I found this topic on the Warhammer Vault message boards that posed this question to that community. What 3 MMORPG mistakes will you never make again? At first it seems like a simple game or perhaps an outlet for some creative thinking to create humor among those who understand commonalities in MMORPG’s. When you look deeper and really think for a moment you can actually discover that this question can cause you to think back and evaluate your play style, your experiences in MMORPG’s, and how much you have grown since you first began playing.
For me the question was not easy; not at all. I had trouble deciding how I would narrow down the mistakes I have made in MMO’s and pick three that would actually cover a broad enough spectrum. I have chosen three things that I consider mistakes and wanted to write about them briefly.
I won’t play for anyone but myself
When I say I won’t play for anyone but myself I do not mean literally playing for someone else. I can approach this topic from a few directions. Too many times in the past I have made choices that are not necessarily in the best interest of my character or myself. I have made these choices to keep friends, guilds, and to give myself a ‘good name’. I have given up my spot on a raid, chosen to pass on an item, let someone else get ahead, and so many other things in the name of being a ‘good person’. The result has always landed me feeling bitter and my fun factor has been sucked away as I watch these players never return the good deed to myself or anyone else. I’ve been used far too many times now. Another way to look at this would be from a ‘sticking around’ point of view. I won’t continue playing a game after it is no longer fun simply because I feel bad about leaving my friends or guild behind. I have to quit a game when I feel ready.
Blindly believe that raiding is the only solution to end-game
Never going to happen again. In World of Warcraft I was fooled into believing that the center of the MMO gaming universe revolved around the never-ending struggle for gear, uber guilds, and being better than others. It sucked away time, fun, and the soul of the game for me when I made the choice to raid blindly for over a year. There are so many other solutions to “end-game” (I despise that term) than raiding that can and should be explored by a company. So far the leader in this venture, and developer of Warhammer Online, is Mythic.
Play a Flavor of the Month Class
I’m tired of being nerfed dangit! Too many times I always pick the class that is obviously overpowered and due for a nerf. I just can’t help myself! It’s too tempting to play a class that’s actually fun and doesn’t have to work too hard. I liked my early Zerker in DOAC, my beta Bard in Vanguard, my Hunter (when they were OP’d) in WoW, etc etc. They were fun but ultimately ruined when It was decided by the gods that they were too strong or overplayed.
There are plenty more mistakes that I could go into. I won’t really talk about them but I think I should list them for the heck of it. I won’t: Lead a guild, continue playing a game that is broken with hopes it will be fixed, play the game like it’s a job (unless it is a job!), pick a server with a cool sounding name, be an elf, and not pick up crafting (it’s too rewarding later!). There I think I summed them up nicely!
What 3 mistakes will you never make again in a MMORPG?