Conglomoblog: One risk taker, one risk averse
Bit of a late night post tonight. We’re in the middle of transitioning our hosting to something that can accommodate our traffic. Shared hosting doesn’t cut it anymore. The whole process has been extremely taxing as I try to ensure we can afford the new solution, and make sure we provide our readers with the best experience possible. I find myself wondering where the last three days went. Honestly, I have no clue.
Tonight before bed I just want to write out a few thoughts I had on random subjects.
Rayman Legends Delayed
This is quite a massive hit to the Wii U. I’m not sure whether or not I fully buy into the reason they give for postponing launch to have multi-platform support. I don’t think the fans have as much to do with it as the Wii U does. I see this as a vote of no confidence in the Wii U’s ability to sell units. Releasing on the Wii U would certainly mean less sales, and less enthusiasm to buy a product already released for one system. They’re delaying with the hope of hitting the market all at once and seeing larger sales. Graev and I really loved the Rayman Legends demo.
Camelot Unchained – Risk Taking
Mark Jacobs has launched a media blitz with his first of many “Foundational Principles.”: The first deals with being willing to take risks. As I already mentioned in my post detailing my conversation with Mark, he’s not in this to make a game for everyone. Mark lists a few things, however, that I don’t consider risks or even far out there at all: real day/night cycles, no fast-travel, no gear grind, etc. Maybe it’s the old guard in me that finds these less risky; we see game after game being exactly the same, and failing much the same as the games before it. Being different feels less risky to me, given the current landscape.