Since a lot of my friends are giving Warhammer Online’s “come back and play for 14 days free” offer a try, I decided that I would as well. Why would I want to try it again?
a) All I ever see from the fans of WAR are statements about how the game has changed so much. I wanted to see for myself.
b) Mythic claims changes to the game and has proposed changes to RvR which are on the way.
c) It’s been two years. They’ve had two years to improve the game.
After playing tonight in the lower brackets, it didn’t feel much different at all. In fact, in two years it feels like they’ve taken away from the game more than they’ve added. Am I wrong or did they take out several quests from the newbie zone and streamlined it? Aside form 1 shotting everything on my Bright Wizard, I did maybe one quest with a followup from that first town when I remember at least 4-5. I queued for a scenario too and it was exactly like it was two years ago: One side out-levels and out-heals the other and it’s a 400-20 victory. I didn’t ‘feel’ 2 years of development.
Not very relevent to the gameplay itself, but I do want to note that that game looks like it has aged and not gracefully. Anyone else notice that?
I didn’t see any different in the other tiers either. I got into some T4 RvR and it felt exactly the same. Perhaps I expected a miracle to have have happened in the two years. Maybe there are some subtle differences that are more apparent and impactful to the player who is an actual subscriber and playing the game actively. For someone who played at launch and a few months after, this feels like the exact same game. Where are the two years of development hiding?
PS: Why can’t I move my Destruction characters to Badlands? It’s not on the drop-down.