One of the first thoughts I had when I first stepped into Skyrim’s world was to question why we can’t have a MMORPG with this kind of world. I’d love to have a big, open, natural feeling world; none of this linear funneling with 30 wolves stuck in this corner or boars spawning on the same path every time. I’m imagining attributes of a world significantly larger than the one in Skyrim, but possessing all the same traits.
- Towns scattered around the countryside
- A world big enough that people feel a connection to a certain area and do not take travel lightly
- Random, open world dungeons
A world like Skyrim lends itself to certain game mechanics, such as askill based system instead of a level based system, given linearity is not emphasized and the world is designed such that the first town you visit holds as much important as the last. A Skyrim-like world also accommodates the feel of player housing, player-driven economies, and focuses on the communities created in certain areas since players tend to gravitate towards people they recognize (part of a large world without ‘direction’).
Imagine Skyrim but as a MMORPG and you’ll see the point I’m making — the point I’ve been trying to make for years. In many ways, Skyrim is single player version of the fantasy MMORPG sandbox I want to see made. People love Skyrim — many who I know have decried the idea of such a similar MMORPG. Before you say it can’t be done, it’s been done before. Ultima Online is the isometric version possessing many of the same qualities.
Obviously Skyrim’s model is not 100% transferable to massively multiplayer status, but I personally think people are crazy if they wouldn’t want a multiplayer version of the Skyrim experience. That’s why I’m on the edge of my seat whenever the prospects of an Elder Scrolls MMO come up. It’s a brilliant idea that has already been proven to work.