Tonight is the end of the Warhammer Online Preview Weekend and I find myself frantically getting as much play time in as possible. I’m unsure whether or not this is the end of the ‘closed beta’ phase entirely or if they’ll allow those of us testing to continue playing. Elder Testers (which I am one now they say) get to continue playing but at this point I’m hesitant to play level 31+ content anymore.
Since I last updated you all, which was only yesterday but feels like forever, I had only played a Zealot. Later in yesterday evening and today I was able to play two more characters and get a lot of playtime in. I want to give you guys my quick thoughts on them and then continue with my impressions.
They are butterballs of pain! This class has a lot to offer people looking for a durable class that deals a lot of damage. Ironbreakers get to build up grudges based on taking damage. An IB can make one person in the group his buddy (I call it buddy, no idea what it is) and any time they take damage it builds grudges up for the Ironbreaker. The more grudges the IB has, the more potent his abilities. Also, he can spend grudges to use really good abilities. I absolutely love the grudges system.
Ironbreakers can take a lot of damage in RvR and dish it out as well. When accompanied by a healer they are often considered ‘invulnerable’ because of how powerful healing in WAR is and how much the IB’s abilities add to his defense. By the time my IB was level 5 he had two abilities that increased his armor and toughness for him and his ‘buddy’. In RvR I was enjoying how sturdy I was compared to other classes. I could run in and actually live while attracting the attacks from everyone. The best part of the night was in the Gates of Ekrund scenario when I blocked the ramp that the Greenskins use to rump up the walls. I stood my ground and blocked them all. I had three shaman trying to get past and ended up killing 1 and almost a second before they overpowered me… I had no backup whatsoever or else they would have all been smashed to pieces under my axe. Oh yes, I used a 2h axe. *drool*
WAAAGH!! Smash stuff gud! Stomp dem stunties! This is another really fun class! Like the Ironbreaker, the Black Orc can take a lot of damage and deal it out in turn. I really enjoy some of the abilities that the BO has and how offense oriented he is when speccing and using a 2hander. The one downside to the Black Orc is how simplistic and sorta boring the 1 – 2 – 3 mechanic can be. Using 1 ability to use the next to chain to the next is “meh”. It’s still a good class regardless.
On my Zealot I was able to get in a lot more RvR the past two days. I still feel like his healing is way, way better than the Shaman – probably on par with the Runepriest – and perhaps even too good. I got a new ability at level 14 that worked like chain heal; it put a HoT on up to 6 targets by bouncing person to person – really neat. I also accrued several more buffs that let me buff willpower, intelligence, and probably more but I stopped paying attention.
Random Thoughts and observations
CTD’s – are still bad. I’m getting a lot of them.
Alt Tabbing = bad. When I alt tab back to my game it shows just my mouse cursor (in-game mouse cursor) but only a black screen. I can hear the stuff going on in-game and hear if I cast spells but can’t see anything.
Healing – I’ve been approached by several people and witnesses many people crying out in frustration that healing is overall too powerful. Mythic said quite some time ago that healers were going to be very powerful. Did they intend for them to be THIS powerful? I don’t know. I think the Warrior Priest survivability (possible DoK but I have no experience fighting them) and Runepriest/Zealot healing are all a bit much. The Shaman and Archmage healing is questionable right now but I’m leaning toward saying it’s balanced as anyone who has played the class will attest.
Tanks pwn – Yes, they do. Tanks are incredible in this game leading to a lot of complaints that they are so
strong that melee DPS stands no chance. I don’t know which side of the fence I’m on for this one. I like how tanks are super strong because it means they can actually run into the zerg in RvR and live. On the other hand I feel for the melee dps who get butchered. Perhaps this goes back to the healing being overpowered because if healing is overpowered then that would give the illusion that tanks (who receive the most heals) are overpowered.
Keep Sieges – A lot of fun. I’m loving the number of them already. It seems like you can’t go more than an hour without seeing “The lord of such and such is under attack!”. Keep ‘em comin’! One Keep siege battle from yesterday was hilarious. We get the message that the keep is under attack so we respond just to find the doors open and no sign of Order. When we go up to the keep lord all looks well. We take a brief look around the walls then suddenly on ventrilo i hear “HOLY CRAP! They’re hiding around back!”. And there they were, standing on the catwalk behind the keep all huddled together hiding; easily 15-20 of them. A lot of laughing ensued. (PS: What WERE you guys doing hiding back there?!)
PvE – I’ve been denying myself a lot of the PvE. I don’t want to burn out on it. What little PvE I’ve done has been in the Chaos T2 area from Chapters 5-7. It’s a lot of fun so far.
I’ll give you guys more info tomorrow. For now I’m alt tabbing back to the game to enjoy the last few hours of the Preview Weekend…. if I can alt tab back.