You’re just telling us what we already know, Louse.
I’m not going to comment much on this story about the supposed EA employee identifying why WAR failed. Whether or not it’s true doesn’t matter. I’m sure most of the major themes are true to an extent but like most of these whistle blowers the details are probably iffy. The absolute bottom line here is that it identifies an environment of hostile management and ignorance. If you followed DAOC, or better yet Mythic, long enough this doesn’t sound surprising after seeing how WAR turned out.
I stated it long ago that the ultimate reason WAR failed was zero vision and ignorance as to how they succeeded with DAOC. Try and write it off all you want, but no one in their right mind purposely avoids repeat success. “They didn’t want to make DAOC 2.0!” Bull. They wanted very much to make DAOC 2.0. Even with an entirely different pre-existing IP they brought in Keeps, RvR, talk of “realm ranks”, and pushed hard to capture the spirit of DAOC. Bottom line, they were ignorant and their work environment didn’t help them any to identify what they were missing.
I’m starting to think that perhaps no one we even know by name is responsible for DAOC. It was probably some guy in a cubicle who had a decent idea and pitched it to the people we now know infamously by name. They took credit and thought, “How hard could it be to do it again?”. I guess we know, right? This boils down to two points in the end: 1) Those who deserve credit rarely get it and 2) Trying to copy success without understanding it is a recipe for failure. #2 is a point I have beaten to death over the years. Oh what the heck, let’s throw in 3) If you’re going to copy a game (like WoW or DAOC) then at least make it an actual copy.
This changes nothing for me, reading this real or fake commentary. It’s just telling us what we already know.
P.S. I can’t get this picture out of my head. Louse? Is that you?