I’m starting to miss having three realms participating in the realm war. In Dark Age of Camelot there was Albion, Hibernia, and Midgard and all three were constantly in a war together trying to take keeps and territory and what not. The pressure was always on to keep one realm from becoming too dominant and the risk of two realms teaming up together was always in the back of our minds. There are a lot of benefits to having three realms (on paper at least) like realms teaming up to overcome population imbalances, keeping people on their toes at all times, and more depth to the game overall. I especially liked how groups would have to adjust their strategies and setups even more when facing off against different groups.
Often times having three realms didn’t play out quite as nicely as it looked on paper. When people stopped caring about relics and focused solely on gaining realm points (known as Renown now in WAR) the whole system was a moot point. There are several reasons why WAR could have been designed to have only two realms such as a streamlined system for knowing your enemy, less balancing issues, and a quicker development cycle.
Will this hurt WAR in the long run? No, it’s not going to hurt the game any but it would be like having a single scoop of ice cream on your cone instead of two… or in this case two instead of three. The additional realm would just make it better. The scope of the game would have changed completely and instead of 2 races per regional tier it would have been three. Instead of the keep layout now there would have been more keeps to go after with more diversity. That would have made for some serious RvR goodness as realms have to strategise about which keeps to take and when.
Oh well, it’s all coulda-shoulda-woulda and there’s really no reason to reflect on what could have been. The game is still going to be great. But while we’re reflecting… imagine how cool the original Warhammer mmorpg would have been with every faction battling eachother!