A bunch of my friends are playing UO with me, and this afternoon we had a discussion about why games today aren’t made with these features. On one hand you could say, “Why don’t they make games like UO anymore?” That will fetch responses like, “Because it’s old and no one wants to take the risk making a niche game when they would rather shoot for WoW numbers.” So don’t make a game like UO, but why not take some of the features which help UO outclass every MMO since 1995. Here are just a few I enjoy, but there are tons.
- Selecting which skills you want to use to build your own class, even if that class does nothing but craft, RP, or be a thief; no set path
- Sail boats around the world
- Place a house in the world and set up vendors
- Be able to actually steal stuff from people, pop a disguise that changes your name and looks, and be a villain
UO gives players so much freedom. I think the best feature is one I already mentioned: No set path and a ton of freedom to move around within that path.
I’m sitting here creating furniture and selling it to people. I’m helping guild members place their houses and decorate them. I’m one of only a handful of people on the entire server who can make the best weapons/armor. People know who I am in-game because of the services I offer — a path I chose to take by creating a character capable of doing those things.
How about you? What are you doing in your MMORPG this fine Saturday?