Mike Ferguson updated the ArenaNet blog to explain how the Guild Wars 2 team has been working to improve the World vs. World (PvP) experience for the upcoming Beta Weekend Event #2 (tomorrow!). Included are some fixes to issues I had with WvW like arrow towers needing shorter range, and longer cooldowns. The fixes to the chat system are also great in that they make a chat system work like one should. Better chat channel functionality, chat bubbles, and UI improvements were posted two days ago as well. I’m anxious to try out the changes to “a sense of hitting” — I thought the GW2 combat felt rather good compared to most games — to see what’s new.
While those little changes are good, and a real necessity, I’m mostly interested in performance improvements. I have a system that falls somewhere in the ‘average’ range for bleeding edge gaming, and WvW is unpleasant when attacking or defending keeps because of frame rate issues.
I read on Reddit that the new dungeon is purely a “PvP dungeon” with no monsters. I was thinking it was more like Darkness Falls, and I was totally wrong in that assumption. The Mini-dungeon/Dark Room sounds more like an underground area to fight with a treasure chest acting as bait to get people down there skirmishing. I was hoping for more. That’s disappointing, but I’ll reserve judgment until I try it this weekend.
Last test, which was actually only a Monday stress test, I found a new love in the Elementalist. Since I was so shocked by a class that I originally wrote off as ‘another mage’, I’ve decided to expand my horizons even further this time by playing the Ranger. If you’d like to join me, and others from our forums, we’ll be on Ehmry Bay — a server that did alright for itself last beta weekend according to the BWE1 World Standings.
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Update: Mistakenly referred to the dungeon as “Mystic Forge”, which is actually the name of the gift-exchange djinn thingy that sounds like gambling away items with bonuses you don’t want for, hopefully, items you can use.