Well, I’m going to give Darkfall another try. I can’t say it’s because Darkfall suddenly deserves being played again or because I missed the game. I’m simply curious about the changes. The basic premise of Darkfall was a good one. Darkfall is definitely unique, and it has always felt closer to a virtual world than most games over the years. Fun fact: I’m still quoted for saying that right on the official website. I still stand by the quote.
The problems with Darkfall have always been the poor execution of ideas, slow development time, and awful communication from the dev team. Unholy Wars marks the first change big enough to bring me back. The game is being wiped clean, skill system redone, UI changed, and in many ways it’s a rebirth for Darkfall. There’s a definite change to the game’s direction. I get the feeling Aventurine wants more mass-appeal. It’s still Darkfall, so it will never appeal to the masses, but the focus on third-person combat as well, as a streamlined skill system with classes, are obvious steps in that direction.
I’m itching for some medieval combat, a sandbox game, and some anxiety-driven PvP with consequences. Hopefully Aventurine can get it right now time. At least it can’t get any worse, right?
Below is a new video Aventurine released to show some gameplay.
If any of you are planning to play, maybe we’ll cross paths. Who knows, maybe we’ll even be in the same alliance… or maybe I’ll be scavenging arrows off you.