of functionality and information in the industry. If you don’t know about WildStar at this point it has to be by choice. It’s hard for me to write about class announcements.
Let’s talk, though, about some of what we’re seeing publicly shown on the website, streams, etc. They just ‘announced’ (although it was leaked ages ago) the Medic and Engineer thus rounding out the
Team Fortress 2 classes. Reading through some of the abilities on the website and watching the streams, there appears to be a good variety of abilities. One of my biggest gripes with the combat gameplay from day one has been the conal/aoe nature of all abilities. Some people call this stuff “skill shot” — those people play League of Legends — and some people call it spaztactics.
While I’m on the subject of things I dislike, anyone else get really worked up when they see every class being DPS? Be a Medic and heal or DPS! Be a Tank and tank or DPS! Be a DPS and.. DPS! No I’m just kidding, that would be silly. There is no straight DPS class. All classes are Tanks or Heals, with the option to blow stuff up. I call it big number syndrome. A friend of mine has it (hey Eternity, how’s it going?) He has to be DPS and see big numbers or he’s not happy. That’s okay when it’s a personal. When big number syndrome becomes a feature, however, I get grumpy.
WildStar’s presentation rocks. I think the colorful, zany world they’ve built naturally beckons people to play. I think what they’re planning for housing sounds great. Although I hate raiding, I respect they are at least making a freaking decision about raiding instead of hedging — they are going big-time raiding if you didn’t know. PvP also sounds like a lot of fun to jump in and out of defending bases (I hope that’s still a planned feature?). I also love their business model: Subscription or C.R.E.D.D. Again, if you need more information their website is fantastic.
Is Keen going to play WildStar?
I don’t know yet. I think it will largely depend on whether or not I think the game will be yet another 3-monther, and how much the game offers before it turns into a raid-grinder. I’m really done with games that pretend to be one thing, then transform into what the developers meant the game to be all along when players reach max level. I would rather the game END when I reach max level and be able to look back and say, “That was an amazing journey.”
Is WildStar going to be the next best thing that revolutionizes the industry?!
Their marketing team will probably shed a tear when I say this, but no it won’t. SPOILERS! WildStar is a themepark. I bet it’s going to be a darn good one, but it’s simply going to maintain the status quo.