I’ve given up trying to keep track of what to call them these days. It’s not Mythic Entertainment, EA Mythic, or EA Bioware-Mythic.. I guess it’s just “Bioware” now that handles the Warhammer Online: Age of Reckoning brand. Whoever they are, they announced Warhammer Wrath of Heroes at Gamescom. It’s part of EA’s Play4Free push. An exciting idea. A new Warhammer game? No, it’s not. Despite the “3 teams” thing that is being pushed, it’s the exact same game. Just watch the video and it’s plain to see that everything about Wrath of Heroes is just WAR Scenarios re-boxed under a different name. It’s like saying “play WAR’s scenarios for free and let us find a way to add microtransactions”.
What would have been neat is a Thidranki (DAOC zone, small, coined the term “battleground” and was always open rather than being instanced) style zone. My DAOC veteran readers will know what I’m talking about. What we have here is, in my opinion, a waste of rehashed resources. I don’t mean to come off insensitive, but it does seem like there are people left over from WAR with nothing to do, so they’ve been tasked with this little project instead of being re-tasked to new teams or let go.
If someone can make sense of this, by all means clue me in. What about this game isn’t just WAR 6v6v6 scenarios?
Update: Some more details I’m collecting make it sound like an attempt at being DOTA. I still can’t shake the re-purposed WAR, though. Had this been -any- other game but WAR I would probably think it’s a great idea. Perhaps just the horrific stigma attached to all things WAR is tainting any opinion I have about this, but I won’t deny the validity of such stigmas or my reason for feeling them. I still think that this should have been an idea built from the ground up without all the recycling.
- Abilities on cooldowns, instant cast
- No armor, just skins.
- Tactics (LoL’s Rune System)