Sorry for the blackout of content guys. It’s been a balancing act for me the past week and my schedule has been extremely tight with papers, homework, projects, and four tests. I’m working hard to try and fit in my blogging time but it’s not really helping me that there’s not much to comment on or discuss these days. Bear with me!
January, aside from being an awful month for blogging, had some great moments of gaming to touch upon that I feel might be helpful and relevant to you, my readers.
The month started with a lot of hardcore WoW playing. Greav and I reached 85 right around the first of the year and started gearing up in dungeons. The feeling of the grind his us rather quickly and it wasn’t long before we were just desperate to get into some raids. Our guild began raiding a few weeks ago and we have two 10-man raid groups (few slots filled with pugs) that have each downed a few bosses in various raid dungeons. It’s a slow process building up, but hopefully it keeps interest.
My main fear with WoW is longevity. I enjoy the raids when we’re doing them, but aside from logging in to raid twice a week for a couple of hours my desire to spend time on my Mage has shrunk to almost nil. My Druid is level 83 and I enjoy him a lot — maybe more than my Mage — but his leveling is slow going. All of this just emphasizes the failings of WoW and how it really has become a game of logging in to run a raid or a dungeon and logging out, having lost that MMORPG feel and taken on a more arcade-like multiplayer appeal.
DCUO has well worth the purchase of the box price this past month. It won’t be long before my free month is up, which is the real test for this game. I will maintain my position that DCUO is an excellent game but one with questionable longevity. I write a post not long ago asking if a short MMO that ends after a month or two is an okay thing, and the majority of you said yes. I think it’s okay, but I question if it’s okay from a game perspective, but for a MMO I feel like I want more.
My character is almost level 30… literally I could log in and get it in a half hour. I really enjoy the instanced missions and some of the quests aren’t bad. The alerts can be a little bland after the first few times (just like instances). The biggest selling point in DCUO, for me, remains the PvP and ad-hoc nature of Hero/Villain interaction. The sense of constant danger from a guy flying out of the sky or someone leaping a tall building in a single bound is exhilarating. I like the PvP and I like how DCUO incorporates it into regular play. Honestly, that’s what WoW needs to make people want to log in for more than raids.
February will be a time of thinking — thinking about whether or not I want to play Rift. I’ve come to the conclusion that I’m 50/50 on the fence. On one hand it’s a solid game that one could even call ‘good’, but it’s generic without much innovation at all. If I want more of the same old stuff done well, then Rift would be a great game. The only thing it has going for me under that criteria though is the ‘newness’ factor. If I’m tired of WoW and DCUO when Rift releases, then it’s perfectly capable of sliding in and filling a void until SWTOR (Which we now know isn’t coming out in Spring…). Actually, what makes me want to go 51% in favor of getting it is that I’m already tired of 90% of WoW. My internal debate is bleeding over into my post nicely.
I think many of you fall into the same category I’m in.