What constitutes a MMO? This is a debate that goes all over the place as everyone seems to have their own criteria. Sometimes I think it’s easier to try and define what a MMO is *not* in order to come to a consensus.
Will I be able to host or rent my own private server?
Yes, not only that – you’ll be able to rent a game server from inside the user interface without leaving the game. You will be able to choose server settings, configure things like public or private, password protection, allocate certain number of slots for your friends and clan members, etc.
What is limit of players per server?
When renting a server you’ll be able to choose between a predefined number of player slots. The lowest amount of players per server is 70 and the maximum is 250.
The War Z’s official website calls it a MMO. Can a game really be a MMO if you can rent servers, set a password, and even configure your own settings? Is that really massively multiplayer? Is it MMO to buy a 70 slot server? There will be servers provided by the developers for everyone to play on, and the option of a private server is optional, but is the very existence of such a feature contradictory?
There are “mmo elements” like talent trees, character persistence, etc., but those same features can be found in Call of Duty, Diablo, and even the very similar DayZ. What makes The War Z any more of an MMO than those games? Or are those games MMOs too?
The War Z violates too many of my criteria to be considered a MMO. So the hopes and dreams of a zombie survival sandbox MMO are out the window, but the hopes and dreams for a zombie survival sandbox multiplayer game are still very much alive.
What do you think? Can The War Z still be a called a MMO without being guilty of misleading marketing?